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    posted a message on Campaign dependencies without changing multiplayer unit & structure function

    I didn’t find out how to do it, but I drew a mind map of all the pieces for the drop pod models. Turns out that a huge chain of effects, behaviours & actors were for campaign-only abilities. All I had to do was copy paste about ~9 actors, models, and units in total to get a functional drop pod. I was able to do the same for the terran drop pods, too.

    Posted in: General Chat
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    posted a message on Campaign dependencies without changing multiplayer unit & structure function

    Hello,

     

    I am trying to import drop pods into this mod I am making, however when I check LotV campaign (the only way to add the trigger + actors & units I need for the drop pod) all of the regular multiplayer units get scrambled and don't work well (missing upgrades, specters can't use nukes, can make regular roaches & corpser roaches but only one has upgrades applied to it).

    Is there a way to add the drop pods alone, or to somehow import campaign data without letting it overwrite regular multiplayer unit functionality?

    Posted in: General Chat
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