The water underneath waterfalls usually tend to have more clarity since the water is calmer, so you can partially see the rock bed at the bottom. Either increase the height of the ground or adjust the alpha settings. Increasing the caustics of the water and changing the direction of the flow wouldn't hurt either.
You have your data editor set to view everything in Raw Data mode, hence why you don't "see" it. Revert back to normal format so things are less confusing (the shortcut key is Ctrl+D).
In any case, in raw form the field is Sound: CActorUnit_SoundArray +.
There's two ways of getting the Medivac to play its Attack VO:
1. Give the Medivac a Weapon and then change its default Scan Move command card ability into Attack instead.
OR
2. Find the Medivac's actor and then goto the Sound: Sounds+ field. Swap Medivac_Yes value under the 'Yes' field to Medivac_Attack.
If you want to add the Medivac's Pissed sounds as well, you'll need to bring up the Sound module and find the Medivac_Attack sound. Add the Medivac_Pissed VO quotes in the Sound: Sound Assets+ field.
Yeah, I darkened it abit more to fit in with the skybox. Other than that, the emissive settings were low cause some of the billboards are too bright (can't be bothered changing change the texture again =P).
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@joecab: Go
Looking good, but I'd probably turn down the specular settings a tad bit. It's making the units look like they're made out of plastic.
Anyways, not quite done yet, but I thought I'd post a small sneak peek.
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@Mozared: Go
Hell yeah! Cheers! ^_^
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@Exaken: Go
That texture contrast is awesome. Probably should've used another skybox though since the Mar Sara one doesn't really fit the lighting or fog.
@Mozared: Go
Any chance of an extension for this WTE?
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Damn it couldn't finish it on time, so bear in mind that it's incomplete; this shows only two of the sections that are fully completed.
Either way, welcome to the Dominion Warfighter Battle Lab and Naval Air Station, number 893 (D.R.E.B.I.N 893).
I'll upload the map when it's finished.
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Anything allowed from non-Blizz games (*cough C&C Generals cough*)?
I think I still have the first map I made for it somewhere.
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It looks more like a swamp than a lake but oh well...but here it is.
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The cliff looks a lot more better now.
As for the 'dirty' issue...
The water underneath waterfalls usually tend to have more clarity since the water is calmer, so you can partially see the rock bed at the bottom. Either increase the height of the ground or adjust the alpha settings. Increasing the caustics of the water and changing the direction of the flow wouldn't hurt either.
Pretty much something like this:
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@HydraMannequin: Go
Those rapids look awesome!
The transition from cliff-to-water on the left side of the waterfall could use some work though. Looks a bit empty compared to the central rocks.
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@XenoZergNid: Go
Cry of Fear would like to disagree with you.
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You have your data editor set to view everything in Raw Data mode, hence why you don't "see" it. Revert back to normal format so things are less confusing (the shortcut key is Ctrl+D).
In any case, in raw form the field is Sound: CActorUnit_SoundArray +.
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There's two ways of getting the Medivac to play its Attack VO:
1. Give the Medivac a Weapon and then change its default Scan Move command card ability into Attack instead.
OR
2. Find the Medivac's actor and then goto the Sound: Sounds+ field. Swap Medivac_Yes value under the 'Yes' field to Medivac_Attack.
If you want to add the Medivac's Pissed sounds as well, you'll need to bring up the Sound module and find the Medivac_Attack sound. Add the Medivac_Pissed VO quotes in the Sound: Sound Assets+ field.
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@Nebuli2: Go
Yeah, I darkened it abit more to fit in with the skybox. Other than that, the emissive settings were low cause some of the billboards are too bright (can't be bothered changing change the texture again =P).
@Scbroodsc2: Go
Cheers! There's actually two textures in the centre, but it's a little hard to tell from that angle.
@Eimtr: Go
Thanks.
Anyways, welcome to Neo-Tokyo, 2040.
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Not quite done yet, but I'll just drop a small screenie for now.
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Was stuck at 0.01 FPS when taking these shots. Having lots of water planes lags the editor so badly...
Be sure to listen to while going through the map.
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@Alnatair: Go
Don't forget to reopen your map or in some cases, restart your editor.
The editor doesn't update imported texture changes in real time.