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    posted a message on Need Some Collaborative Help for my Board Game

    I have the entire concept for my game worked out in my mind, I'm just having a little trouble implementing those ideas in the editor. I have moderate experience with the Galaxy Editor, but I am going to need some help with some triggers/variables/dialogs. I have the map built and most of the regions, points, and global variables ready. My dice dialog system is working fine (but still needs a little tweaking).

    I'm mainly hoping someone can help me work out the movement system and the player turn mechanics.

    I would prefer to communicate over some sort of instant messenger, if anyone would like to help me out, let me know.

    Posted in: Map Suggestions/Requests
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    posted a message on Board Game Movement

    Block meaning they can't land on that space. I would still have to make a dialogue for every possible move. For example: If a unit in space one is selected (and Dice1 or Dice2 =1) then, create dialog box with option to move unit to space 2; if unit in space one is selected and dice =2 then....if unit in space 24 is selected and dice =6 then.....

    Posted in: Triggers
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    posted a message on Board Game Movement

    I'm trying to figure out how to allow units to move based on available moves from 2 die that have been rolled. The dice integers have been saved as global variables and each space has been assigned a region. Unit in each region are automatically added to unit groups.I want to do this without having to program in every possible move (from every possible position) using if-then statements.

    I was thinking something like: Trigger: Unit is ordered to move Condition: Action: -Unit - Order (Closest unit to point in unit group) to (move targeting point)

    I can't figure out how to add conditions to block spaces that have 2 or more enemy units in them. I also need to work out how to I guess compare some of the variables. for example [If triggering unit is in unit group 1 and the dice are 3 and 5 only allow units in unit group one to move to spaces 4 and/or 6]

    Posted in: Triggers
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    posted a message on BomberMan BattleGround

    facebook.com/bombermanbg

    Posted in: Map Feedback
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    posted a message on BomberMan BattleGround

    My new custom game has been published. Give it a try.

    BomberMan BattleGround combines elements from the classic game Bomberman with a Sabotage (Call of Duty) or Capture the Flag style game-play. It all takes place in a World of Warcraft style PvP battleground. Two teams of four players battle over the grenades at the center of the map and use them to destroy their enemy's Command Centers.

    Posted in: Map Feedback
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