Quote from cheesekimchi10000 >>
I tried "subname" things and used "Weapon.*.missed", but it doesn't work. I even tried "missed", "Missed", and whatever comes in my mind.
so I gave up on "Missed" subname and then add behavior and trigger that works similar.
I also tried this and that. Nothing worked.
Quote from cheesekimchi10000 >>
but I found out that even if you have -100% damage reduced, it will dealt minimum damage to target. D:
There might be a residual value. Maybe in "Damage" effect, or in the Damage Response of your behavior (there's a "minimum damage", default 0, should not interfere). I'm convinced you can make a nullifier easily with the damage multiplier at 0.
Quote from cheesekimchi10000 >>
I guess I have to rebuild every ranged attacks, to deal no damage when you attack the high ground...
And that only because you want the "Miss" text. That hurts.
Good luck ! I'm pretty sure that when you will get one working, it will be faster. I already had to do workarounds with weapons, make turrets working properly and launch missiles with offset from precursors. A PAINFUL TRIP for large comfort after. So, worth it !
Have a nice day !
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