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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    Guys i'm back, going to post soon but in the mean time change my ship's name to Red October. Got it? k post soon. oh and can some add a Santa hat to this image because i have issues

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    hey guy im going silent for a few weeks be back soon

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    ok Almaity how about now?

         Alex Griafer was a quiet kid on the planet of Dvergar and very interested in plasma technology, when he and two others,William Macduncan and  Carol Hathmore were abducted at the age of 16 from to a top secret Aurulean science facility located in Var'shiri Nebula for experiments that where to enhance troops in the field. At the end of Alex's time at the facility he ironical became able to come in to contact with unregulated plasma with no ill effect, the same was said for  any other power source, except for of that was emitted by the protoss psi blades. William, however, was not so lucky and almost his entire lower section of his body was refitted with cybernetic parts that maintained them selves, while Carol was fitted with a implant that allowed  her to program or reprogram electronics, especially nanites as well as programmed all medical perseguers. After the completion of the test the three planned to escape, looting any thing that might be useful. The plan worked with them  leaving the facility burning in plasma fire. armed with  experimental weaponry such as the plasma marine suit and rifle, the Bio hazard rockets and full supply of  nanites as well as the ship the three escaped to the Tirion Republic. The Republic do not know that they are escapees from The Aurulean Technocracy but a Team's past and demeanor doesn't matter so much if they works hard and contributes to the Republic. No one will bring up their past, right?

    Currently the three are thought to be killed in a "pirate raid", and after them there have been no more civilian test subjects as they tend to die early.

    Name: Alex Griafer
    Code Name: Cobalt
    Allegiance: The Aurulean Technocracy
    race: Terran
    unit: plasma marine

    Modifiers
    light
    bio
    300 HP
    200 Energy
    3 Armor
    3 Mov. speed
    9 sight
    30 dps(+15 mech)
    weapon speed 1
    8 range
    0 aoe
    4 abilities
    Overcharge
    (5 energy per attack): Adds 10 damage to attack.

    Plasma Burn
    Burns units for AoE ability. 24 damage over 6 seconds, 1 second stun upon impact, 1.5 radius cost 50 energy
    30 sec cooldown

    Commanding Presence:
    friendly's +2 dps , passive Radius 4

    Overcharge
    (5 energy per attack): Adds 10 damage to Alex’s attack.
    toggle

    84 points

    Name: William Macduncan
    Code Name: Breaker
    Allegiance: The Aurulean Technocracy
    race: Terran
    unit: Bio Hazard Marauder

    Modifiers
    Heavy
    bio
    400 HP
    200 Energy
    3 Mov Speed
    5 armor
    7 sight
    40 dps
    weapon speed 1
    7 range
    0.5 aoe
    1 abilities

    Bio hazard grenade
    Lunches a 1 Bio hazard grenade
    causes Irradiate Last 30 seconds 8.3 per second
    30 sec cool down

    100 points

    Name: Carol Hathmore
    Code Name: Echo
    Allegiance: The Aurulean Technocracy
    race: Terran
    unit: Combat Medic

    Modifiers
    light
    bio
    300 hp
    200 energy
    3 mov speed
    3 armor
    4 sight
    25 dps
    Weapon speed 1
    3 range
    0 aoe
    2 abilities

    Life Regeneration
    mechanical arms on her back heal friendly's
    passive Radius 4 for 10 seconds 5 Hp per 0.5 seconds cost

    Medical nanites injector
    concentrated beam of nanites programmed to mend flesh and dispense coagulation agents
    basically heal + Restoration Energy 1 per 2 hit points

    65 points

    Ship
    Name: The Solstice
    Designed as a fast harassment dropship. The Solstice was still in the beta stages of development and the plasma core engine was highly unstable when the three stole it but thanks to the  Technocracy the ship is now relatively stable and only has a 15% chance of blowing up and destroying the fabric of space then to the original 95%  

    Weapons :
    ATS plasma turret x 2
    ATA plasma turret x 2

    Equipment:
    Precision Ion Warp Engines
    non Radar detectable Standard issued spacecraft hull plating
    Active Camo

    Weapons 2
    Armour 2
    Maneuverability 5
    Security 1
    Cargo 1
    Speed 4

    51 points

    points 300

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    oh wired thing sight 7 = 0 points

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    ok Almaity also fixed my Heroes

         Alex Griafer was a quiet kid on the planet of Dvergar and very interested in plasma technology, when he and two others,William Macduncan and  Carol Hathmore were abducted at the age of 16 from to a top secret Aurulean science facility located in Var'shiri Nebula for experiments that where to enhance troops in the field. At the end of Alex's time at the facility he ironical became able to come in to contact with unregulated plasma with no ill effect, the same was said for  any other power source, except for of that was emitted by the protoss psi blades. William, however, was not so lucky and almost his entire lower section of his body was refitted with cybernetic parts that maintained them selves, while Carol was fitted with a implant that allowed  her to program or reprogram electronics, especially nanites as well as programmed all medical perseguers. After the completion of the test the three planned to escape, looting any thing that might be useful. The plan worked with them  leaving the facility burning in plasma fire. armed with  experimental weaponry such as the plasma marine suit and rifle, the Bio hazard rockets and full supply of  nanites as well as the ship the three escaped to the Tirion Republic. The Republic do not know that they are escapees from The Aurulean Technocracy but a Team,s past and demeanor doesn't matter so much if they works hard and contributes to the Republic. No one will bring up their past, right?

    Currently the three are thought to be killed in a "pirate raid", and after them there have been no more civilian test subjects as they tend to die early.

    Name: Alex Griafer
    Code Name: Cobalt
    Allegiance: outsiders
    race: Terran
    unit: plasma marine

    Modifiers
    light
    bio
    300 HP
    200 Energy
    3 Armor
    3 Mov. speed
    9 sight
    30 dps(+15 mech)
    weapon speed 1
    8 range
    0 aoe
    4 abilities
    Overcharge
    (5 energy per attack): Adds 10 damage to attack.

    Plasma Burn
    Burns units for AoE ability. 24 damage over 6 seconds, 1 second stun upon impact, 1.5 radius cost 50 energy

    Commanding Presence:
    friendly's +2 dps , passive Radius 4

    Overcharge
    (5 energy per attack): Adds 10 damage to Alex’s attack.

    Plasma Spider mine
    70 damage + 5 damage for 2 seconds can be stomped by medic Restoration
     cost 30 energy only three at a time

    99 points

    Name: William Macduncan
    Code Name: Breaker
    Allegiance: outsiders
    race: Terran
    unit: Bio Hazard Marauder

    Modifiers
    Heavy
    bio
    450 HP
    200 Energy
    3 Mov Speed
    5 armor
    7 sight
    40 dps
    weapon speed 1
    7 range
    0.5 aoe
    1 abilities

    Bio hazard grenade
    Lunches a 1 Bio hazard grenade
    causes Irradiate Last 30 seconds 8.3 per second

    95 points

    Name: Carol Hathmore
    Code Name: Echo
    Allegiance: outsiders
    race: Terran
    unit: Combat Medic

    Modifiers
    light
    bio
    200 hp
    200 energy
    3 mov speed
    3 armor
    4 sight
    25 dps
    Weapon speed 1
    3 range
    0 aoe
    2 abilities

    Life Regeneration
    mechanical arms on her back heal friendly's
    passive Radius 4 for 10 seconds 5 Hp per 0.5 seconds cost

    Medical nanites injector
    concentrated beam of nanites programmed to mend flesh and dispense coagulation agents
    basically heal + Restoration Energy 1 per 2 hit points

    60 points

    Ship
    Name: The Solstice
    Designed as a faster more weaponized dropship the ship was still in the beta stages of development  when the
    Weapons :
    ATS plasma turret x 2
    ATA plasma turret x 2

    Equipment:
    Precision Ion Warp Engines
    non Radar detectable Standard issued spacecraft hull plating
    Active Camo

    Weapons 2
    Armour 2
    Maneuverability 5
    Security 2
    Cargo 1
    Speed 4

    54 points

    total 268 points

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    hey ChaosInfinityLord great heros gave me an idea for a new team to replace Whitecomb as my heroes hope you guys like it =)

    Alex Griafer was a quiet kid on tarsonis and very interested in plasma technology, when he and two others,William Macduncan and Carol Hathmore were abducted at the age of 16 for experiments that where to enhance troops in the field. At the end of Alex's time at the science facility he ironical developed the ability to come in to contact with plasma with no ill effect, the same was said for any other power source, except for of that was emitted by the protoss psi blades. William, however, was not so lucky and almost his entire lower section of his body was refitted with cybernetic parts that maintained them selves, while Carol was fitted with a implant that allowed her to program or reprogram electronics, especially nanites as well as programed all medical perseguers. After the completion of the test the three planned to escape, looting any thing that might be useful. The plan worked with them leaving the facility burning in plasma fire. The three escaped to the Eurim Sector fully armed in experimental weaponry such as the plasma marine suit and rifle, the Bio hazard rockets and full supply of nanites. Now four years later they have become close friends as well as friends of all current protoss fraction

    Name: Alex Griafer
    Code Name: Cobalt
    Allegiance: none
    race: Terran
    unit: plasma marine

    Modifiers
    light
    bio
    420 HP
    200 Energy
    3 Armour
    3 Mov. speed
    10 sight
    30 dps(+15 mech)
    weapon speed 1
    9 range
    0 aoe
    4 abilities
    Overcharge
    (5 energy per attack): Adds 10 damage to attack.
    Plasma Burn
    Burns units for AoE ability. 24 damage over 6 seconds, 1 second stun upon impact, 1.5 radius cost 50 energy
    Commanding Presence:
    friendly's +2 dps , passive Radius 4
    Overcharge
    (5 energy per attack): Adds 10 damage to Alex’s attack.
    Spider mine
    70 damage cost 30 energy only three at a time
    Plasma blade
    Changes to a plasma blade for melee combat +15 mech is gone replaced with +15 bio
    Toggle 10 energy
    99 points

    Name: William Macduncan
    Code Name: Breaker
    Allegiance: none
    race: Terran
    unit: Missile Marauder
    Modifiers
    Heavy
    bio
    450 HP
    200 Energy
    2 Mov Speed
    5 armour
    4 sight
    40 dps
    weapon speed 1
    4 range
    1 aoe
    1 abilities
    Bio hazard rockets
    Lunches a 1 Bio hazard rocket
    causes Irradiate Last 30 seconds 8.3 per second
    103 points

    Name: Carol Hathmore
    Code Name: Echo
    Allegiance: none
    race: Terran
    unit: Combat Medic

    Modifiers
    light
    bio
    300 hp
    200 energy
    3 mov speed
    3 armour
    4 sight
    25 dps
    Weapon speed 1
    3 range
    0 aoe
    2 abilities
    Light Shield
    a screen of light appears on in front of her protecting her from some projectiles
    +4 armour toggle 10 Energy per 0.5 second
    Medical nanites injector
    concentrated beam of nanites programmed to mend flesh and dispense coagulation agents
    basically heal + Restoration
    58 points

    Ship
    Name: the Solstice
    Weapons :
    plasma turrets
    Weapons 2
    Armour 2
    Maneuverability 2
    Security 1
    Cargo 1
    Speed 5
    warp engines
    39 points

    Posted in: General Chat
  • 0

    posted a message on [Forum RPG] Embers of Peace - Character Creation

    got it i'll just use the 200 marines i already have

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    hi im back and not dead so id like to play again if u guys will let me and this time i wont just stop posting and this time i'm playing with this guy

    Name: Fleet Admiral Whitecomb
    Allegiance: The Coalition
    race: Terran
    unit:plasma marine

    Admiral Alex Whitecomb, A.K.A The Admiral, has been known to be a formidable opponent both on the battle field and as a stratagist. Having a dark past, not even his first mate knows much about him other than his family originates from UMOJA and accompanied the first colonialists to the Eurim Sector. But a man's past and demeanor doesn't matter so much if he works hard and contributes to the community. No one will bring up his past, right?

    Modifiers
    600 HP
    200 Energy
    3 Armor
    3 Mov. speed
    9 sight
    30 dps(+15 mech)
    weapon speed 1
    1.6 range
    0 aoe
    4 abilities
    103 points

    Orbital Drop Shock Troopers:
    calls down 12 marine from obit cost 600 mins (from flagship)

    Overcharge
    (5 energy per attack): Adds 10 damage to Whitecombs attack.

    plasma burn
    burns units for AoE ability. 24 damage over 6 seconds, 1 second stun upon impact, 1.5 radius cost 50 energy

    commanding presence:
    friendly's +2 dps , passive Radius 4
    113points

    ship
    Name: Long Night of Solstice
    unit: Battle Cruiser
    8weapons
    2armor
    4maneuverability
    3security
    3cargo
    4speed
    118points
    ship weaponry:
    MAC(Magnetic Accelerator Canon)used for planetary bombardment
    ATS laser batteries
    ATA laser batteries

    tech
    marine:220
    viking:10
    bunker
    missile turret
    medivac:20
    ghost:10
    30 point supply
    300 supply
    Tech: 57 points
    With Supply: 87 points

    total points: 318

    Posted in: General Chat
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