Before we start, I would like to say forgive me if I posted this tread in the wrong category.
This is an easy and basic tutorial for those who would like to play Big Game Hunter offline with computers and other settings. I believe this tutorial can be used with any other types of melee maps but I haven't tested on others yet.
Full title: How to set up Big Game Hunter map with 7 computers at desired adjustable difficulty level along with alliance, game speed and camera settings.
Map in this tutorial: I'm using "(8)Big Game Hunter$.SC2Map" by JGCsotn. All credits of this map creation goes to the author. Please do not upload/published the modified map to battlenet without the author's permission. This is only to play offline for your own enjoyment.
Tutorial:
Step 1: Start StarCraft II Editor and open the map.
<small>Player Set Up:</small>
Step 2: In the menu bar, click on "Map" then "Player Properties"
Step 3: In the "Player Properties" pop-up box, the "Players" tab is selected. Leave "Neutral" alone.
Select "Player 1" and select desired settings on the right-hand pane label "Player Setting".
Leaved Name alone. Make sure player 1 "Control" is selected as User.
I have set:
Color: to (Any)
Start Location: to (Random)
Decal: to (Default)
Setting up Comp:
select "Player 2" and select desired settings on the right hand pane label "Player Setting".
Set "Control:" to 'Computer'.
repeat the above step for the rest of the player. set "Control:" to 'None' if you don't want that "Player" to be in the game.
change the "Race" setting if you want certain race for each of the player.
press "OK" when done.
<small>Setting up game speed, comp difficulty level, alliance.</small>
Step 4: Go to the "Triggers" editor by pressing "F6" or click on "Modules" in the menu bar and then select "Triggers" or click on the icon that looks like two gears in the menu icon bar.
Step 5: Game Speed
In the "Melee Initialization" pane, expanded the "Events" tree by click on the plus icon next to "Events"
Select "Game - Map initialization"
Press "Ctrl+R" (New Action short cut), "Action" selection dialog box should pop-up.
In the "Label" pane (Left-hand pane), select "Game"
Under "Find:" in the "Action" pane (Right-hand pane), select "Set Game Speed".
Press "OK".
"Game - Set the game speed to Normal" should be highlighted in the "Actions" tree.
In the pane (window) just below the "Melee Initialization" pane, double-click "Speed: Normal".
"Game Speed" dialog box should pop-up. Select the "Preset Value" and press "OK" when done. I selected "Faster".
Step 6: Comp difficulty level:
In the "Melee Initialization" pane, select "Actions" and press "Ctrl+R".
In the "Action" selection dialog box under "Label", select "Player".
In the "Action" pane (under "Find"), select "Set Player Difficulty Level", press "OK".
In the pane below the "Melee Initialization" pane, double click "Player: 1"
"Interger" dialog box should pop-up. Change the "Value:" to '2'. (remember player 1 is you, player 2-8 is comp). Press "OK".
Double click "Difficulty Level: Medium".
"Difficulty Level" dialog box should pop-up. Select the difficulty level and press "OK" when done.
Repeat Step 6 for the remaining computer player.
Step 7: Setting alliance so computer won't kill each other. This is for you vs 7 comp. (To create you and another comp vs the rest of the comp just create two Player Group Variables and adding the player to which ever group. Then set the alliance of the group.)
Setting up the <Player Group> Local Variables
Highlight "Local Variables" in the "Melee Initialization" pane.
Press "Ctrl+W" (New Element short cut). Type in a new variable name if you like. I left it as "Untitled variable 001".
In the pane (window) just below the "Melee Initialization" pane.
In the "Type:" drop-down selection box, select "Player Group". That's it we're done with that.
Adding player to the <Player Group> variable. Go back to the "Melee initialization" pane and highlight "Actions".
Press "Ctrl+R" then under "Label" select "Player Group".
Under "action", select "Add Player To Player Group", Press "OK".
In the pane just below "Melee Initialization", double-click "Player: 1", change the value to 2. (represent player 2), press "OK".
Double-click "Group: (No Value)", select the variable that you made in the "Local Variables" tree for the player group, press
"OK".
In the "Actions" tree, select "Player Group - Add player 2 to Untitled Variable 001" (remember I left the player group variable name alone as in I didn't change 'Untitled Variable 001' to something else when I created this Local Variables). Right-click and copy.
Select "Actions", right-click and paste (now you learn the short cut way of repeating the same action trigger).
The newly pasted trigger will be highlighted. Change the "Player: 2" value to 3. repeat this copy, paste, player value change
for the rest of the computer player.
Set alliances so comp won't kill each other.
Select "Actions", press "Ctrl+R", Select "Player" under "Label", then select "Set Alliance For Player Group" under "Action", press "OK".
Double-click on the red "Players: (No Value)", select the player group variable and press "OK".
Double-click "Alliance Setting: Ally With Shared Vision" and select what ever value you like. Press "OK" when done. I leave this as is.
At this point if you want to test the game or just play it without the camera adjustment, save your work (I choose "save as" and save it under a different name so I can leave the original map file unchanged). Close the Triggers editor. In the map editor "Test Document" short cut key: Ctrl+F9.
This BGH map default in-game camera angle is too low for me. So to change the camera angle to my liking.....
There's plenty of tutorial that teaches how to customize the Camera view of the game, this tutorial covers the bare bone basic of adjusting just the "Angle - Field of View". What to really take note is the trigger.
<small>Changing the in-game camera view.</small>
Step 8: Back to the map editor. Select the "Camera" Icon. or "Layer" then "Camera".
In the left hand pane of the editor, click "Create Camera".
"Camera 001" should appear under "Name". Right-click on it and select "Modify Properties...".
In the "Camera Properties" dialog box I change the value of 'Angle - Field of view' to 43.9507. I also made sure the option "Preview in Terrain Editor" is selected (just above the "OK") so I can see the changes I've made. Press "OK".
Press "F6" to go the "Triggers" editor.
Select "Actions" and press "Ctrl+R".
Select "Camera" under "Label" then select "Apply Camera Object." Press "OK".
Double-click "Camera Object: Default Game Camera". "Camera Object" dialog box should pop-up.
In the "Camera Object" dialog box, select "Value" as the "Source:" then select "Camera 001". press "OK".
Double-click "Duration: 2.0" and change the value to 0.0, press "OK". (This start the camera right away)
Double-click "Decelerate: 10" change the value to 0.0, press "OK". (Honestly, I don't know what this setting really do but I don't
want the camera to decelerate.)
Double-click "Use Target: Include Target", select "Don't Include Target", press "OK".
Save your current work and close the triggers editor.
Then save again in the Terrain editor. Test Document and GLHF.
I hope this tutorial answer questions, is helpful and bring more fun factors to SCII . I would like to give thanks to all the players out there who have contributed questions and answers in various SC/SCII/WOW forums that helped me to gather the bits and pieces of information accumulating up to the creation of this tutorial. Now I can sleep well knowing that I can play BGH with comp at the camera angle I like in SCII.
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This is an easy and basic tutorial for those who would like to play Big Game Hunter offline with computers and other settings. I believe this tutorial can be used with any other types of melee maps but I haven't tested on others yet.
Full title:
How to set up Big Game Hunter map with 7 computers at desired adjustable difficulty level along with alliance, game speed and camera settings.
Map in this tutorial: I'm using "(8)Big Game Hunter$.SC2Map" by JGCsotn. All credits of this map creation goes to the author. Please do not upload/published the modified map to battlenet without the author's permission. This is only to play offline for your own enjoyment.
Tutorial:
Step 1: Start StarCraft II Editor and open the map.
<small>Player Set Up:</small>
Step 2: In the menu bar, click on "Map" then "Player Properties"
Step 3: In the "Player Properties" pop-up box, the "Players" tab is selected. Leave "Neutral" alone.
- Select "Player 1" and select desired settings on the right-hand pane label "Player Setting".
Leaved Name alone. Make sure player 1 "Control" is selected as User.
- Setting up Comp:
- repeat the above step for the rest of the player. set "Control:" to 'None' if you don't want that "Player" to be in the game.
change the "Race" setting if you want certain race for each of the player.
- press "OK" when done.
<small>Setting up game speed, comp difficulty level, alliance.</small>I have set:
Color: to (Any)
Start Location: to (Random)
Decal: to (Default)
select "Player 2" and select desired settings on the right hand pane label "Player Setting". Set "Control:" to 'Computer'.
Step 4: Go to the "Triggers" editor by pressing "F6" or click on "Modules" in the menu bar and then select "Triggers" or click on the icon that looks like two gears in the menu icon bar.
Step 5: Game Speed
- In the "Melee Initialization" pane, expanded the "Events" tree by click on the plus icon next to "Events"
- Select "Game - Map initialization"
- Press "Ctrl+R" (New Action short cut), "Action" selection dialog box should pop-up.
- In the "Label" pane (Left-hand pane), select "Game"
- Under "Find:" in the "Action" pane (Right-hand pane), select "Set Game Speed".
- Press "OK".
- "Game - Set the game speed to Normal" should be highlighted in the "Actions" tree.
- In the pane (window) just below the "Melee Initialization" pane, double-click "Speed: Normal".
- "Game Speed" dialog box should pop-up. Select the "Preset Value" and press "OK" when done. I selected "Faster".
Step 6: Comp difficulty level:- In the "Melee Initialization" pane, select "Actions" and press "Ctrl+R".
- In the "Action" selection dialog box under "Label", select "Player".
- In the "Action" pane (under "Find"), select "Set Player Difficulty Level", press "OK".
- In the pane below the "Melee Initialization" pane, double click "Player: 1"
- "Interger" dialog box should pop-up. Change the "Value:" to '2'. (remember player 1 is you, player 2-8 is comp). Press "OK".
- Double click "Difficulty Level: Medium".
- "Difficulty Level" dialog box should pop-up. Select the difficulty level and press "OK" when done.
- Repeat Step 6 for the remaining computer player.
Step 7: Setting alliance so computer won't kill each other. This is for you vs 7 comp. (To create you and another comp vs the rest of the comp just create two Player Group Variables and adding the player to which ever group. Then set the alliance of the group.)- Setting up the <Player Group> Local Variables
- Highlight "Local Variables" in the "Melee Initialization" pane.
- Press "Ctrl+W" (New Element short cut). Type in a new variable name if you like. I left it as "Untitled variable 001".
- In the pane (window) just below the "Melee Initialization" pane.
- In the "Type:" drop-down selection box, select "Player Group". That's it we're done with that.
- Adding player to the <Player Group> variable. Go back to the "Melee initialization" pane and highlight "Actions".
- Press "Ctrl+R" then under "Label" select "Player Group".
- Under "action", select "Add Player To Player Group", Press "OK".
- In the pane just below "Melee Initialization", double-click "Player: 1", change the value to 2. (represent player 2), press "OK".
- Double-click "Group: (No Value)", select the variable that you made in the "Local Variables" tree for the player group, press
"OK".
- In the "Actions" tree, select "Player Group - Add player 2 to Untitled Variable 001" (remember I left the player group variable name alone as in I didn't change 'Untitled Variable 001' to something else when I created this Local Variables). Right-click and copy.
- Select "Actions", right-click and paste (now you learn the short cut way of repeating the same action trigger).
- The newly pasted trigger will be highlighted. Change the "Player: 2" value to 3. repeat this copy, paste, player value change
for the rest of the computer player.
- Set alliances so comp won't kill each other.
- Select "Actions", press "Ctrl+R", Select "Player" under "Label", then select "Set Alliance For Player Group" under "Action", press "OK".
- Double-click on the red "Players: (No Value)", select the player group variable and press "OK".
- Double-click "Alliance Setting: Ally With Shared Vision" and select what ever value you like. Press "OK" when done. I leave this as is.
At this point if you want to test the game or just play it without the camera adjustment, save your work (I choose "save as" and save it under a different name so I can leave the original map file unchanged). Close the Triggers editor. In the map editor "Test Document" short cut key: Ctrl+F9.This BGH map default in-game camera angle is too low for me. So to change the camera angle to my liking.....
There's plenty of tutorial that teaches how to customize the Camera view of the game, this tutorial covers the bare bone basic of adjusting just the "Angle - Field of View". What to really take note is the trigger.
<small>Changing the in-game camera view.</small>
Step 8: Back to the map editor. Select the "Camera" Icon. or "Layer" then "Camera".
- In the left hand pane of the editor, click "Create Camera".
- "Camera 001" should appear under "Name". Right-click on it and select "Modify Properties...".
- In the "Camera Properties" dialog box I change the value of 'Angle - Field of view' to 43.9507. I also made sure the option "Preview in Terrain Editor" is selected (just above the "OK") so I can see the changes I've made. Press "OK".
- Press "F6" to go the "Triggers" editor.
- Select "Actions" and press "Ctrl+R".
- Select "Camera" under "Label" then select "Apply Camera Object." Press "OK".
- Double-click "Camera Object: Default Game Camera". "Camera Object" dialog box should pop-up.
- In the "Camera Object" dialog box, select "Value" as the "Source:" then select "Camera 001". press "OK".
- Double-click "Duration: 2.0" and change the value to 0.0, press "OK". (This start the camera right away)
- Double-click "Decelerate: 10" change the value to 0.0, press "OK". (Honestly, I don't know what this setting really do but I don't
want the camera to decelerate.)
- Double-click "Use Target: Include Target", select "Don't Include Target", press "OK".
Save your current work and close the triggers editor.Then save again in the Terrain editor. Test Document and GLHF.
I hope this tutorial answer questions, is helpful and bring more fun factors to SCII . I would like to give thanks to all the players out there who have contributed questions and answers in various SC/SCII/WOW forums that helped me to gather the bits and pieces of information accumulating up to the creation of this tutorial. Now I can sleep well knowing that I can play BGH with comp at the camera angle I like in SCII.