Well what I want is, whether "Cloak A" is active alone, "Cloak B" is active alone or both are active at the same time, I want the preset behavior that's on the unit (we'll call it C) to be used (and do its -100% energy regen).
Right now :
- when I use Cloak A => C is active, the energy depletion work fine. (In total I have -1.5 energy/s)
- when I use Cloak B => C isn't active, the energy depletion is calculated as the sum Cloak B's cost + my basic regen. (In total I have +0.75-1.5 energy/s)
- when I A+B => C is active but there's NO energy depletion. (In total I have +0 energy/s (or -0 energy/s).
I mean after being hit, it normally takes 2 seconds before the shield regen start, but I want that time to be reduced to 0 while the Psi Shield behavior's active.
Hello, I use Tosh's psi shield for my hero, and would like the shield regen to be active all the time while active. Normally I have a shield regen delay of 2 secs, how can I make it so it's set to 0 while the Psi shield's active ? I couldn't find it in the "modification" settings.
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@DrSuperEvil: Go
No wait, it doesn't work... What the heck...?
Well what I want is, whether "Cloak A" is active alone, "Cloak B" is active alone or both are active at the same time, I want the preset behavior that's on the unit (we'll call it C) to be used (and do its -100% energy regen).
Right now :
- when I use Cloak A => C is active, the energy depletion work fine. (In total I have -1.5 energy/s) - when I use Cloak B => C isn't active, the energy depletion is calculated as the sum Cloak B's cost + my basic regen. (In total I have +0.75-1.5 energy/s) - when I A+B => C is active but there's NO energy depletion. (In total I have +0 energy/s (or -0 energy/s).
I used a "Unit's behavior state" validator ("Etat de comportement de l'unité" in french) for both, chose "Cloak" for the first validator, "Detect" for the second and then used "(Base) Activated => Activated", and then I used a combine validator, and put all 3 validator in C in "validator (deactivate).
Basically "Cloak A" gives cloak, and "Cloak B" gives "Detection". I called them Cloak because that's the only toggleable ability I could think of...
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@samourai23: Go
Well now it lasts forever, and don't follow my hero. Like a scan does. And it's a very very big zone it does too...
EDIT : It works ! :)
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@DrSuperEvil: Go
And how many periods do I put ?
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@DrSuperEvil: Go
I'm sorry, I was using the wrong type of validator.. I mistranslated to french, now it works :)
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@DrSuperEvil: Go
The thing is my ability is togglable, just like Cloak. So how can I do that ?
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@DrSuperEvil: Go
Ok I managed to make it work, but I still can't have it also set the "Shield Regen Delay" to 0, do you have any idea how to do it please ?
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@DrSuperEvil: Go
I did that, and I said in both validators : "Different from" behavior X (X being A or B)
In the actual behavior I put the 2 validators in deactivate.
But then it doesn't seem to be quite working...
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@Bilxor: Go
Yeah, and boy still can't believe you did that by yourself.
Man, it's incredible the campaign we can find in here :D
I'll try that when I get home, thanks :)
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@DrSuperEvil: Go
Oh sorry, it's around 7 mins.
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@OutsiderXE: Go
I mean after being hit, it normally takes 2 seconds before the shield regen start, but I want that time to be reduced to 0 while the Psi Shield behavior's active.
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Hi, look here :
Do you see the White animated dot on the minimap representing the hero here called "Razorface" ?
How can I make an animated dot like that ?
Thanks again for your help :)
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Hello, I use Tosh's psi shield for my hero, and would like the shield regen to be active all the time while active. Normally I have a shield regen delay of 2 secs, how can I make it so it's set to 0 while the Psi shield's active ? I couldn't find it in the "modification" settings.
Thanks :)
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@DrSuperEvil: Go
Ok, I think I'll go with what Dorkles said, but now I struggle with making the Validator, there's so many types ^^
I want to make a Validator that says "Buff A AND B actives" or 2 validators that say "Buff A active" and "Buff B active"
Sorry for being so bad with the editor...
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@DrSuperEvil: Go
Uh so in definitive, what must I do...? I'm a bit confused '
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@samourai23: Go
Ok I got a PM from the maker, it's okay now.
But god there a new problem I forgot, THE TIMER FIX !!
Making the timer work as real seconds and messing up EVERY values. Is there a way to use the good ol' timer ?
Thanks !