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    posted a message on Issues I'm having with my Azeroth Wars Styled map

    So, in my days of playing WC3, I was addicted to DAOW and AW (Playing up into hundreds of hours of put in play time) and decided to map a similar map, but I've run into several issues that I'd love to sort out....

    Before we get into the problems, I want to explain the map a bit for those who are fuzzy on what those two maps were like.

    In WC3, the two maps were essentially just playing through the story of WoW, but controlling entire races. At the start, The Night Elves would be alone in Kalimdor at the start, had to kill Azgalor in order to reach the world tree, get Staghelm, etc. And the Orcs would be fighting to get out of Durnhold before sailing over to kali. Essentially having a MASSIVE map with dozens of textures. Get the idea?

    So, I adapted it to a more Starcraft-esque (I say Esque because it follows no cannon besides a very small amount) style. Making up my own story for it, essentially there will be the max cap of players (Full house needed to play sadly.) The idea I have for it, is to include several warring Zerg factions (Something along the line of Queens trying to take control of the Zerg, maybe Kerrigan thrown in there) Several human factions including Mengsk and Raynor, (I'd just like to note here, the thing that makes these maps so fun is the amount of choices you can make, as an example, Mengsk could pursue Hybrids, lose his human units upon completion and play as the hybrids from then on, Raynor could pursue kerrigan, and gain Zerg units by getting her to join his side by defeating th eplayer playing as her, etc.)

    Now that you get the idea of the map, here are the issues I've encountered (list is fluid, will probably add more as time goes by):

    This style of map requires a MASSIVE map, the creators of AW and DAOW somehow expanded the map past its natural boundaries, but I haven't found a way of doing that in SC2 The map is either going to have to be confined to one texture pack, which is going to be hella aggravating in terms of making the map look as if it's played upon multiple planets, once again in DAOW and AW, the creators somehow found a way to include multiple textures that weren't in the same starting selection.

    Posted in: Terrain
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