I have figure out a simple and easier way to make the game a bit more horrify and frightening.
Timer should be a countdown to the peoples hottot instead of winning. If timer hits 0 the thing would be able to grows very strong and can kill more people depending on difficulty level that the player voted on.
There should be 3 selectable difficulty that the players can vote on. Friendly, Normal, and Survival.
Friendly Mode- In friendly mode the thing can kill up to 3 person if the timer gets to 0. A total time of 15 minutes. For every 5 minutes taken off the count down, the thing grows a new skill and he gets more health and becomes stronger. Thing should be able to kill a person by at least 2-3 hits. He will have lower health when at 15minutes. At 10 minute thing will have grown movement speed. At 5 min the thing will not have more attack damage. At 0, this is where it gets scary, the thing will have grown fully and should have high hit points. All these stat put together will give him movement sped, attack damage or speed, and health. since this is friendly mode, It should take at least 4-5 marines to bring the thing down.
( Why did I choose this method? Because if people would group up then the thing will have no chance of winning. This new countdown gives the game a whole new experience that is frightening and challenging. People will randomly start killing each other because they do not want the thing to become strong.) Now you should already have a good idea on where i am going with normal mode and survival mode. You already know what I mean so you can do these modes on yourself since I already explained friendly mode. You just increase or decrease the units to make the game more intense. I choose 3 mode because noob will be most likely to choose friendly mode and experience players would choose normal or survival mode. If you don't want 3 modes then u should at least make 2 modes.
Vic, I know you love playing mafia so I have figure something out and came up with an idea that will make this game a very good challenge. We have to add different units that will be assign to different players randomly in the game. since they're 14 players in a full house, I thought there should be 2 of each unit.
This way the thing can turn into which ever person he's killed.
Units- Unit 1- Marines, equipped with automatic riffles and have a maximum of 30/300 ammo.
Unit 2- Nurse- They can heal an ally or not heal them depending on whatever. Since nurse will be added to the game, we should make marines use health if they stim pack. ( Since you don't want to add health packs I thought making a 2 unit nurse)
Unit 3- Firebats- Equipped with flame thrower and stimpack that uses heath and also have cool downs. They deal the most damge to the thing. (Everyone just been asking for the flame thrower and so lets give the people what they want if they're lucky they'll get the flame thrower.)
Unit 4- Ghost- A long range rifle and the ability to cloak for a few seconds.
Unit 5- Civilian- Don't know what this one is for yet but whoever get civilian would just want to leave. DX so i don't know if we should add it. Or we should give civilian a good skill so people would want to be civilian too. I was thinking that when timer hits 0, A random room with Thor or tank idk whatever you want can be unlock and the civilian is the only one that can ride in it and have a good match against the thing in a 1v1 or with a team. unless the thing is the civilian he can ride thor lolz.
Unit 6- SCV: These baby will be the only guys that can lock and unlock doors and repair the doors. So everyone will want to follow the scv. If the scv is kill by the thing then he can turn into a scv. :o
Unit 7-(Final unit) Marauder: These guy can slow other units.
Alright now make everyone change back to the color black. lolz
and the game will be more than 70% done if you think that I had good ideas and was a good helper. :D
Oh yeah and remember to add the sound affects and background song.
Remove the sound the unit makes whenever you click for the them to somewhere. just make them silient and add sound affect whenever they died.
*If the thing gets killed he'll turn into body parts like in the movie. He would be lings or something that can burrow and are fast. He needs a heat vision spell that has cool down so he can see who is on mini map for just 1 second like a doppler style.
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I have figure out a simple and easier way to make the game a bit more horrify and frightening.
Timer should be a countdown to the peoples hottot instead of winning. If timer hits 0 the thing would be able to grows very strong and can kill more people depending on difficulty level that the player voted on.
There should be 3 selectable difficulty that the players can vote on. Friendly, Normal, and Survival.
Friendly Mode- In friendly mode the thing can kill up to 3 person if the timer gets to 0. A total time of 15 minutes. For every 5 minutes taken off the count down, the thing grows a new skill and he gets more health and becomes stronger. Thing should be able to kill a person by at least 2-3 hits. He will have lower health when at 15minutes. At 10 minute thing will have grown movement speed. At 5 min the thing will not have more attack damage. At 0, this is where it gets scary, the thing will have grown fully and should have high hit points. All these stat put together will give him movement sped, attack damage or speed, and health. since this is friendly mode, It should take at least 4-5 marines to bring the thing down.
( Why did I choose this method? Because if people would group up then the thing will have no chance of winning. This new countdown gives the game a whole new experience that is frightening and challenging. People will randomly start killing each other because they do not want the thing to become strong.) Now you should already have a good idea on where i am going with normal mode and survival mode. You already know what I mean so you can do these modes on yourself since I already explained friendly mode. You just increase or decrease the units to make the game more intense. I choose 3 mode because noob will be most likely to choose friendly mode and experience players would choose normal or survival mode. If you don't want 3 modes then u should at least make 2 modes.
Vic, I know you love playing mafia so I have figure something out and came up with an idea that will make this game a very good challenge. We have to add different units that will be assign to different players randomly in the game. since they're 14 players in a full house, I thought there should be 2 of each unit.
This way the thing can turn into which ever person he's killed.
Units- Unit 1- Marines, equipped with automatic riffles and have a maximum of 30/300 ammo.
Unit 2- Nurse- They can heal an ally or not heal them depending on whatever. Since nurse will be added to the game, we should make marines use health if they stim pack. ( Since you don't want to add health packs I thought making a 2 unit nurse)
Unit 3- Firebats- Equipped with flame thrower and stimpack that uses heath and also have cool downs. They deal the most damge to the thing. (Everyone just been asking for the flame thrower and so lets give the people what they want if they're lucky they'll get the flame thrower.)
Unit 4- Ghost- A long range rifle and the ability to cloak for a few seconds.
Unit 5- Civilian- Don't know what this one is for yet but whoever get civilian would just want to leave. DX so i don't know if we should add it. Or we should give civilian a good skill so people would want to be civilian too. I was thinking that when timer hits 0, A random room with Thor or tank idk whatever you want can be unlock and the civilian is the only one that can ride in it and have a good match against the thing in a 1v1 or with a team. unless the thing is the civilian he can ride thor lolz.
Unit 6- SCV: These baby will be the only guys that can lock and unlock doors and repair the doors. So everyone will want to follow the scv. If the scv is kill by the thing then he can turn into a scv. :o
Unit 7-(Final unit) Marauder: These guy can slow other units.
Alright now make everyone change back to the color black. lolz
and the game will be more than 70% done if you think that I had good ideas and was a good helper. :D
Oh yeah and remember to add the sound affects and background song.
Remove the sound the unit makes whenever you click for the them to somewhere. just make them silient and add sound affect whenever they died.
*If the thing gets killed he'll turn into body parts like in the movie. He would be lings or something that can burrow and are fast. He needs a heat vision spell that has cool down so he can see who is on mini map for just 1 second like a doppler style.
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