The sieged Siege Tanks seem to not be able to use the ability because they can't turn. That is because of the pathing footprint. What approach do you want me to do: a. try to modify it (hard) b. remove it and try to mess with the units radius (Medium) c. Remove ability altogether. (Easy)
Edit: We may have to keep the pathing footprint. When it is taken off and you use the ability, the sieged Siege Tank rotates to the target point which looks really weird. Can anyone help me with that? I attached the map. The sounds are done too.
I tried with the very basic necessities. The smoke is selectable for testing purposes. Does not work on sieged siege tank yet. Does place where you are facing. Does block vision. It also blocks movement which will need fixing.
Ingame and it is not ingame initially, you morph into it, and it's stats were duplicated from the missile turret so no problems there. I think it is the model but I don't know what is causing it and how to fix it.
I seem to be having problems with my model. I can't seem to be able to select it via mouse or dragging. If you can help me, it would be very appreciated. Thanks. I will also provide the .m3 file to my model (it is extremely simple :P).
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There is actually always 4 but 1 may be hidden behind or in 1 of the smoke units. I am working on the launch sound. There is a detonation sound also.
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The only problem I am having is linking the ability to the turret. Which I have no idea how to do.
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@CanuckSC: Go
I will try to link the turret to the ability.
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@Barricader0: Go
The sieged Siege Tanks seem to not be able to use the ability because they can't turn.
That is because of the pathing footprint. What approach do you want me to do:
a. try to modify it (hard)
b. remove it and try to mess with the units radius (Medium)
c. Remove ability altogether. (Easy)
Edit: We may have to keep the pathing footprint. When it is taken off and you use the ability, the sieged Siege Tank rotates to the target point which looks really weird. Can anyone help me with that? I attached the map. The sounds are done too.
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@CanuckSC: Go
I won't be able to work on it for a couple hours since I am packing.
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@patrickwobben: Go
I will try to help.
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@DrSuperEvil: Go
How could I do that. I can only select a super small part of the coin anyways.
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v2.1 Added missile so it is not instant. Added range indicator.
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@CanuckSC: Go
v2.0 no sounds or models one death. collision fixed. added explosion in beginning.
TODO: Missile to shoot.
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@CanuckSC: Go
I tried with the very basic necessities. The smoke is selectable for testing purposes. Does not work on sieged siege tank yet. Does place where you are facing. Does block vision. It also blocks movement which will need fixing.
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@MoDTassadar: Go
Ingame and it is not ingame initially, you morph into it, and it's stats were duplicated from the missile turret so no problems there. I think it is the model but I don't know what is causing it and how to fix it.
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I seem to be having problems with my model. I can't seem to be able to select it via mouse or dragging. If you can help me, it would be very appreciated. Thanks. I will also provide the .m3 file to my model (it is extremely simple :P).
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@MoDTassadar: Go
http://www.sc2mapster.com/forums/resources/tutorials/3641-trigger-data-automatically-train-units/#p3
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I can't really see what's wrong.
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Are you declaring PlayerUnit variable right? That is all the help I can give without more information.