I found in the files the old Soul hunter model's attacks and upgrade affect for their weapons. On both of those upgrade affects however it seems that the Soul hunter (Whose actual model is not around) has it's animations attached to the effect, possibly so they'd be in sync as the unit upgraded instead of just attaching a glow affect or something. Would it be possible for someone to take this model (Which apparently still has bones such as the chest head and etc, just the body isn't showing up.) and re-skin it to the model's bones and such to recreate the Soul hunter?
Trying to make it clear as to what I'm describing. The bones for the model are present, just there is no texture/model on that area, The only thing that appears on that model is the glowing green light where the arm cannon would be found normally. (Basicly an invisible soul hunter if you will.)
Pretty sure most people are aware that the soul hunter's old attack model files are still in game. As well as two files for their upgrades (adds a green affect to their weapons) However, I've found that the two upgrade files actually contain something else.
Both contain model data (Bone data etc) and animations for the original soul hunter. While the model it's self i have not found a way to make appear, the bone data and animations are still mostly there.
These include: Stand animation, Attack animation, Fidget, Channel, and walk.
The m3 file it's self is supposed to be that of the glowing affect attached to the Soul hunter's arm weapon, it seems blizzard (instead of making it an attached detail) copied the model, blanked out the actual model file, and just put the glow detail on the model's arm.
I'm wondering if these are actually enough to recreate the model it's self? (I'm not too skilled with model editing yet, plus i lack the programs to even try it.)
Wasn't really sure where to look for this so sorry if this was answered or is in another section.
got a quick question, When placing units/doodads (such as the dark templar) how does one make it so you place a specific version of that unit?
Example being, when trying to place three dark templar, but you only want the ones with scythes, anyway to place them specifically instead of placing them randomly and deleting the ones without scythes?
Clarification: I do not wish to not use the other model either, So the changing variations thing won't work right since i'll be unable to use both models.
I've found i can change it after placement, any way to change it beforehand?
I'm quite happy with the current carrier texture i made. I'm going to be re-texturing soon to make it more smooth but that'll take some time. As for the soul hunter, Well. I took the model of tassadar and retextured it as best as I could. Then attached the Void seeker (If you've seen the vids of the old soul hunter, the weapons look pretty similar) and then slapped him onto a templar archive because they too look similar. It's not the greatest but I like it.
As for the shuriken, Yeah i noticed that too w/ the model. Blizz did it with the tempest (Carrier) so they probably decided to hell with it and made it a relic.
As for the silvery thing, That's actually the lighting. I used the Stalker's color scheme as a base (since the Void ray is inaccurate, i noticed that as well.) I tried it once with the void ray scheme, It didn't look right.
Mainly i'm focusing on the model/texture aspect. Does it look good? Also no, I got the coloration right, It looks like a dark blue because most of the photos of the tempest were against a black background. Several in game screenshots show it looks like the stalker armor.
Also, The undershields weren't really explained much, It caused the tempest to take little damage from ground, Which in this case it works properly. I tried reducing damage, It didn't do much. I believe the intention was for a shield like that of the immortal.
I know, not the greatest ever. But unlike the tempest, the soul hunter's model never made it into our hands.
I used the Tassadar model and swapped textures. Attached a texture swapped Void seeker and Templar archive for a hoverboard. Will include screenshots shortly. NO STATS HAVE BEEN ADDED YET.
Hey, I've been working on a tempest revival (I do not have 3ds max so i've had to use in game events to designate texture changes.)
Here's what i've got so far. (Using Gimp 2 and recoloring the textures by hand.) (Yes the shurikens have re-textured models also.)
I'm still working out some of the kinks with what I'm able to (Kinda limited since i can't edit the models.).
I've also got an issue with the Tempest's death model, I can't for the life of me figure out how to swap it's texture out using events. (I have made a new texture.) (Carriers don't have death actors, So neither does the tempest.)
In the picture, That's actually a tempest dying, not a carrier. I can't figure out how to swap that texture. If anyone knows how please let me know.
I'd also appreciate some feedback on the tempest.
Tempest uses the unused voice acting of the Corsair (In lore Corsairs are Dark Templar crafts, so it's fitting that their version of the carrier gets that voice.)
Tempest Undershield, Reduces all damage from the ground to 3. Works even without shields being up. Does not affect air attacks.
Build Shuriken, Builds shurikens which deal 8 damage, melee range, and can target air and ground.
Tempest Vulnerabilities:
- ALL air units (Including other tempests.)
-Massed ground units (A large amount of ground units such as a typical marine rush would take down a tempest easily.)
-It's armor and shields do not gain much when upgraded.
-Shurikens are melee units, Which means they'd have to fly up to a target to attack. (Might not be great against certain units.)
-Shurikens do not have anti-ground shields, as such if they are taken out, the Tempest is useless.
Tempest Strengths:
-Good for base assaults if the enemy is heavy on turrets (They'll only do 3 damage)
-Good if in large groups against large groups of ground targets (While marine mass will kill a tempest, a group of tempests will hold out much longer and be very affective.)
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I found in the files the old Soul hunter model's attacks and upgrade affect for their weapons. On both of those upgrade affects however it seems that the Soul hunter (Whose actual model is not around) has it's animations attached to the effect, possibly so they'd be in sync as the unit upgraded instead of just attaching a glow affect or something. Would it be possible for someone to take this model (Which apparently still has bones such as the chest head and etc, just the body isn't showing up.) and re-skin it to the model's bones and such to recreate the Soul hunter?
Trying to make it clear as to what I'm describing. The bones for the model are present, just there is no texture/model on that area, The only thing that appears on that model is the glowing green light where the arm cannon would be found normally. (Basicly an invisible soul hunter if you will.)
0
Pretty sure most people are aware that the soul hunter's old attack model files are still in game. As well as two files for their upgrades (adds a green affect to their weapons) However, I've found that the two upgrade files actually contain something else.
Both contain model data (Bone data etc) and animations for the original soul hunter. While the model it's self i have not found a way to make appear, the bone data and animations are still mostly there.
These include: Stand animation, Attack animation, Fidget, Channel, and walk.
The m3 file it's self is supposed to be that of the glowing affect attached to the Soul hunter's arm weapon, it seems blizzard (instead of making it an attached detail) copied the model, blanked out the actual model file, and just put the glow detail on the model's arm.
I'm wondering if these are actually enough to recreate the model it's self? (I'm not too skilled with model editing yet, plus i lack the programs to even try it.)
0
Wasn't really sure where to look for this so sorry if this was answered or is in another section.
got a quick question, When placing units/doodads (such as the dark templar) how does one make it so you place a specific version of that unit?
Example being, when trying to place three dark templar, but you only want the ones with scythes, anyway to place them specifically instead of placing them randomly and deleting the ones without scythes?
Clarification: I do not wish to not use the other model either, So the changing variations thing won't work right since i'll be unable to use both models.
I've found i can change it after placement, any way to change it beforehand?
0
I'm quite happy with the current carrier texture i made. I'm going to be re-texturing soon to make it more smooth but that'll take some time. As for the soul hunter, Well. I took the model of tassadar and retextured it as best as I could. Then attached the Void seeker (If you've seen the vids of the old soul hunter, the weapons look pretty similar) and then slapped him onto a templar archive because they too look similar. It's not the greatest but I like it.
As for the shuriken, Yeah i noticed that too w/ the model. Blizz did it with the tempest (Carrier) so they probably decided to hell with it and made it a relic.
As for the silvery thing, That's actually the lighting. I used the Stalker's color scheme as a base (since the Void ray is inaccurate, i noticed that as well.) I tried it once with the void ray scheme, It didn't look right.
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I've also remade the Soul Hunter
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@DrSuperEvil: Go
I'm currently trying to get that to happen, Not re-texturing the relic just yet, want to make sure everything is good on this part first.
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@SoulFilcher: Go
The shield is from the original tempest unit so it fits. Good idea with the relic though! Looks way better.
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@SnyderGuy: Go
Like I said it's still a work in progress.
Mainly i'm focusing on the model/texture aspect. Does it look good? Also no, I got the coloration right, It looks like a dark blue because most of the photos of the tempest were against a black background. Several in game screenshots show it looks like the stalker armor.
Also, The undershields weren't really explained much, It caused the tempest to take little damage from ground, Which in this case it works properly. I tried reducing damage, It didn't do much. I believe the intention was for a shield like that of the immortal.
As for the shurikens, I'm still working on that.
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NOW WITH SOUL HUNTER.
I know, not the greatest ever. But unlike the tempest, the soul hunter's model never made it into our hands.
I used the Tassadar model and swapped textures. Attached a texture swapped Void seeker and Templar archive for a hoverboard. Will include screenshots shortly. NO STATS HAVE BEEN ADDED YET.
Hey, I've been working on a tempest revival (I do not have 3ds max so i've had to use in game events to designate texture changes.)
Here's what i've got so far. (Using Gimp 2 and recoloring the textures by hand.) (Yes the shurikens have re-textured models also.)
I'm still working out some of the kinks with what I'm able to (Kinda limited since i can't edit the models.).
I've also got an issue with the Tempest's death model, I can't for the life of me figure out how to swap it's texture out using events. (I have made a new texture.) (Carriers don't have death actors, So neither does the tempest.)
In the picture, That's actually a tempest dying, not a carrier. I can't figure out how to swap that texture. If anyone knows how please let me know.
I'd also appreciate some feedback on the tempest. Tempest uses the unused voice acting of the Corsair (In lore Corsairs are Dark Templar crafts, so it's fitting that their version of the carrier gets that voice.)
Tempest Stats:
Life: 350 Shields: 100 Armor : 0 Abilities: Build Shuriken, Tempest Undershield
Tempest Undershield, Reduces all damage from the ground to 3. Works even without shields being up. Does not affect air attacks.
Build Shuriken, Builds shurikens which deal 8 damage, melee range, and can target air and ground.
Tempest Vulnerabilities:
- ALL air units (Including other tempests.)
-Massed ground units (A large amount of ground units such as a typical marine rush would take down a tempest easily.)
-It's armor and shields do not gain much when upgraded.
-Shurikens are melee units, Which means they'd have to fly up to a target to attack. (Might not be great against certain units.)
-Shurikens do not have anti-ground shields, as such if they are taken out, the Tempest is useless.
Tempest Strengths:
-Good for base assaults if the enemy is heavy on turrets (They'll only do 3 damage)
-Good if in large groups against large groups of ground targets (While marine mass will kill a tempest, a group of tempests will hold out much longer and be very affective.)
-Great against all types of ranged ground units.
-Cheaper in cost than a carrier.