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    posted a message on Using Chrono Boost on specific building

    i guess im using the melee initialization. i just use the standart spawn function for the computer and the human player (with 1nexus/6 probes and 1hatch/6drones).. in other words im not using a probe for building a nexus. ( but i will later on so :P). In the moment i cant get a pointer on the nexus to use the ability chrono boost with pointer unit on pointer unit. i mean its just a stupid chrono boost. could be the same with call down mule. but i wont get it.

    Posted in: Triggers
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    posted a message on Using Chrono Boost on specific building

    Hey im using the normal sc2 editor and those triggers, my problem: i dont know how tell the AI to use chrono boost at a specific time on nexus, like in a normal game. (I wont use the normal AI which will use chrono boost itself). I found the ability nexus - chrono boost. but therefore i need to get a pointer on the nexus or something like that. this is really complicated for me as noob sc2 editor user.

    Xelothar

    ps: i guess im just retarded cause not finding the correct syntax in the editor or even an answer on the internet

    Posted in: Triggers
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    posted a message on Make buildings

    Hey i do i have quite the same problem:

    Im using the Issue Order with "Order Targeting Point" but nothing is happening at all. If using the AI command build it is working fine. I made it like "Last unit produced -> probe - warp pylon -> at point1"

    Why isnt it working?

    Posted in: Triggers
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