I moved to Unreal Engine 4 several months ago, still can't create any game T_T. But UE 4 is still under development and has a lot of new features with each update.
So, i have a big problem. My map Grass TD have many regions and triggers Unit enters region. The problem is that this event registers missiles too. Towers with high attack speed launches 10-100 missiles per second. Multiply on number of players plus multiply on number of towers. Thousands or even tens of thousands of checks per second. It completely destroys my map. What i need is to remove missiles from being triggered by even Unit enters region. Is it possible to set flag on unit, or may be it's footprint? If no, i'll fix this problem by changing attack animation of towers by beams. Thanks.
This information is too underestimated. I plan to use user types in my map. You can save and load user instances in bank file with just one action in triggers. I was shocked when figured it out. More people should start use it.
Is it possible to change death animation color of unit using trigger events? I know how to do it in data editor by replacing actor death actor UnitDeathModel, but i need to do it dynamically in triggers. Thanks to all.
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I don't like to work on project forever. When it's done, I'm starting to create something new. I will not plan to develop in SC2 any maps.
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I moved to Unreal Engine 4 several months ago, still can't create any game T_T. But UE 4 is still under development and has a lot of new features with each update.
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I Left sc2 completely. Moved to Unreal Engine 4, now to Dota 2 Workshop Tools. Sc 2 is dead until blizzard will not monetize arcade.
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Valve won, good bye Blizzard.
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@Arkless: Go
You have an error in code. Right one is:
In any case it does not work. I am getting error: UI: Cannot create [GameUI/WorldPanel] because frames of type [WorldPanel] marked as Blizzard only.
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It will be good if you'll create video for Grass TD. Thank you.
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So, i have a big problem. My map Grass TD have many regions and triggers Unit enters region. The problem is that this event registers missiles too. Towers with high attack speed launches 10-100 missiles per second. Multiply on number of players plus multiply on number of towers. Thousands or even tens of thousands of checks per second. It completely destroys my map. What i need is to remove missiles from being triggered by even Unit enters region. Is it possible to set flag on unit, or may be it's footprint? If no, i'll fix this problem by changing attack animation of towers by beams. Thanks.
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Blizzard should release it as standalone game and hire you, XD.
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Can someone update links and add new assets. It will be really cool if we can have one thread with everything usefull assets for mapmakers.
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@whimsyduke: Go
Can you translate it to English and upload on sc2mapster?
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Hey man, i can't download your mod from sc2mapster, it says "file not found". Can you please reupload. Your mod is really awesome.
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@SearingChicken: Go
Broken link on dropbox, please reupload.
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This information is too underestimated. I plan to use user types in my map. You can save and load user instances in bank file with just one action in triggers. I was shocked when figured it out. More people should start use it.
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Is it possible to change death animation color of unit using trigger events? I know how to do it in data editor by replacing actor death actor UnitDeathModel, but i need to do it dynamically in triggers. Thanks to all.
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I am back.