Apparently you cannot open banks using loops, and that's exactly what I was doing. It's working now, but my time value is still saving a bit odd, I'll figure it out.
Edit: That issue was based on the calculation considering match time, instead of match time + career time added.
I tried setting bank to a variable, but it didn't help anything.
The compile timer = 10 updates the stat board once at the beginning, and once the timer is = to 0, then it compiles the current round onto the career stats and shows them.
I'm still having issues with importing .M3's into 3ds Max... Keep getting invalid position and other errors? Is there a more recent version of the plugin? I really need to be able to get at the animations of models.
I don't think the blender one supports animations.
Also, my mod pack that I published to battle.net says that it's battle.net info is missing and refuses to load within the editor now..
Edit: The mod pack seems to phase in and out, whether or not it's set to latest or not.
..Actually it goes between the "substitute spheres" situation and normal by checking latest off and on, this has to be done every time the map is loaded...?
I'll go grab a screenshot of the error message screen for clarity.
Here it is.
Edit 2: Attempted to move the map file to C drive and change the name of the map instead of doing it through the publish menu....
Still getting an error...
Edit 3: Tried remaking my mod pack, but it didn't help
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That wasn't all that was wrong.
Apparently you cannot open banks using loops, and that's exactly what I was doing. It's working now, but my time value is still saving a bit odd, I'll figure it out.
Edit: That issue was based on the calculation considering match time, instead of match time + career time added.
Thanks for the help guys!
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Hm.. I was thinking about a community project doing such a thing, but blizzard doing it officially... that's amazing.
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I tried setting bank to a variable, but it didn't help anything.
The compile timer = 10 updates the stat board once at the beginning, and once the timer is = to 0, then it compiles the current round onto the career stats and shows them.
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So... I changed the location of the verification, but it didn't help.
I am Pre-loading the bank for each player during initialization...
Do banks not work in offline testing?
Am I using the keys and sections correctly?
Thanks
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For future reference,
The blender plugin is here. https://github.com/stante/blendm3
I'm still having issues with importing .M3's into 3ds Max... Keep getting invalid position and other errors? Is there a more recent version of the plugin? I really need to be able to get at the animations of models.
I don't think the blender one supports animations.
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So I am using the following code to open my banks, process, and save new ones.
Basically it takes the stats from the current game and adds them to the previous matches, giving you a career total.
I've never set up banks before, so what am I doing wrong?
I believe I had a problem pertaining to using sections as keys, but i swapped them and it didn't help..
Thanks
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This was resolved here.
http://www.sc2mapster.com/forums/development/data/74167-cannot-publish-map/#p4
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I came across this somewhere else where someone had said that you cannot have custom player colors set in the player properties.
I removed the custom player colors, and wala... it uploaded.
What in the actual fuck blizzard.
LUCKILY, I can change player color in the intialization of the game.
I suppose blizzard isn't so bad after all c:
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I don't have any game attributes?
Is there a bare minimum required?
Also, my mod pack that I published to battle.net says that it's battle.net info is missing and refuses to load within the editor now..
Edit: The mod pack seems to phase in and out, whether or not it's set to latest or not.
..Actually it goes between the "substitute spheres" situation and normal by checking latest off and on, this has to be done every time the map is loaded...?
I'll go grab a screenshot of the error message screen for clarity.
Here it is.
Edit 2: Attempted to move the map file to C drive and change the name of the map instead of doing it through the publish menu....
Still getting an error...
Edit 3: Tried remaking my mod pack, but it didn't help
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Soo... I go to publish my map tonight and I get "Default attribute values could not be validated"..
I've been googling around for about an hour, and nothing has seemed to help (even a few posts from sc2mapster showed up)
Tried messing around with the dependent mod (that I uploaded to battle.net)
Also saw some things about player color... tried that out..
Ideas?
Thanks
Sorry for double post, but this is sorta urgent
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Blender would be great
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Soo... I go to publish my map tonight and I get "Default attribute values could not be validated"..
I've been googling around for about an hour, and nothing has seemed to help (even a few posts from sc2mapster showed up)
Tried messing around with the dependent mod (that I uploaded to battle.net)
Also saw some things about player color... tried that out..
Ideas?
Thanks
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I hate to sound forward, but could I get a link to all of these wonderful resources?
As I stated, most links I found by searching seem dated.
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I've been searching a bit on this issue and most information seems a bit dated.
What plugins will I need to import extracted models from sc2 into 3ds max 2011?
Do I just export models from the data editor?
Is there a way to do this with gmax or blender these days?
I just want to get the mesh out..
Thanks
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I think for future reference it would be good for you to go back and see what fixed it.
There are literally no topics pertaining to this problem.