List items are stored as integers starting at 1. To find the list item that has been used it is the used list item of used dialog item. I use variables for the dialog item though
Item == Ability. You make it so that it has a Search Area effect. This is what StarCraft II uses in their AoE spells. Make a effect of Search Area then Damage. In search area do areas + add an area. any range you want and the effect to the damage one. Now for the ability effect put it to the search area and now it works =D
Sorry for late reply, but right now i'm making a map similar to Winter Island Survival by Jay, Right now its in Pre-alpha development with a working inventory and crafting system and working item gens and trees and etc. Add me in SC2 Char Code 535
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List items are stored as integers starting at 1. To find the list item that has been used it is the used list item of used dialog item. I use variables for the dialog item though
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Item == Ability. You make it so that it has a Search Area effect. This is what StarCraft II uses in their AoE spells. Make a effect of Search Area then Damage. In search area do areas + add an area. any range you want and the effect to the damage one. Now for the ability effect put it to the search area and now it works =D
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Sorry for late reply, but right now i'm making a map similar to Winter Island Survival by Jay, Right now its in Pre-alpha development with a working inventory and crafting system and working item gens and trees and etc. Add me in SC2 Char Code 535