Yea, just look into the ability Larva>Morph unit and check your units requirements to "HAve Lair" like Ahli said.
And on the other note... Dude, you play on such a shitty graphic, how can you stand this?....
There was an insanely easy tutorial on Audacity protoss speech on youtube. I've made some kool protoss sounds back at the day, which sounded even better then the blizzard ones. Then I stopped working on sounds and went inactive, you know, real life... Now I have the same problem as you do, since that tutorial is no longer on youtube, and I cant seem to find it anywhere on the net. It had all the details, when to change pitch, how much to change, what effects to add at what stage...
Now I dont remember the sequence of those changes and I fucking suck at sound editing... Would like to find a solution though.
My campaign is a tribute to a person, who was a Commander of the biggest sc1 clan in Europe for 7 years.
Basically its about a protoss from the Furinax tribe, who was a great engineer. During the invasion his female friend was killed right in front of his eyes (basically - his love), and he unveiled abilities similar to Tassadars, if you read about it, his ability to concentrate energy to create blades without the mechanical psi units that zealots use. He jumped right into the masses of the zerg and started to tear them apart.
Long story short, he ends up in the templar caste, in the military, and is assigned to a zealot platoon and granted the rank of Squad leader in a matter of hours, which is a huge exception in the protoss society. He falls right into the war agaisnt the zerg on Aiur. I bet you know most of the details from the sc universe... Dark templar saga was awesome btw. I bet you like sc plot as much as I do. ;]
The campaign is about the protoss race concept as it is portrayed in the sc books. What I mean is, I play around with the units and recreate the fictional war that is portrayed in the concept art. Protoss lost the war because of their egos and pollitical shit, they are far more advanced race then shown in modern day meele gameplay or sc2 WOL campaign. The campaign is basically just a picture about protoss military structure, tactics, way of war, politics and other concept stuff that I try to bring to the game without changing the meele-type/micro gameplay of sc2 too much.
On the other hand, I will gladly help you with the Aiur caverns mission, I also have a cave mission, and would like to practice and perfect the creation of these kind of missions. Will you have custom models for the "creatures" in the caverns, or dead protoss bodies?
I've been working on a campaign myself. My campaign starts right at the invasion of the zerg to Aiur. So its like 2/3 days before your campaign starts.
Whats your story based on? Does it interact with the current sc storyline? Did you create any new characters?
All my maps have 9999 doodads. Its not the doodad lagg mate. Unless they are animated and clogged up in one space.
Check your map initialization trigger to see if its long. Long triggers do make the game lag.
Also if you have periodic events that are stacked up, its could bring the maps lag up a notch. Check this.
It shows me zero attachment points, and the model itself has only a sphere... I am realy a poor ugly pathetic little thing when it comes to 3d models... Maybe I am doing something wrong.
I can see attachment points on other models... Maybe adding an attachment will solve this issue?
Well, the thing I need this for is to make a protoss high-tech large unit drops via shuttles more realistic in my campaign. The problem with currently existant model of a shuttle is that it has floating animations while moving/starting to move and being idle. That way when a shuttle picks up a massive unit ( I attached it under the suttle, like thor and medivac) the shuttle continues to float while the attached unit - doesn't. This little detail rapes me visualy and I realy want to fix it.
I just need to remove that floating animation from the shuttle model, all the visual effects, like engine and lights do not need any change. Is this hard to achieve?
I can upload/send the model and textures if you don't know where to dl em.
Maybe I wanna meet her, why do you care?... And I rarely ask someone if he's a guy. More frequent question for me would be "Are you a man?". So I can know I can bully him around.
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Yea, just look into the ability Larva>Morph unit and check your units requirements to "HAve Lair" like Ahli said. And on the other note... Dude, you play on such a shitty graphic, how can you stand this?....
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There was an insanely easy tutorial on Audacity protoss speech on youtube. I've made some kool protoss sounds back at the day, which sounded even better then the blizzard ones. Then I stopped working on sounds and went inactive, you know, real life... Now I have the same problem as you do, since that tutorial is no longer on youtube, and I cant seem to find it anywhere on the net. It had all the details, when to change pitch, how much to change, what effects to add at what stage... Now I dont remember the sequence of those changes and I fucking suck at sound editing... Would like to find a solution though.
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@Cacho56: Go
My campaign is a tribute to a person, who was a Commander of the biggest sc1 clan in Europe for 7 years. Basically its about a protoss from the Furinax tribe, who was a great engineer. During the invasion his female friend was killed right in front of his eyes (basically - his love), and he unveiled abilities similar to Tassadars, if you read about it, his ability to concentrate energy to create blades without the mechanical psi units that zealots use. He jumped right into the masses of the zerg and started to tear them apart.
Long story short, he ends up in the templar caste, in the military, and is assigned to a zealot platoon and granted the rank of Squad leader in a matter of hours, which is a huge exception in the protoss society. He falls right into the war agaisnt the zerg on Aiur. I bet you know most of the details from the sc universe... Dark templar saga was awesome btw. I bet you like sc plot as much as I do. ;]
The campaign is about the protoss race concept as it is portrayed in the sc books. What I mean is, I play around with the units and recreate the fictional war that is portrayed in the concept art. Protoss lost the war because of their egos and pollitical shit, they are far more advanced race then shown in modern day meele gameplay or sc2 WOL campaign. The campaign is basically just a picture about protoss military structure, tactics, way of war, politics and other concept stuff that I try to bring to the game without changing the meele-type/micro gameplay of sc2 too much.
On the other hand, I will gladly help you with the Aiur caverns mission, I also have a cave mission, and would like to practice and perfect the creation of these kind of missions. Will you have custom models for the "creatures" in the caverns, or dead protoss bodies?
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I've been working on a campaign myself. My campaign starts right at the invasion of the zerg to Aiur. So its like 2/3 days before your campaign starts. Whats your story based on? Does it interact with the current sc storyline? Did you create any new characters?
Maybe we could merge our campaigns.
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So you need only terraining in that map?... Are there custom models for trees roads/houses?...
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'WTF IS AN ACTOR?!" and then "FUUUUUUUUUUUUUUUU" I thought the exat same sentance when I started... ;DD
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Yea.. I am not that talented...
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All my maps have 9999 doodads. Its not the doodad lagg mate. Unless they are animated and clogged up in one space. Check your map initialization trigger to see if its long. Long triggers do make the game lag.
Also if you have periodic events that are stacked up, its could bring the maps lag up a notch. Check this.
0
@Kanitala: Go
Can this be done in the sc2 editor or do I need any program that edits the 3d models?... I realy have no idea how to do this...
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It shows me zero attachment points, and the model itself has only a sphere... I am realy a poor ugly pathetic little thing when it comes to 3d models... Maybe I am doing something wrong. I can see attachment points on other models... Maybe adding an attachment will solve this issue?
0
Well, the thing I need this for is to make a protoss high-tech large unit drops via shuttles more realistic in my campaign. The problem with currently existant model of a shuttle is that it has floating animations while moving/starting to move and being idle. That way when a shuttle picks up a massive unit ( I attached it under the suttle, like thor and medivac) the shuttle continues to float while the attached unit - doesn't. This little detail rapes me visualy and I realy want to fix it.
I just need to remove that floating animation from the shuttle model, all the visual effects, like engine and lights do not need any change. Is this hard to achieve?
I can upload/send the model and textures if you don't know where to dl em.
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I've been searching for sc1 guardian icon and wireframe, but couldn't find it anywhere. Would it be possible to make one?
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Check if your upgrade changes the weapon of the turret/unit, and check the attachment points.
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@Kanitala: Go
Maybe I wanna meet her, why do you care?... And I rarely ask someone if he's a guy. More frequent question for me would be "Are you a man?". So I can know I can bully him around.
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Is that your real photograph? I want to see how a mapmaker girl looks like. I'm a caveman. Flatter me. ;D