• 0

    posted a message on A Question to Probes v Zealots 2 Creator

    I don't like to work on project forever. When it's done, I'm starting to create something new. I will not plan to develop in SC2 any maps.

    Posted in: General Chat
  • 0

    posted a message on Where a mapmaker can evolve

    I moved to Unreal Engine 4 several months ago, still can't create any game T_T. But UE 4 is still under development and has a lot of new features with each update.

    Posted in: General Chat
  • 0

    posted a message on Dota 2 modding tools

    I Left sc2 completely. Moved to Unreal Engine 4, now to Dota 2 Workshop Tools. Sc 2 is dead until blizzard will not monetize arcade.

    Posted in: General Chat
  • 0

    posted a message on Dota 2 modding tools

    Valve won, good bye Blizzard.

    Posted in: General Chat
  • 0

    posted a message on [Data] How to make the world fit your UI

    @Arkless: Go

    You have an error in code. Right one is:

    <?xml version="1.0" encoding="utf-8" standalone="yes"?>
    <Desc>
        <Frame type="GameUI" name="GameUI" file="GameUI">
            <Anchor relative="$parent"/>
            <ConsoleWorldTopOffset val="0"/>
            <ConsoleWorldBottomOffset val="0"/>
           <Frame type="WorldPanel" name="GameUI/WorldPanel" file="GameUI">
              <Anchor side="Left" relative="$parent" pos="Min" offset="0"/>
              <Anchor side="Right" relative="$parent" pos="Max" offset="0"/>
          </Frame>
        </Frame>
    </Desc>
    

    In any case it does not work. I am getting error: UI: Cannot create [GameUI/WorldPanel] because frames of type [WorldPanel] marked as Blizzard only.

    Posted in: Tutorials
  • 0

    posted a message on Does your map need a youtube video?

    It will be good if you'll create video for Grass TD. Thank you.

    Posted in: General Chat
  • 0

    posted a message on Make missile or unit being untriggered by event Unit enters region

    So, i have a big problem. My map Grass TD have many regions and triggers Unit enters region. The problem is that this event registers missiles too. Towers with high attack speed launches 10-100 missiles per second. Multiply on number of players plus multiply on number of towers. Thousands or even tens of thousands of checks per second. It completely destroys my map. What i need is to remove missiles from being triggered by even Unit enters region. Is it possible to set flag on unit, or may be it's footprint? If no, i'll fix this problem by changing attack animation of towers by beams. Thanks.

    Posted in: Data
  • 0

    posted a message on JetCraft

    Blizzard should release it as standalone game and hire you, XD.

    Posted in: Map Feedback
  • 0

    posted a message on Sc2Mapster Data Assets

    Can someone update links and add new assets. It will be really cool if we can have one thread with everything usefull assets for mapmakers.

    Posted in: Data Assets
  • 0

    posted a message on Galaxy++ editor

    @whimsyduke: Go

    Can you translate it to English and upload on sc2mapster?

    Posted in: Third Party Tools
  • 0

    posted a message on Weather
    Quote from DarlD: Go

    I am back in the scene and Weather is being re-worked. New version coming soon.

    Hey man, i can't download your mod from sc2mapster, it says "file not found". Can you please reupload. Your mod is really awesome.

    Posted in: Project Workplace
  • 0

    posted a message on Hero Creation

    @SearingChicken: Go

    Broken link on dropbox, please reupload.

    Posted in: General Chat
  • 0

    posted a message on [Data/Triggers] Getting Started with User Types

    This information is too underestimated. I plan to use user types in my map. You can save and load user instances in bank file with just one action in triggers. I was shocked when figured it out. More people should start use it.

    Posted in: Tutorials
  • 0

    posted a message on Change death animation color using triggers?

    Is it possible to change death animation color of unit using trigger events? I know how to do it in data editor by replacing actor death actor UnitDeathModel, but i need to do it dynamically in triggers. Thanks to all.

    Posted in: Triggers
  • 0

    posted a message on Can't edit BehaviorBar at all

    I am back.

    Posted in: UI Development
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