I have just one more question. The button in the unit's command card display perfectly the number of unit's ammo, and each attack takes 1 ammo, and the reload time is working perfectly. But the button is clickable. There is a way that I made the button just for display porposes, dont letting the user to click on it?
Abvdzh, thanks so much. That is exactly what I was looking for. I see what I did wrong. I created the ability Reload, and linked the Weapon th "Abil/Reload" charges. But I see in your file that I sould create a new link, different from abilitie's natural.
I cant use Triggers because I'm creating a mod, with adds a custom race for melee games. So it's not a playable map, but a race that can be added to any melee map.
I did search a lot but didnt found a good answer. The problem is simple:
I just want to display the ammo of my unit's weapon in the command card. Its not allowed any trigger.
This unit is used on melee game. Basicaly, it has 3 weapons charges and fires fast while it has ammo. When out of ammo, the fire rate slows down, so it must flee for a while, recharges the 3 ammo, and come back to the fight.
Please, no work arrounds nor triggers, I ust do this using only data and charges.
I tried using link from Weapon and Ability, but it didnot work. Did I something wrong?
I aways did the same, just modify my SC2Mod file, upload it, and go to the other map and update de dependencies. After the HotS release, I cant update my dependencies unless I remove all the units/buildings on the map, then update the dependence, and then replace all hundreds units again.
I think this is another of the lots of bug this editor have. But, how to work arround it?
I searched on the foruns here for a solution, but I didnt find.
The Internet Explorer doesnt have the FormData object implemented..., and i dont want to deal with it right now. I have a life to live, hahaha. But sooner i'll fix it.
The menu has 2 options: your race and computer's race.
When you choose both, the trigger creates the custom start units (custom, so the 'Create Melee Start Units' dont apply here).
Then i run the IA, but it plays stupid. Sometimes not even build workers.
Things i tried:
Change the difficult at Prefferences
Change the player to human and computer, and modify the IA
Thank you, guys. I'm going to record some videos showing the new units and mechanics.
Some of the mechanics:
Killing low units with AoE damage: Death Mirror does, but without using AoE damage directly, using reflect.
Dealing against casters: the Dark Assassin uses the Silence spell to keep the casters from casting spells
Floodbringer: an alternative for transporting, but not transporting anything
Although the units and buildings names need a buff. Its hard to name alien things, without thinking on human stuff.
But, I hope you like, and play the mode to feedback me. =)
I'm from Brazil, and play Starcraft since BW. I like the playing and the map creation too, and also the ballance. Sometimes i got ideias of new abilities units must have, some abilities they must lose, some new units to add etc.
So a few months ago I got an idea: hei, I can create my own race, with all my ideas, put all together and commit to the gameplay. So, its done! I create the units and already a logo to the race, and the mod on B.Net.
So I come here to share it with you. It will be a pleasure to get your feedback (omg, not from the high templar!) and opinions.
Here is the site: www.revelrace.com
Note: the 'like' and 'dislike' buttons on the site have nothing to do with facebook.
0
Got It! Working perfectly now!
I have just one more question. The button in the unit's command card display perfectly the number of unit's ammo, and each attack takes 1 ammo, and the reload time is working perfectly. But the button is clickable. There is a way that I made the button just for display porposes, dont letting the user to click on it?
0
@abvdzh: Go
Abvdzh, thanks so much. That is exactly what I was looking for. I see what I did wrong. I created the ability Reload, and linked the Weapon th "Abil/Reload" charges. But I see in your file that I sould create a new link, different from abilitie's natural.
I cant use Triggers because I'm creating a mod, with adds a custom race for melee games. So it's not a playable map, but a race that can be added to any melee map.
0
I did search a lot but didnt found a good answer. The problem is simple:
I just want to display the ammo of my unit's weapon in the command card. Its not allowed any trigger.
This unit is used on melee game. Basicaly, it has 3 weapons charges and fires fast while it has ammo. When out of ammo, the fire rate slows down, so it must flee for a while, recharges the 3 ammo, and come back to the fight.
Please, no work arrounds nor triggers, I ust do this using only data and charges.
I tried using link from Weapon and Ability, but it didnot work. Did I something wrong?
0
Nevermind..., Blizzard has fixed the bug.
Thanks, anyway =)
0
I aways did the same, just modify my SC2Mod file, upload it, and go to the other map and update de dependencies. After the HotS release, I cant update my dependencies unless I remove all the units/buildings on the map, then update the dependence, and then replace all hundreds units again.
I think this is another of the lots of bug this editor have. But, how to work arround it?
I searched on the foruns here for a solution, but I didnt find.
0
@LaxSalmon: Go
The Internet Explorer doesnt have the FormData object implemented..., and i dont want to deal with it right now. I have a life to live, hahaha. But sooner i'll fix it.
0
@zeldarules28: Go
I made the video. It's on the site: www.revelrace.com
But it's about to be deprecated..., because i'm fixing the low tier units. But the video still valid.
0
Hi. I made a menu that pops up on the start map.
The menu has 2 options: your race and computer's race. When you choose both, the trigger creates the custom start units (custom, so the 'Create Melee Start Units' dont apply here). Then i run the IA, but it plays stupid. Sometimes not even build workers.
Things i tried:
Here is the trigger:
My Players Options are this:
Player 2: Controller: Computer IA: Computer
I want the IA to play like a boss! In Very Hard Difficult. I'm running this from the Editor. Didnt published yet because of this error.
0
Thank you, guys. I'm going to record some videos showing the new units and mechanics.
Some of the mechanics:
Although the units and buildings names need a buff. Its hard to name alien things, without thinking on human stuff. But, I hope you like, and play the mode to feedback me. =)
0
Hi, guys. =)
I'm from Brazil, and play Starcraft since BW. I like the playing and the map creation too, and also the ballance. Sometimes i got ideias of new abilities units must have, some abilities they must lose, some new units to add etc.
So a few months ago I got an idea: hei, I can create my own race, with all my ideas, put all together and commit to the gameplay. So, its done! I create the units and already a logo to the race, and the mod on B.Net.
So I come here to share it with you. It will be a pleasure to get your feedback (omg, not from the high templar!) and opinions.
Here is the site: www.revelrace.com Note: the 'like' and 'dislike' buttons on the site have nothing to do with facebook.
By the way, sorry my poor english.