I think it could be done via lighting changes per trigger for single player maps. Since the lighting affects all players, this would however not work in multiplayer.
I've always had problems when specifying anything but the "controller" in player properties (when you set up game variants, that is). Did you set things like color or race?
They haven't tested all the maps yet and/or haven't decided on the final 10 yet. The blizz way of communicating this is not to communicate it at all , obviously. I'm tired of this - it's always the same...
And we still don't know the semi-finalists. You think they will postpone the voting? I don't see the point of forcing everyone to test 10 maps in just 1 week.
2. Oh so I had that thing even before I entered the maze?
3. Yeah it happened when I entered the room again after I had done everything in the mines.
5. You can force flying helpers off for all players at the beginning of the game.
One more thing, I really liked the terrain/doodad use before the maze, but I think it somewhat dropped in there. Could use a few more doodads at the walls or on the high ground. Just a not so important idea for improvement when you have got the time.
edit: Mh I don't find another crystal, maybe because the bridge is already "repaired"?
So I played it a bit and first of: 10/10, might be the best Sc2 map I have played so far. As it would be very tedious to point out all the things that I liked, forgive me if I skip that part.
To the things that I did not like.
- First, I'm stuck :( The templar destroyed that bridge (which was weird, because afterwards it was intact again but I could not cross it (and the bottom left crystal was broken) and now the crystal is intact but the bridge deactivated. As I do not really know how it is supposed to work, I cannot really say anymore about this. I also got a item that says "Left, Left, Straight, Right", but if I follow this path in the catacombs, it just takes me back to the atrium (when you go straight, or is straight not supposed to be up?).
- This one time I left the room "to the very left" (at least I think you get there if you walk left often enough), this room with one trinket and only one entrance, the screen went dark but didn't not fade in again.
- Your companion walks through stuff.
- At two occasions I saw a yellow (neutral unit) flying helper splat on the ground (with no unit). I think it was after the stone zealot battle and before the two probes / two high templar battle.
- Why are your attribute points displayed in the attribute tree, when you use them in the inventory dialog?
0
This is big. I for one would not be surprised to see the workshop community overtaking in a year or two...
0
Banks cannot be loaded from extension mods.
0
I think it could be done via lighting changes per trigger for single player maps. Since the lighting affects all players, this would however not work in multiplayer.
0
So, apparently I'm in :) :) Please consider checking out my map Hover and good luck to everyone else who made the Top 10.
@TheLostAzn: Go
Agreed!
0
The. Pressure. Is. Too. Much.
0
Today should be the day :O
0
I've always had problems when specifying anything but the "controller" in player properties (when you set up game variants, that is). Did you set things like color or race?
0
An update has been posted: http://us.battle.net/arcade/en/blog/14685341/top-ten-reveal-coming-soon-7-3-2014
I'm very glad about the 5 votes per person. This gives a chance to new maps.
0
@joecab: Go
They haven't tested all the maps yet and/or haven't decided on the final 10 yet. The blizz way of communicating this is not to communicate it at all , obviously. I'm tired of this - it's always the same...
0
According to http://us.blizzard.com/en-us/community/contests/sc2-arcade/rules.html the voting period should start ....
tomorrow.
And we still don't know the semi-finalists. You think they will postpone the voting? I don't see the point of forcing everyone to test 10 maps in just 1 week.
0
0
No I cannot cross. I can send you the replay, if that's any help, but it's rather long.
0
Oh, one more thing, upload it to EU, please!
0
2. Oh so I had that thing even before I entered the maze?
3. Yeah it happened when I entered the room again after I had done everything in the mines.
5. You can force flying helpers off for all players at the beginning of the game.
One more thing, I really liked the terrain/doodad use before the maze, but I think it somewhat dropped in there. Could use a few more doodads at the walls or on the high ground. Just a not so important idea for improvement when you have got the time.
edit: Mh I don't find another crystal, maybe because the bridge is already "repaired"?
0
So I played it a bit and first of: 10/10, might be the best Sc2 map I have played so far. As it would be very tedious to point out all the things that I liked, forgive me if I skip that part.
To the things that I did not like.
- First, I'm stuck :( The templar destroyed that bridge (which was weird, because afterwards it was intact again but I could not cross it (and the bottom left crystal was broken) and now the crystal is intact but the bridge deactivated. As I do not really know how it is supposed to work, I cannot really say anymore about this. I also got a item that says "Left, Left, Straight, Right", but if I follow this path in the catacombs, it just takes me back to the atrium (when you go straight, or is straight not supposed to be up?).
- This one time I left the room "to the very left" (at least I think you get there if you walk left often enough), this room with one trinket and only one entrance, the screen went dark but didn't not fade in again.
- Your companion walks through stuff.
- At two occasions I saw a yellow (neutral unit) flying helper splat on the ground (with no unit). I think it was after the stone zealot battle and before the two probes / two high templar battle.
- Why are your attribute points displayed in the attribute tree, when you use them in the inventory dialog?