I normally use Gimp and Image > Scale Image to the res that I need then File > Export As a .dds extension. (click the link in-between the width & height dimensions to unlock them from each other).
Hmm this is out of my wheel house but I suggest checking out this mapster discord's #artisttavern channel. I'm sure they could help and the dev of the m3 import/export addon is also on that discord: https://discord.gg/aE5pBjG2zw
I see, well I'm using Blender version 2.81a and I think I see those fields your looking for on the right (in the screenshot). Maybe try an older version of blender. I can export this marine model and it shows up in-game after I've scaled him around a bit.
I suggest joining this discord and asking questions/for help there, as well as checking out the guides there and pinned posts in the different channels.
Anyone know how to make the built-in pawn ability hotkey work, and not error out?
I have 'UI/Hotkey/Pawn=Control+RightMouseButton' set in my 'GameHotkeys.txt' file, but when I hit 'Control+RightMouseButton' on an item in my unit's inventory, it errors saying 'Can't pawn that'.
I have the flag 'Pawnable' set on the item unit, and I have a working pawn system already setup, where the unit can buy/sell items, but currently the player has to right click on an item in the unit's inventory, then left click on my shop unit to pawn the item. I'd love to just have the built-in cntrl right click work.
You can set them in the file: 'C:\Users\NAME\Documents\StarCraft II\Maps\MAP_NAME\Maps\MAP_NAME\enUS.SC2Data\LocalizedData\GameHotkeys.txt'.
For example if you have a button named 'Charge' that you want to assign hotkey 'C' to, you add an entry in that file that is: 'Button/Hotkey/Charge=C'.
After saving those changes (and possibly reloading the editor to include them) you're button in the data module should have its field 'UI: Hotkey^ > Text Key' set to 'Button/Hotkey/Charge', and the 'Hotkey' value set to 'C'.
Note: If this button isn't a unique (new) button, its hotkey path may already be set in this file, and you will just want to replace its hotkey with your desired one--you don't want two hotkey entries for the same button path.
Yeah I think it's because the abilities weren't designed for that unit. Previously I had charge working, but then it stopped. For those broken abilities you have to mess with them to make them compatible with the cloner unit I think. For instance if it requires energy/life to use, you need to remove that cost, or add the req. energy/life to the cloner unit.
That's my best guess, but hopefully others will mess with these actions soon and give more full answers!
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I normally use Gimp and Image > Scale Image to the res that I need then File > Export As a .dds extension. (click the link in-between the width & height dimensions to unlock them from each other).
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Hmm this is out of my wheel house but I suggest checking out this mapster discord's #artisttavern channel. I'm sure they could help and the dev of the m3 import/export addon is also on that discord: https://discord.gg/aE5pBjG2zw
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I see, well I'm using Blender version 2.81a and I think I see those fields your looking for on the right (in the screenshot). Maybe try an older version of blender. I can export this marine model and it shows up in-game after I've scaled him around a bit.
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This link is how I normally do it: For the textures you will also want to export the following files from the Archive Browser. I got those texture file names from clicking on the objects in the shading tab in Blender and looking at the needed filenames in the orange square headers.
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https://sc2mapster.github.io/
Discord mapster community: https://discord.gg/hhgn7SfRcm
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https://s2editor-guides.readthedocs.io/
https://sc2mapster.github.io/
Discord mapster community: https://discord.gg/hhgn7SfRcm
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Also this: https://sc2mapster.github.io/
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https://discord.com/channels/271701880885870594/273542657136001025/860195232430555156
1.86876727971686
^^I'm pretty sure this is what I used to get started for loot systems.
It goes through part 4, look for following vids in the description.
Hopefully an answer to your question is found in them.
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I suggest joining this discord and asking questions/for help there, as well as checking out the guides there and pinned posts in the different channels.
https://discord.gg/yTv4acv
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think it needs to be this format: <dref="-(100*Behavior,PhaseTitanium,DamageResponse.ModifyFraction-100)"/>
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Anyone know how to make the built-in pawn ability hotkey work, and not error out?
I have 'UI/Hotkey/Pawn=Control+RightMouseButton' set in my 'GameHotkeys.txt' file, but when I hit 'Control+RightMouseButton' on an item in my unit's inventory, it errors saying 'Can't pawn that'.
I have the flag 'Pawnable' set on the item unit, and I have a working pawn system already setup, where the unit can buy/sell items, but currently the player has to right click on an item in the unit's inventory, then left click on my shop unit to pawn the item. I'd love to just have the built-in cntrl right click work.
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Go to 'Map > Game Attributes'.
Click on your attribute on the left, then navigate to the 'Values' tab on the right and click on the listed attribute.
Click on the 'Browse' button at the bottom right to add an icon to the attribute.
1.86493485537777
You can set them in the file: 'C:\Users\NAME\Documents\StarCraft II\Maps\MAP_NAME\Maps\MAP_NAME\enUS.SC2Data\LocalizedData\GameHotkeys.txt'.
For example if you have a button named 'Charge' that you want to assign hotkey 'C' to, you add an entry in that file that is: 'Button/Hotkey/Charge=C'.
After saving those changes (and possibly reloading the editor to include them) you're button in the data module should have its field 'UI: Hotkey^ > Text Key' set to 'Button/Hotkey/Charge', and the 'Hotkey' value set to 'C'.
Note: If this button isn't a unique (new) button, its hotkey path may already be set in this file, and you will just want to replace its hotkey with your desired one--you don't want two hotkey entries for the same button path.
0
Yeah I think it's because the abilities weren't designed for that unit. Previously I had charge working, but then it stopped. For those broken abilities you have to mess with them to make them compatible with the cloner unit I think. For instance if it requires energy/life to use, you need to remove that cost, or add the req. energy/life to the cloner unit.
That's my best guess, but hopefully others will mess with these actions soon and give more full answers!