Yeah, I tried to put the temple and purifier cliffs together. The editor unfortunately will not allow you to do that. Seems like the middle area still needs work but has definitely taken a step in the right direction. All in all I like the changes. Good job.
It's an error from Nova I'm pretty sure. It'll happen with any map you try to open. Like Jayborino said, you'll need to click no and then drag the map file to the editor window. Using hots and lotv in the arcade and editor is free for everyone. Also, sorry for skipping over you like that. I opened the map to make sure there wasn't an issue with it and then just kinda started editing it without realizing.
Yeah, the middle of the map expansion was a bad idea. I honestly wasn't sure what to do with that area so I just kinda put it in there. If anyone has a better idea, they shouldn't hesitate to completely revamp that whole area. Also that bridge idea sounds cool. My idea was kinda to make it so expanding wasn't trivial. Not sure if thats a good idea as I don't really play melee and have never made a melee map but I just kinda wanted to different stuff in the map layout to give people ideas.
Edit: I randomly decided to work on this map. I created a layout for the maps flow. Anyone can feel free to make changes, what I've done so far is just an idea. Anyway, here it is.
Check the train ability for the robotics bay. The part for training the Skypiecer has probably had the Reaver added to it. This problem crops up any time you add a new dependency to a map. Any new units that were added in the same slots as ones you filled will now have multiple units in them.
@ksnumedia: GoFormatting for links, Pictures, Videos... so on.
This link should have the information you need. Alternatively when making a post, underneath the text box there should be a link which says Click here for details. That link should bring you to the same page.
Not sure. I guess anyone who would want to. I don't exactly have time right now, but I will in a few weeks. Maybe I'll just create a proof of concept with my custom factions and then see who is interested.
This is a cool idea, but maybe instead of commanders from standard SC2 have commanders from the custom work on SC2mapsters, like Edhriano said. That would make it more different from blizzards coop.
I understand however if you don't like the idea, as it does put you in a position where you would need to contact a bunch of authors and ask their permission to use their work.
However it would be really cool to see the different factions we've seen hovering around on SC2mapster face off in one map.
Honestly The editor is a great tool with terrible documentation. It's not that the editor has too many useless fields, it's more that it doesn't explain them very well and most people only know how to use the obvious ones. All the time I discover some new effect I can accomplish by just changing one field on a unit/behavior/effect that is really awesome and I only discovered through experimenting and large amounts of trial and error. The data editor should be a lot less trial and error and a lot more reading documentation. Unfortunately Blizzard has shown that it really doesn't care about improving the documentation or about releasing tutorials which are helpful for anyone but people who are looking at the editor for the first time.
In other words, yes it's tough, but not because it has to be, but because nobody has sat down and actually catalogued everything the editor can do.
Mission 1 has been completely redone. It now has no base building and the mission is much more about trying to tell the story. Mission 2 has had the ramp moved to make it easier as well as the marauders in attack waves replaced with reapers. Mission 3 has had a slight scale up in attack waves and there are more banelings in attack waves earlier to help make the Zerg harder to hold off. Heroes have had their energy maximum and energy regeneration lowered to make it harder to spam abilities like grenades.
I can definitely see how the second mission is the most difficult, I should probably move the location of that ramp and delay that attack slightly. Mission 3 on the other hand I was worried that it could become very difficult because of having to split units so many directions. I'm glad you liked the custom units. I tried my best to make them interesting. It'll be a few missions before you get air units but they'll be showing up and you'll be able to control them.
I've actually been working on redoing the first mission to improve the story telling. I want to redo a lot of the dialog in the missions and I'll keep in mind to try not to throw too much at them during gameplay.
UPDATED: I updated Discord. No new missions yet but the first three have been changed.
-Changed Dialog for missions 1 and 2
-Added new controllable hero for missions 1 and 2
-Reduced size of attack waves in missions 1, 2, and 3
-Fixed Trooper tip in mission 1
-color for rescued units in mission 1 now changes
-Other stuff I probably don't remember
Hello. I'm just opening up a thread for feedback on my project which you can find here-Discord
Please leave any feedback here that you feel will help make this project better.
What is Discord?
Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories. For now I only have the first few missions completed and ready for testing. You can download them here by going to the files tab and selecting the files for download. The files need to be placed in your Starcraft II directory to work properly. I would suggest that you start with the launcher map when you play.
Who am I?
I am Baelethal, a long time lurker on sc2mapster. I have visited this site many times since wings of liberty came out, but only now I have decided to finally participate in the community. This is my first project for Starcraft II and my first activity on sc2mapster. I hope to remain active for some time to come and to create many projects to add to sc2mapster. Please enjoy what Discord and I have to offer.
Why would you want to play?
Discord has many features to catch your interest.
Has a customized tech tree with multiplayer + official campaign + custom units
0
Here's what the newest version looks like.
0
@Scbroodsc2: Go
Yeah, I tried to put the temple and purifier cliffs together. The editor unfortunately will not allow you to do that. Seems like the middle area still needs work but has definitely taken a step in the right direction. All in all I like the changes. Good job.
0
@AlexTheComie: Go
It's an error from Nova I'm pretty sure. It'll happen with any map you try to open. Like Jayborino said, you'll need to click no and then drag the map file to the editor window. Using hots and lotv in the arcade and editor is free for everyone. Also, sorry for skipping over you like that. I opened the map to make sure there wasn't an issue with it and then just kinda started editing it without realizing.
@Scbroodsc2: Go
Yeah, the middle of the map expansion was a bad idea. I honestly wasn't sure what to do with that area so I just kinda put it in there. If anyone has a better idea, they shouldn't hesitate to completely revamp that whole area. Also that bridge idea sounds cool. My idea was kinda to make it so expanding wasn't trivial. Not sure if thats a good idea as I don't really play melee and have never made a melee map but I just kinda wanted to different stuff in the map layout to give people ideas.
0
@Scbroodsc2: Go
It also opens up for me.
Edit: I randomly decided to work on this map. I created a layout for the maps flow. Anyone can feel free to make changes, what I've done so far is just an idea. Anyway, here it is.
0
@R0binicus: Go
Check the train ability for the robotics bay. The part for training the Skypiecer has probably had the Reaver added to it. This problem crops up any time you add a new dependency to a map. Any new units that were added in the same slots as ones you filled will now have multiple units in them.
0
@ksnumedia: Go Formatting for links, Pictures, Videos... so on.
This link should have the information you need. Alternatively when making a post, underneath the text box there should be a link which says Click here for details. That link should bring you to the same page.
0
@CybrosX: Go
Not sure. I guess anyone who would want to. I don't exactly have time right now, but I will in a few weeks. Maybe I'll just create a proof of concept with my custom factions and then see who is interested.
0
@CybrosX: Go
I'm up for making a co op campaign with other authors. Sounds like it could be lots of fun. :)
0
This is a cool idea, but maybe instead of commanders from standard SC2 have commanders from the custom work on SC2mapsters, like Edhriano said. That would make it more different from blizzards coop.
I understand however if you don't like the idea, as it does put you in a position where you would need to contact a bunch of authors and ask their permission to use their work.
However it would be really cool to see the different factions we've seen hovering around on SC2mapster face off in one map.
0
@deltronLive: Go
Thanks for promoting my maps. Makes me wish I had more time to work on them right now. Well summer should be here soon. I'll have to wait til then.
0
Honestly The editor is a great tool with terrible documentation. It's not that the editor has too many useless fields, it's more that it doesn't explain them very well and most people only know how to use the obvious ones. All the time I discover some new effect I can accomplish by just changing one field on a unit/behavior/effect that is really awesome and I only discovered through experimenting and large amounts of trial and error. The data editor should be a lot less trial and error and a lot more reading documentation. Unfortunately Blizzard has shown that it really doesn't care about improving the documentation or about releasing tutorials which are helpful for anyone but people who are looking at the editor for the first time.
In other words, yes it's tough, but not because it has to be, but because nobody has sat down and actually catalogued everything the editor can do.
0
UPDATED: V0.25
Mission 1 has been completely redone. It now has no base building and the mission is much more about trying to tell the story. Mission 2 has had the ramp moved to make it easier as well as the marauders in attack waves replaced with reapers. Mission 3 has had a slight scale up in attack waves and there are more banelings in attack waves earlier to help make the Zerg harder to hold off. Heroes have had their energy maximum and energy regeneration lowered to make it harder to spam abilities like grenades.
0
@deltronLive: Go
Thanks for the feedback.
I can definitely see how the second mission is the most difficult, I should probably move the location of that ramp and delay that attack slightly.
Mission 3 on the other hand I was worried that it could become very difficult because of having to split units so many directions.
I'm glad you liked the custom units. I tried my best to make them interesting. It'll be a few missions before you get air units but they'll be showing up and you'll be able to control them.
I've actually been working on redoing the first mission to improve the story telling. I want to redo a lot of the dialog in the missions and I'll keep in mind to try not to throw too much at them during gameplay.
0
UPDATED: I updated Discord. No new missions yet but the first three have been changed.
-Changed Dialog for missions 1 and 2
-Added new controllable hero for missions 1 and 2
-Reduced size of attack waves in missions 1, 2, and 3
-Fixed Trooper tip in mission 1
-color for rescued units in mission 1 now changes
-Other stuff I probably don't remember
@DeltaCadimus: Go
Thanks. I look forward to any feedback and hope you enjoy playing.
@EivindL: Go
You are welcome for the shout out. I really liked your campaigns and hope mine can be even half as good.
0
Hello. I'm just opening up a thread for feedback on my project which you can find here-Discord
Please leave any feedback here that you feel will help make this project better.
What is Discord?
Discord is a custom fan made campaign. When it's done it will have 30 missions and cover 3 interwoven stories. For now I only have the first few missions completed and ready for testing. You can download them here by going to the files tab and selecting the files for download. The files need to be placed in your Starcraft II directory to work properly. I would suggest that you start with the launcher map when you play.
Who am I?
I am Baelethal, a long time lurker on sc2mapster. I have visited this site many times since wings of liberty came out, but only now I have decided to finally participate in the community. This is my first project for Starcraft II and my first activity on sc2mapster. I hope to remain active for some time to come and to create many projects to add to sc2mapster. Please enjoy what Discord and I have to offer.
Why would you want to play?
Discord has many features to catch your interest.