Thing is, I have the "Psi Shield" ability launch the "Shockwave" ability as a final effect.
But the "Shockwave" directly use a "Search Area" effect to know who's gonna be pushed away and damaged. So how can I also apply a "Modify Unit" effect that's gonna be applied to ME and not the units in the "Search Area" effect ?
Hey, I exported Artanis's Resurgence model, and some other stuff, also from Nova's DLC, and it's weird.
On some maps it shows messed up models, like translucid squares where actual textures should be, but on a new map (created with the editor), it works fine.
Though the new map uses Liberty dependency only...
How can I use these models successfully anywhere ?
Thank you.
EDIT : For unknown reason, now it no longer works in the map it used to. I have no idea what's going on here. :(
EDIT2 : It looks like Nova's resurrection blue shield work properly, so do it's resurrection model. But the... explosion effect I'd say ? And the new ghost portraits don't work, the portraits are blindly white lighted...
Hello, I have 2 different abilities working the way cloak do (I mean, for the cost), while it's used, it uses energy.
Now my character has an energy regen of 1. Cloak needs to have a cost of 1, so it does -2. And I have that other ability that must have a cost of 1.5, so it does -2.5.
It works fine while I use one at a time, but if I use both, it'll do 1 - 2 -2.5 = -3.5 instead of -2.5.
How can I make the cost be -2.5 only when using them both ?
Thanks again for the help I find here, and especially to DrSuperEvil who's been helping me a lot.
Hi, I'd like to know how I could make a custom life bar ?
I'd like one similar to Artanis's except his can't properly show all 3 vitals at the same time (life, shields and energy) and can't get long names without having the name mixed up with the life bar...
Also I noticed the text is not written on one line but on several lines... And since there's the life/shield/energy gauge below the name, they get mixed up...
And my hero's name is just too long... Is there any way to fix this ?
Well thing is I started building this mod before Lotv came out, and it seems only Artanis's UI allow to show all 3 vitals.
Kerrigan's only show life and energy meaning that if you have 50 shields and 50 life, you'll end up having a half green life gauge and a black life gauge (for the shields)...
And when I add the lotv dependencies it ruins completely the mod with all new units and weird stuff done to unit creation in buildings...
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@EDHRIANO: Go
Thanks, but I can't manage to download the Voidmulti.mod out of Battlenet, though I downloaded the VoidCampaign.mod
Could you provide me a download link ? :)
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@DrSuperEvil: Go
Thing is, I have the "Psi Shield" ability launch the "Shockwave" ability as a final effect.
But the "Shockwave" directly use a "Search Area" effect to know who's gonna be pushed away and damaged. So how can I also apply a "Modify Unit" effect that's gonna be applied to ME and not the units in the "Search Area" effect ?
0
@EDHRIANO: Go
But using the Lotv dependency in my mod messes up mostly everything else... The unit change, the building change, the abilities change...
How can I get the model without messing up everything...?
Edit: I want to enphasize the fact that it worked for no reason, with only the liberty dependency...
0
Hey, I exported Artanis's Resurgence model, and some other stuff, also from Nova's DLC, and it's weird.
On some maps it shows messed up models, like translucid squares where actual textures should be, but on a new map (created with the editor), it works fine.
Though the new map uses Liberty dependency only...
How can I use these models successfully anywhere ?
Thank you.
EDIT : For unknown reason, now it no longer works in the map it used to. I have no idea what's going on here. :(
EDIT2 : It looks like Nova's resurrection blue shield work properly, so do it's resurrection model. But the... explosion effect I'd say ? And the new ghost portraits don't work, the portraits are blindly white lighted...
0
@EDHRIANO: Go
Thanks ! But is there a way to export Artanis's and then modify it and re-import it ?
Since it's kinda done already ?
Also, I can't use LotV's dependencies in my mod because it screws up a lot of things (like the units, unit creations etc)
So that's why I'd need to export Artanis's first :/
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@LucidIguana: Go
How so...?
0
@greythepirate: Go
What's a glaze ? :)
0
Hello, I have 2 different abilities working the way cloak do (I mean, for the cost), while it's used, it uses energy.
Now my character has an energy regen of 1. Cloak needs to have a cost of 1, so it does -2. And I have that other ability that must have a cost of 1.5, so it does -2.5.
It works fine while I use one at a time, but if I use both, it'll do 1 - 2 -2.5 = -3.5 instead of -2.5.
How can I make the cost be -2.5 only when using them both ?
Thanks again for the help I find here, and especially to DrSuperEvil who's been helping me a lot.
0
Hello, I have the regular cloak, and made a supercloak making me undetectable.
And I thought it'd be cool to have the unit go from the "Player/Ally"'s cloak visual to the "Enemy"'s visual (where it's completely transparent)
How can I do that ?
Thank you :)
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Hi, I'd like to know how I could make a custom life bar ?
I'd like one similar to Artanis's except his can't properly show all 3 vitals at the same time (life, shields and energy) and can't get long names without having the name mixed up with the life bar...
Any help ? :)
Thanks !
0
@samourai23: Go
Also I noticed the text is not written on one line but on several lines... And since there's the life/shield/energy gauge below the name, they get mixed up...
And my hero's name is just too long... Is there any way to fix this ?
0
@DrSuperEvil: Go
Well thing is I started building this mod before Lotv came out, and it seems only Artanis's UI allow to show all 3 vitals.
Kerrigan's only show life and energy meaning that if you have 50 shields and 50 life, you'll end up having a half green life gauge and a black life gauge (for the shields)...
And when I add the lotv dependencies it ruins completely the mod with all new units and weird stuff done to unit creation in buildings...
How can I do ?
0
@DrSuperEvil: Go
I just copy pasted Artanis's "Unit status frame" right now
0
@DrSuperEvil: Go
Basically my hero has protoss shields all the time.
But he has a "Psi shield" ability that's supposed to cast the battlecruiser's defensive matrix, give back all shields, and other stuff.
When the shields reach 0, I want the explosion to occur and give back 100% of the protoss shields (but no longer have the psi shield)
The ability to make the shields reach 0 is to be able to trigger the explosion anytime needed.
EDIT : And even by setting the apply force to 100000 it doesn't repulse further away
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@DrSuperEvil: Go
Yeah but what about the visual ? It's like a sort of blue stasis cell.