Pardon me for the weird title name, but I don't know how to name the thread :p
What I am trying to achieve:
Players (The 2 that attack eachother) being unallied for X seconds after attacking eachother, and then automatically being neutral to eachother if they don't attack eachother again for X seconds. (Meaning the countdown will reset if they attack eachother again)
I need this to work in a 12 player game too.
Not sure how to go about triggering this properly.
Basically I have a morph ability that can be interrupted if I click move (right click to move with the unit somewhere) very rapidly. I have a trigger that checks if the ability command was executed (stage3), and it triggers but the ability as I said, gets interrupted and won't do anything. Is there a way to FORCE the ability to happen once you click the hotkey? Meaning that it CANNOT be stopped by anything. I checked the supress movement and disable abilities, but that doesn't do anything.
The Infested civilian weapon (Infested claws) doesn't do damage/no attack sound if the target is moving in a fairly straight line. I was wondering if I could make the attack hit instantly? It looks like there is a very small windup for the weapon cause the animation begins and then cuts off.
When I create a stimpack model actor at my unit, the model appears inside the unit. It's not above the unit. I can see it, but it's inside the marine which doesn't help.
Picture attached below. In it the model is barely visible and is inside the unit.
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Pardon me for the weird title name, but I don't know how to name the thread :p
What I am trying to achieve:
Players (The 2 that attack eachother) being unallied for X seconds after attacking eachother, and then automatically being neutral to eachother if they don't attack eachother again for X seconds. (Meaning the countdown will reset if they attack eachother again)
I need this to work in a 12 player game too.
Not sure how to go about triggering this properly.
Thank you in advance for any help! :)
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bump, the infested civilian is awkwardly trying to hit a marine running but it cant :D
must be some simple flag im missing..
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In reply to willjay84:
The Wait Until Stopped flag was causing the problem! Thank you so much :D
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Basically I have a morph ability that can be interrupted if I click move (right click to move with the unit somewhere) very rapidly. I have a trigger that checks if the ability command was executed (stage3), and it triggers but the ability as I said, gets interrupted and won't do anything. Is there a way to FORCE the ability to happen once you click the hotkey? Meaning that it CANNOT be stopped by anything. I checked the supress movement and disable abilities, but that doesn't do anything.
Thank you :)
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The Infested civilian weapon (Infested claws) doesn't do damage/no attack sound if the target is moving in a fairly straight line. I was wondering if I could make the attack hit instantly? It looks like there is a very small windup for the weapon cause the animation begins and then cuts off.
Thanks for any help :)
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In reply to DrSuperEvilGamepedia:
Thanks, worked perfectly :)
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When I create a stimpack model actor at my unit, the model appears inside the unit. It's not above the unit. I can see it, but it's inside the marine which doesn't help.
Picture attached below. In it the model is barely visible and is inside the unit.
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In reply to DrSuperEvilGamepedia:
Thank you!
I appreciate your and willjay's help :)
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In reply to willjay84:
Hello, I was wondering if you can do this without using triggers?
Having an extra trigger running just for this seems like a waste, but if nothing else ill settle with it :/
Anyhow, thanks for your response!
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Bump, please help.
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Bump, I really do not want to rely on the triggers for this. I must be missing something that does not attach the actor.
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I made a Model Actor, attached the Zerg Building Death model to it, and set it to be created when a morph happens.
However, the actor (model) follows the unit around. I'd like it to stay in the point where it was created. (Preferably with data and not triggers)
Thanks for any help :)
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https://www.sc2mapster.com/forums/resources/tutorials/179470-custom-inventory-tutorial-6-slots-always-open Found this tutorial also, and it works super well for what I need! Thread marked as solved.
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In reply to MaskedImposter:
Thank you, specifying the 'player' solved the issue!
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In reply to BaneBirst:
Thank you :)