Hello, so I'm curious if such a thing as a see-through glass floor exists, I played PARASITE and It's really well shown there. It's directly looking into space.
I modified the supplies to cost 0 on the Unit im trying to warp in, cost 0 too, tried powering the super warp gate, yet nothing is being warped in. The solution must be flying over my head. (Using the Issue Order Action).
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So theres this unit called NovaHyperion which Jumps out after taking fatal damage, but it stays there (still exists).
My question is, how do I destroy it? It blocks my requirements and still provides an aura after it dissapears...
And a bonus question: How do I make the Hyperion do the ''Jump In'' effect after the unit creation?
If I'm not specific enough, I apologize, I'm not very good with the data editor :)
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Hello, so I'm curious if such a thing as a see-through glass floor exists, I played PARASITE and It's really well shown there. It's directly looking into space.
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Found the Issue. They need to be warped into powered zones too, so I had to uncheck that in the Behavior of the Unit.
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I modified the supplies to cost 0 on the Unit im trying to warp in, cost 0 too, tried powering the super warp gate, yet nothing is being warped in. The solution must be flying over my head. (Using the Issue Order Action).
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In reply to DrSuperEvilGamepedia:
Thank you! :)
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How do I tint a Psi storm actor?
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In reply to DrSuperEvil:
Dialog Label, but I went through some fonts and found a big enough one! Thanks anways!
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Hello,
As the title says, I'm pretty much trying to figure out how to change the text size.
I tried to set the Font Size in the 'Text' thingy, but it has no effect.
Any help would be appreciated! Thanks!
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In reply to DrSuperEvil:
Also thanks!
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In reply to onlyleviathan:
Thanks!
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So I have tried to use the 'Or' condition, but when I add it, the trigger won't trigger at all.
Here's how I made it:
(Condition)
Or -
(Condition)
Am I doing it wrong?
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I have found a walkaround this and used variables instead. Would still be a bit curious if this can work some way though.
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Hello, so I'm trying to make a trigger that looks like this:
(see Attachments)
It basically does something when the behavior is disabled and when its enabled. (Behavior disabled until the unit reaches certain amount of life)
The thing is, the ((Enable)) Part runs always even when the Behavior should be disabled. And the disabled part didn't run at all!
Any ideas? I may have setup the trigger wrong.
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In reply to XiEntaj:
Will look into it tomorrow, but sounds good :)
Thanks for the fast reply!
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If anyone knows, id be thankful if you could post it here.