i guess im using the melee initialization. i just use the standart spawn function for the computer and the human player (with 1nexus/6 probes and 1hatch/6drones)..
in other words im not using a probe for building a nexus. ( but i will later on so :P).
In the moment i cant get a pointer on the nexus to use the ability chrono boost with pointer unit on pointer unit. i mean its just a stupid chrono boost. could be the same with call down mule. but i wont get it.
Hey im using the normal sc2 editor and those triggers,
my problem: i dont know how tell the AI to use chrono boost at a specific time on nexus, like in a normal game. (I wont use the normal AI which will use chrono boost itself).
I found the ability nexus - chrono boost. but therefore i need to get a pointer on the nexus or something like that. this is really complicated for me as noob sc2 editor user.
Xelothar
ps: i guess im just retarded cause not finding the correct syntax in the editor or even an answer on the internet
Im using the Issue Order with "Order Targeting Point" but nothing is happening at all. If using the AI command build it is working fine. I made it like "Last unit produced -> probe - warp pylon -> at point1"
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i guess im using the melee initialization. i just use the standart spawn function for the computer and the human player (with 1nexus/6 probes and 1hatch/6drones).. in other words im not using a probe for building a nexus. ( but i will later on so :P). In the moment i cant get a pointer on the nexus to use the ability chrono boost with pointer unit on pointer unit. i mean its just a stupid chrono boost. could be the same with call down mule. but i wont get it.
0
Hey im using the normal sc2 editor and those triggers, my problem: i dont know how tell the AI to use chrono boost at a specific time on nexus, like in a normal game. (I wont use the normal AI which will use chrono boost itself). I found the ability nexus - chrono boost. but therefore i need to get a pointer on the nexus or something like that. this is really complicated for me as noob sc2 editor user.
Xelothar
ps: i guess im just retarded cause not finding the correct syntax in the editor or even an answer on the internet
0
Hey i do i have quite the same problem:
Im using the Issue Order with "Order Targeting Point" but nothing is happening at all. If using the AI command build it is working fine. I made it like "Last unit produced -> probe - warp pylon -> at point1"
Why isnt it working?