Should add a few root doodads at the base of where the tree interconnects with the cliff face (the palm), just enough so that it's just touching the water.
I'm pretty sure that plants that grow out of the cracks in rocks would have their roots sprout from them.
Vines are a different story though; Blizz vines don't look too great on solid rock even if you alter the dimensions.
Got lazy with last week's one so here's my entry. Feel free to use the terrain if you want (although it is pretty small).
Probs should've used better lighting but...meh. Forgot to add the skybox in too.
Oh, the ghosts aren't actually floating in mid-air either. The building doodads just go transparent when the cam zooms in close to them.
0
"There's too many zerg...we're not gonna make it!"
Based it off a scene in the trailer. Couldn't find the right level of lighting though.
0
@Mozared: Go
Yep. Replaced the default Terran decal with an imported GDI one. :P
0
Felt like making this week's WTE in C&C style, so here's a GDI outpost situated in a yellow zone.
Skyboxes are annoying. It STILL wouldn't show up after changing the farclip so many friggen times.
0
@ScrinKing: Go
Should add a few root doodads at the base of where the tree interconnects with the cliff face (the palm), just enough so that it's just touching the water. I'm pretty sure that plants that grow out of the cracks in rocks would have their roots sprout from them.
Vines are a different story though; Blizz vines don't look too great on solid rock even if you alter the dimensions.
0
Got lazy with last week's one so here's my entry. Feel free to use the terrain if you want (although it is pretty small).
Probs should've used better lighting but...meh. Forgot to add the skybox in too. Oh, the ghosts aren't actually floating in mid-air either. The building doodads just go transparent when the cam zooms in close to them.
0
Felt like making an urban map overrun by jungles so...here it is! The Moebius Factor converted into an urban jungle (sort of still WIP).