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    posted a message on Conversations & Conversation States

    If anyone managed to make it work, a small tutorial would be really nice :)

    Posted in: Miscellaneous Development
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    posted a message on [MiniGame] - Origins. (work in progress)

    Can't wait for your visual library to be released, all your maps are really nice looking :)

    Anyway the concept is cool, however it's kinda boring, you should increase the speed and the unit turning speed :)

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    @progammer: Go

    I've been thinking of it but I don't know how hard it will be to merge the maps together.

    The way I (well Sholdak had the idea!) see it done would be to take let say the 10 best minigames and pass the map around, each author adding his minigame to the global map. Having one people making the merge is like an impossible task.

    There will be conflicts with the tilesets, the init triggers and it's going to be hell to copy & paste all the terrains, units, datas, regions ... But well, it would be SO cool!

    About holding an idea, nah! If many people make the same game, it will force them to be creative to stand out, and that is what we want :)

    Posted in: Project Workplace
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    posted a message on [Video] My map is weird

    Everyone saves the first 10 scores. And at the beginning of the game, all the participants give their top 10 to the others and synchronize so they all have the same top 10. I guess that's how you did it.

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame
    Quote from vjeux: Go
    • Since Battle.net is down, the minigame must be playable solo.

    However if it is also playable in multiplayer that's better :)

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame
    Quote from 38dedo: Go

    In what way do you mean "Must use terrain" cant I use buttons?

    Yes you can use buttons, but it must not be 100% made of dialogs :) For example if you are making a tic tac toe, the board game should be made of terrain + units. And of course you can have buttons to (re)start a game, chose the color ...

    Posted in: Project Workplace
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    posted a message on [Contest] Minigame

    If you have played Warcraft 3 custom maps you must have made at least one game of Uther Party. This is a map that regroups a lot of small minigames. The goal of this contest is to take this idea and make a lof of new minigames :)

    What to do?

    You have to make a minigame.

    • You can submit as many entries as wanted as long as they are all differents.
    • Since Battle.net is down, the minigame must be playable solo.

    In order to avoid people using already made map and to make it possible in a small amount of time:

    • The map size must be 64x64
    • Dialogs are allowed BUT the minigame must use the terrain.

    What you have to give

    • You have to provide a youtube video. If you can't record, post the map and ask, someone will help you recording it :)
    • You have to attach the map used to take the video

    Deadlines

    You have 8 days to complete this contest.

    • End of the submissions: Wednesday, July 28th - Midnight PDT (Los Angeles) [Thursday, July 29th - 9 AM GMT (Paris)]
    • A public vote will be held after the end of the submissions to decide who wins.

    Reward

    The main goal of the contest is to further community development within GalaxyEdit. The rewards can be see as follows:

    • First: 1-year Curse Premium
    • Second: 6-month Curse Premium
    • Third: 3-month Curse Premium
    • Everyone else: 1-month Curse Premium

    Posted in: Project Workplace
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    posted a message on [Video] My map is weird

    LoL this is so excellent :)

    I moved it to the Project forum.

    Posted in: Project Workplace
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    posted a message on No more fixed width?

    I am working on the new design (profet one) and testing out some things. Having a fixed-size design really makes a lot of wasted space and make large text in the news unreadable (look at the achievements). I don't know yet if it is going to be kept that way.

    Posted in: General Chat
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    posted a message on [Challenge] Make a map larger than 256*256

    Increasing the map size is a small change compared to the number of players. They have probably hardcoded the number of players in a huge number of places like in the battle.net lobby system, in the communication protocol and in the game internals. I highly doubt it is possible to make such a drastic change.

    The map size is something dynamic, so we did not know if they hardcoded the maximum. Sadly it appears they did :(

    Posted in: Project Workplace
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    posted a message on [Contest] Creature - Vote Now!

    Contest is now over, thanks to all the participants!

    1. Phaos - 28b-x - 93
    2. Klishu - Anakin's Racer - 62
    3. KoronaTR - Zergling Cavalry - 44
    4. 38dedo - Shard of Adun - 44
    5. ProzaicMuze - Rhino - 19
    6. LordAbyss - Overcharged Archon - 12
    7. Demonette - Green Space Ship - 10
    8. MrZ3r0 - Aerial Worm - 9
    9. KoronaTR - Psionic Surfer - 7
    10. BrotherLaz - Zerg Slaver - 4
    Posted in: Project Workplace
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    posted a message on The Casual Game

    Any download yet?

    Posted in: Project Workplace
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    posted a message on Found all the icons of the achievements

    You can also check the news i've added a bunch of stuff from the new battle.net

    Posted in: General Chat
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    posted a message on I just watched the most awesomest movie ever.

    July 21 for french ...

    Posted in: Off-Topic
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    posted a message on Blink Anywhere

    Moved to Map Development forum

    Posted in: Miscellaneous Development
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