It is possible to determine if a flat doodad is shown under or above another flat doodad?
I want to place a ground decal (yellow/black warning line) between two road roundabouts (HotS-Road Roundabout, Metal), but the edges of the warning line are shown above the roundabouts. I want the edges to be hidden, to be under the roundabouts so that I can only see the part of the warning line between those roundabouts.
I solved it by adding under the effects tab of the upgrade: Button-Build Bunker: Icon etc.. (type:Button, not type: ability..).
Thank you very much :-)
Okay, so I added instead an effect (type: ability, Object: SCV-Build (SCV)), scrolled to Button, Default Button: Build Bunker, clicked this and changed Operation set to Build Bunker (Shrike Turret). So under effects there is now : Ability - SCV - Build (SCV): Info - Button - Default Button Set Build Bunker (Shrike Turret).
I made a button before named: Build Bunker (Shrike Turret) with the shrike turret dds.
It doesn't work.. do I have to add something else?
I made an upgrade that changes the bunker to a bunker with shrike turret.
When I research the upgrade in game it works well, but I also want the bunker icon to be changed that is in the build ability of the scv.
So in the upgrade I added under effects: Actor-Bunker: Unit Icon set Assets\textures\btn-building-terran-bunkershriketurret.dds, but it doesn't work.
What's wrong?
I managed to add shrike turrets to bunkers via upgrade. After the upgrade has completed in game, the turret appears on top of the bunkers and does rotate.
But for some reason the turret does not shoot when an enemy is in attack range - and I can't figure out why.
Unfortunately, I haven't found any solution about this specific problem in the Forum.
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It is possible to determine if a flat doodad is shown under or above another flat doodad? I want to place a ground decal (yellow/black warning line) between two road roundabouts (HotS-Road Roundabout, Metal), but the edges of the warning line are shown above the roundabouts. I want the edges to be hidden, to be under the roundabouts so that I can only see the part of the warning line between those roundabouts.
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@TyaStarcraft: Go
I solved it by adding under the effects tab of the upgrade: Button-Build Bunker: Icon etc.. (type:Button, not type: ability..). Thank you very much :-)
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@TyaStarcraft: Go
Okay, so I added instead an effect (type: ability, Object: SCV-Build (SCV)), scrolled to Button, Default Button: Build Bunker, clicked this and changed Operation set to Build Bunker (Shrike Turret). So under effects there is now : Ability - SCV - Build (SCV): Info - Button - Default Button Set Build Bunker (Shrike Turret). I made a button before named: Build Bunker (Shrike Turret) with the shrike turret dds. It doesn't work.. do I have to add something else?
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I made an upgrade that changes the bunker to a bunker with shrike turret. When I research the upgrade in game it works well, but I also want the bunker icon to be changed that is in the build ability of the scv. So in the upgrade I added under effects: Actor-Bunker: Unit Icon set Assets\textures\btn-building-terran-bunkershriketurret.dds, but it doesn't work. What's wrong?
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I solved my Problem by adding abilities\neutral\attack\attack to the abilities of the bunker unit.
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Hello everyone,
I managed to add shrike turrets to bunkers via upgrade. After the upgrade has completed in game, the turret appears on top of the bunkers and does rotate. But for some reason the turret does not shoot when an enemy is in attack range - and I can't figure out why.
Unfortunately, I haven't found any solution about this specific problem in the Forum.
Can someone help?
Thank You in advance.