Is there a reason I can vote for multiple wallapapers? Counted the numbers beforehand and all three votes did go through...
The problem with a one-vote only is that everyone will vote for the one that stands out, but no one is going to "spend" their vote in the others. Having multiple votes, people can chose the top 5 they like, and we have a much better repartition of the entries :)
I know there are many smart people around here. Let me give you a little challenge (Idea from this Battle.net post). As you know, the map is limited to 256*256, what about finding workaround?
Rules:
Give a map larger than 256*256 that is loaded by Starcraft 2.
Prize:
3-month Curse Premium
We don't know if it is possible to do so, if the editor or game have any hardcoded checks to break if there's a map > 256*256 ... It's time to get people work on it! If you don't know where to start, here are some leads
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It's in the 3rd batch :) Wait 2 more days!
Click the peq link next to the image, it will lead you to his post: http://starcraftmapping.de/forum/wettbewerbe-f52/-totg-terrainer-of-the-galaxy-4-und-sc2mapster-com-t906-s10.html
The problem with a one-vote only is that everyone will vote for the one that stands out, but no one is going to "spend" their vote in the others. Having multiple votes, people can chose the top 5 they like, and we have a much better repartition of the entries :)
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StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data\GameData\*.xml
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Hello,
The last contest is over and we have to make a new one. I have few ideas in mind but I thought that it would be great this one was yours!
A good contest idea must have the following requirements:
Even if you don't meet all these requirement, shoot your ideas, it's possible to modify them!
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Vote Vote Vote Vote Vote
(Votes: Part 1, Part 2, Part 3)
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Vote Vote Vote Vote Vote Vote
(Votes: Part 1, Part 2, Part 3)
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Vote Vote Vote Vote!
(Votes: Part 1, Part 2, Part 3)
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Really nice malu05. Can you post the map? Also, is that readable by a non-pacthed editor?
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It's actually 8 * [256*256]. There's one texture mask per tile :)
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I'm finishing my 3rd year (out of 5) of EPITA, a french computer science shool.
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Why the Sample everywhere?
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Impossible is nothing? :)
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Hey,
I know there are many smart people around here. Let me give you a little challenge (Idea from this Battle.net post). As you know, the map is limited to 256*256, what about finding workaround?
Rules:
Prize:
We don't know if it is possible to do so, if the editor or game have any hardcoded checks to break if there's a map > 256*256 ... It's time to get people work on it! If you don't know where to start, here are some leads
0
This is a pretty cool game, you really must play it :)
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Welcome here :)
Btw, does anyone happen to know why wc3c.net is down and if it will ever resurrect (another domain name? :) )
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Fun :)