Not exactly what I was looking for, but through your good samaritanismness, I believe I can study what you did and complete what I am trying to do, thank you, sir.
What I'd do, and have done before, is when the player types in like.. "zoom out" or something, have a trigger zoom them out to like 100 or so, the default camera is at like 35 I believe.
How would I do that exactly though? I am barely a noob to the data editor, as in, I know how to change like health, damage, make buttons and such, but I have no clue how to add a second shield, let alone make a buff or behavior..
My hero unit already has a shield, but how could I add a second one? < I wouldn't even know how to do that.
No unfortunately, I need some kind of trigger event, I wish they had "Last Unit Added to _ dies" as an event -.- I am thinking of just scrapping this map..
So I am making a map similar to zombies mode in call of duty, you are surviving wave after wave of thralls that spawn and get increased resistance and damage by 1% every wave so they get harder and harder to the point where eventually they will be unkillable, but I am having the problem where every time the last unit of the previous wave dies, the 30 second countdown starts and all player hero units that died the wave before respawn, like in zombies, but I am having trouble:
-Making the next wave spawn after the last unit from the previous wave dies,
-Respawning the dead hero units.
They both would use the same event trigger since they both happen at the same time, but when I use "Last Created Unit dies" as the trigger event, EVERY unit from that team and even in that unit group (variable) die, the next wave spawns and the player hero unit respawns... How can I make it so that after the first wave's last unit, the next wave comes, and every time after that, the hero unit respawns along with the next incoming wave?
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@abvdzh: Go
Not exactly what I was looking for, but through your good samaritanismness, I believe I can study what you did and complete what I am trying to do, thank you, sir.
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@JohnPhobia: Go
What I'd do, and have done before, is when the player types in like.. "zoom out" or something, have a trigger zoom them out to like 100 or so, the default camera is at like 35 I believe.
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@abvdzh: Go
How would I do that exactly though? I am barely a noob to the data editor, as in, I know how to change like health, damage, make buttons and such, but I have no clue how to add a second shield, let alone make a buff or behavior..
My hero unit already has a shield, but how could I add a second one? <
I wouldn't even know how to do that.0
I am trying to add a normal shield, then beneath that a shield that does not recharge, acting as body armor, how would I do this?
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@ImperialGood: Go
Hm never thought of that..
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@FunkyUserName: Go
Tried that, still doesn't work cause it needs an event to trigger it.
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@MaskedImposter: Go
No unfortunately, I need some kind of trigger event, I wish they had "Last Unit Added to _ dies" as an event -.- I am thinking of just scrapping this map..
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So I am making a map similar to zombies mode in call of duty, you are surviving wave after wave of thralls that spawn and get increased resistance and damage by 1% every wave so they get harder and harder to the point where eventually they will be unkillable, but I am having the problem where every time the last unit of the previous wave dies, the 30 second countdown starts and all player hero units that died the wave before respawn, like in zombies, but I am having trouble:
-Making the next wave spawn after the last unit from the previous wave dies, -Respawning the dead hero units.
They both would use the same event trigger since they both happen at the same time, but when I use "Last Created Unit dies" as the trigger event, EVERY unit from that team and even in that unit group (variable) die, the next wave spawns and the player hero unit respawns... How can I make it so that after the first wave's last unit, the next wave comes, and every time after that, the hero unit respawns along with the next incoming wave?