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    posted a message on Cast time with movement

    I figured I could delay the cast of the ability with an effect, but then the player/enemy wouldn't be able to interrupt the ability correct?

    Posted in: Data
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    posted a message on Cast time with movement

    Hello,

    I'd like to implement a cast time on an ability, but still allow the unit to move during the cast time. An example of what I am aiming for is the cast scorch while moving ability in WoW.

    I've played around with the allow movement/transient stat flags and the start cast time stat, but no combination of these fields create the desired effect.

    Anyone have an idea of what I'm missing?

    Thanks

    Posted in: Data
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