After 2 hours of playing I can say that this map is really fun to play and you can see that it has been created with a lot of effort. Unfortunately, the mesmer boss bugged so I had to quit the game but Magic RPG has potential for sure and I'm really looking forward that you continue to develop it.
Here are my thoughts, some suggestions:
When you play with random team mates it's pretty annoying when you run across the map and you are forced to join the battle that your team mates have engaged in. It would be better if it's like when going to the arena: You're creating a lobby and people have a limited period of time to join. (Obviously not 20 seconds like in arena but rather 5 seconds or something).
Although you've said that races will most likely just be visually different, it would be nice if they would have an unique active/passive ability (for example Transfusion for Zerg to heal self/allies or Chrono Boost for Protoss to increase attack speed/movement speed of yourself/allies)
The boss fights so far are kind of balanced right now. They are neither too easy nor too hard and I hope you will be able to keep them challenging.
A few obvious Bugs:
- the potion you receive from the bartender (I don't remember its name) seems bugged as it didn't have any effect most of the time
- you can't purchase stuff from the merchant in Magic City (error message: "Too far away")
- the blacksmith next to the merchant in Magic City doesn't work either
- after imprisoning me in a force field, the Mesmer disappeared from the map, but he obviously continued casting force fields in the south-eastern corner
I was rather focussing on the actual gameplay than on smaller issues when playing the map for the first time but I might do that the next time and post my feedback again then. Besides:
And also 3rd mode could be one player fights as boss while others fight as heroes. This might become its own seperate map since the RPG enviroment is not really suitable for this mode. .
That mode sounds pretty awesome. I'm curious about how you will implement that. :)
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After 2 hours of playing I can say that this map is really fun to play and you can see that it has been created with a lot of effort. Unfortunately, the mesmer boss bugged so I had to quit the game but Magic RPG has potential for sure and I'm really looking forward that you continue to develop it.
Here are my thoughts, some suggestions:
When you play with random team mates it's pretty annoying when you run across the map and you are forced to join the battle that your team mates have engaged in. It would be better if it's like when going to the arena: You're creating a lobby and people have a limited period of time to join. (Obviously not 20 seconds like in arena but rather 5 seconds or something).
Although you've said that races will most likely just be visually different, it would be nice if they would have an unique active/passive ability (for example Transfusion for Zerg to heal self/allies or Chrono Boost for Protoss to increase attack speed/movement speed of yourself/allies)
The boss fights so far are kind of balanced right now. They are neither too easy nor too hard and I hope you will be able to keep them challenging.
A few obvious Bugs:
- the potion you receive from the bartender (I don't remember its name) seems bugged as it didn't have any effect most of the time
- you can't purchase stuff from the merchant in Magic City (error message: "Too far away")
- the blacksmith next to the merchant in Magic City doesn't work either
- after imprisoning me in a force field, the Mesmer disappeared from the map, but he obviously continued casting force fields in the south-eastern corner
I was rather focussing on the actual gameplay than on smaller issues when playing the map for the first time but I might do that the next time and post my feedback again then. Besides:
That mode sounds pretty awesome. I'm curious about how you will implement that. :)
Keep up the good work!