Who can do for my new project:
1.The walls of buildings (various)
2. The interior of the house, office, warehouse (from the plate with a mug, to furniture and windows)
3. Model of ordinary people, the clothes (which can be found in everyday life)
4. Character models male and female in suits (jacket, tie, trousers)
5. Model SWAT SWAT (several different), and a couple of police cars, and a truck to transport commandos
6. A small number of weapons (a pair of pistols, a couple of machines and all)
7. Small parts needed to play: A flashlight, baseball bat, Helmet (fully covering the head), mask, Hammer, Boards, chainsaw, and the rest as a map.
This will map the detective escape in a very non-standard implementation, a map for multiplayer. Since you can play for a psycho a trap in the house. The second team will be owned by those who should be tested and to get out of the house alive. Will be possible and single mode only for the survivors, and with a random traps.
It's a great city in which to roam crazy, and kidnap people, pre-built traps for them in certain locations.
Each hook few passing options and an even greater number of options it does not pass. So it will be necessary to decipher clues and show the wonders of logic and psychology.
May add 3 to the card side, this will be a cop who has to track down and find a psycho in the city, where all the action happens. But this is only an option.
Sorry, my English is little and i translate from Google =)
in Russia there is little developed in Mapping SC2, but we need the help of our colleagues in the game.
yes it is a translation from Google, but in our team, there are people who know English
I am from the Russian project WoW Content Remake , our team needs people who know a programming language Galaxy, and the people to create AI, balancing.
WoW Content Remake - it's a real mod for StarCraft II. The essence of it - is the revival of the legendary Warcraft 3 on a modern engine, Starcraft 2, and with a full graphic component. In addition, the modification will be free and it can be used in the development of maps and even (!) To play on Battle.net.
If you need to attach a flashlight to a unit or weapon you here.
So start with that card companies will open THorner03.SC2Map, after its opening, we go to the Data tab (F7), go to the type of data - Models and the search dial "Lantern - model" (VERY IMPORTANT character cases, we collect the same as it is written here only without the quotes), we find its copy (pre-creation of a map) in the Models tab. Save.
Once again, open the map THorner03.SC2Map, and go to the type of data - algorithms, we find "Raynor - Lantern" and do the same operation, copy to your card in the algorithms save.
Once again, open the map THorner03.SC2Map, and go to the type of data - Agents find "FlashlightModel" in brackets can be further appended (Untitled), do everything the same as before. Save. In this copy is complete.
We are at your map in a data module.
Jump to the type of data - Units. We find the desired item (to whom we will attach a flashlight), select it and right a menu with tabs, click the very first "algorithms" immediately below the first table, right-click - add value, select a blank line and bottom-activated field algorithm click it and choose from the list of "Raynor - Lantern."
Now choose a point of attachment to one. Jump to the type of data - Agents find our "FlashlightModel" and in the right menu with tabs click "Attach" at the bottom of the table "Operations" then right-click - add a value, click the blank line that appears in the table below and select the field in the activated position attachment.
I choose SOpAttachHead (the head) because I need a card that would shine the flashlight in the direction of where the character is running and the card I have is dark. But can be attached to the weapon, and a more realistic behavior in the light maps. There are a lot of points for experimentation so pick any. And you can save and run the map. Enjoy.
Thank you for your attention.
@ Karpik
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Who can do for my new project: 1.The walls of buildings (various)
2. The interior of the house, office, warehouse (from the plate with a mug, to furniture and windows)
3. Model of ordinary people, the clothes (which can be found in everyday life)
4. Character models male and female in suits (jacket, tie, trousers)
5. Model SWAT SWAT (several different), and a couple of police cars, and a truck to transport commandos
6. A small number of weapons (a pair of pistols, a couple of machines and all)
7. Small parts needed to play: A flashlight, baseball bat, Helmet (fully covering the head), mask, Hammer, Boards, chainsaw, and the rest as a map.
This will map the detective escape in a very non-standard implementation, a map for multiplayer. Since you can play for a psycho a trap in the house. The second team will be owned by those who should be tested and to get out of the house alive. Will be possible and single mode only for the survivors, and with a random traps. It's a great city in which to roam crazy, and kidnap people, pre-built traps for them in certain locations. Each hook few passing options and an even greater number of options it does not pass. So it will be necessary to decipher clues and show the wonders of logic and psychology. May add 3 to the card side, this will be a cop who has to track down and find a psycho in the city, where all the action happens. But this is only an option.
Sorry, my English is little and i translate from Google =)
0
Why in this map then activation ability, hero do this 2-3 cast and all actions
http://starcraft-2.googlecode.com/files/%D0%A1%D0%BA%D0%B8%D0%BB%D1%8B%20%D0%9F%D1%81%D0%B8%D0%BE%D0%BD%D0%B8%D0%BA.SC2Map
0
I can"t understand, how destroy block 1x1 in this map
http://depositfiles.com/files/rbgb5uyjb
Please do this trigger on this map and link in this threed
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I can"t understand, how destroy block 1x1 in this map
http://depositfiles.com/files/rbgb5uyjb
Please do this trigger on this map and link in this threed
0
Is no problem, i crazy russian developer =) and i need this models =)
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@thedudewithacup: Go
Thanks. It is a pity that no one helps
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@Zolden: Go
in Russia there is little developed in Mapping SC2, but we need the help of our colleagues in the game. yes it is a translation from Google, but in our team, there are people who know English
0
@Taintedwisp: Go
WOW - warcraft only warcraft =) i say no about World of Warcraft, we do Warcraft on engine SC 2
0
I am from the Russian project WoW Content Remake , our team needs people who know a programming language Galaxy, and the people to create AI, balancing.
WoW Content Remake - it's a real mod for StarCraft II. The essence of it - is the revival of the legendary Warcraft 3 on a modern engine, Starcraft 2, and with a full graphic component. In addition, the modification will be free and it can be used in the development of maps and even (!) To play on Battle.net.
http://xgm.ru/p/wcr
0
Hi men. I need models from RE operation racoon city (zombies and heros of single player) who can do this for me?
0
If you need to attach a flashlight to a unit or weapon you here. So start with that card companies will open THorner03.SC2Map, after its opening, we go to the Data tab (F7), go to the type of data - Models and the search dial "Lantern - model" (VERY IMPORTANT character cases, we collect the same as it is written here only without the quotes), we find its copy (pre-creation of a map) in the Models tab. Save.
Once again, open the map THorner03.SC2Map, and go to the type of data - algorithms, we find "Raynor - Lantern" and do the same operation, copy to your card in the algorithms save. Once again, open the map THorner03.SC2Map, and go to the type of data - Agents find "FlashlightModel" in brackets can be further appended (Untitled), do everything the same as before. Save. In this copy is complete.
We are at your map in a data module. Jump to the type of data - Units. We find the desired item (to whom we will attach a flashlight), select it and right a menu with tabs, click the very first "algorithms" immediately below the first table, right-click - add value, select a blank line and bottom-activated field algorithm click it and choose from the list of "Raynor - Lantern." Now choose a point of attachment to one. Jump to the type of data - Agents find our "FlashlightModel" and in the right menu with tabs click "Attach" at the bottom of the table "Operations" then right-click - add a value, click the blank line that appears in the table below and select the field in the activated position attachment. I choose SOpAttachHead (the head) because I need a card that would shine the flashlight in the direction of where the character is running and the card I have is dark. But can be attached to the weapon, and a more realistic behavior in the light maps. There are a lot of points for experimentation so pick any. And you can save and run the map. Enjoy. Thank you for your attention. @ Karpik