Sorry if this question already asked and answered, I browsed through several pages of thread but haven't noticed similar topic.
When the Hatchery 'die' it releases some broodlings. This behavior property is named 'Zerg Building Dies 9'.
However, I'm unable to figure out how it works.
In fact I wonder how to make a Zergling which drop off some resource when it dies.
Any help would be appreciated :)
(Btw, no problem to turn a Zergling into an harvestable unit, quite funny indeed)
0
@DrSuperEvil: Go You are right.
I have tried the loot system ; which is indeed the easier solution.
But using a damage response way seems to allow more customization.
0
@DrSuperEvil:
Thank You :)
Here is how I proceeded :
"
<CBehaviorBuff id="ZergZerglingDies">
<InfoFlags index="Hidden" value="1"/>
<EditorCategories value="Race:Zerg,AbilityorEffectType:Units"/>
<BuffFlags index="DisableWhileUnderConstruction" value="1"/>
<Modification>
<DeathResponse Chance="1" Effect="ZergCarcass">
</DeathResponse>
</Modification>
</CBehaviorBuff>
"
"
<CEffectCreateUnit id="ZergCarcass">
<EditorCategories value="Race:Zerg"/>
<WhichLocation Value="TargetPoint"/>
<CreateFlags index="Placement" value="0"/>
<SpawnOwner Value="Neutral"/>
<SpawnUnit value="MineralField"/>
</CEffectCreateUnit>
"
I obviously need new models, but it works :)
0
Hi here,
Sorry if this question already asked and answered, I browsed through several pages of thread but haven't noticed similar topic.
When the Hatchery 'die' it releases some broodlings. This behavior property is named 'Zerg Building Dies 9'.
However, I'm unable to figure out how it works.
In fact I wonder how to make a Zergling which drop off some resource when it dies.
Any help would be appreciated :)
(Btw, no problem to turn a Zergling into an harvestable unit, quite funny indeed)
0
@TheAlmaity: Go
Thanks alot for all your help.
0
Hello people,
Deeply sorry for unburrowing this thread. I'm not able to find the "show resource" field in Races tab. All I see is this list :
Any help appreciated