I would like to know the difference between the 'Set Variable' action and 'Modify Variable (Integer)' action.
For example, what is the difference between 'Set Kills = (Kills + 1)' and 'Modify Kills: +1'? Because when I use the 'Modify Variable (Integer)' action on my map, random error messages pops out and the triggers just screw up, while using 'Set Variable' works well.
How do I use triggers to disable the 'Friend or foe colors' option for the minimap, where your units are green, enemies are red and allies are yellow? What actions do I use?
Just a summary, a loose cable caused my computer to shut down suddenly while I was editing my map. Then, the editor stated that the map dependency data could not be loaded (unable to open archive). Opening other editor maps seemed to be fine, but only that particular map had that error. I do not want to redo my map, nor do I want to reinstall Starcraft, so I hope that somebody will help
You have to use game variants located under the map tab on the top left side of your screen.
That's what I thought too at first...but I didn't think it will work because Imposter (on Battle.net) said that it won't. He said:"I don't think game variants have any affect on test maps. You could always publish the map privately."
I asked this question in Battle.net a billion years ago, all solutions not working.
I am lazy to explain everything here, just answer my question in the Battle.net forums. Thanks
I am sure it's possible. I mean, the Blizzard SC2 Tutorial has something like that. I tried looking at their map and copied their condition but for some reasons, did not work on my map.
Easy, just use the 'Disallow Upgrades For Player' and disallow whatever upgrades you want to restrict. Then it will not even show up on the command card.
I created a trigger that makes the unit that is trained attack-move towards the waypoint. (I assume what you actually want is like the gameplay of Nexus Wars, where each constructed unit will attack the enemy base.)
So the trigger gets called when the unit is constructed by a structure. Then, the unit that is constructed by the structure (which is Triggering Progress Unit) will be uncommandable, so all of its commands will fade out and when you try to command it, the game will say that you cannot issue commands to that unit, even though it is owned by you. Then, the triggering progress unit will be issued a command to attack-move to the enemy base, which is the 'unit waypoint' variable.
OR
If what you actually wanted was to command all units owned by a team to attack-move towards a point,
So I want a condition to return true when a point is within the camera of a player. Or, in other words, when a point is in sight of a player's camera. Anyone?
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Hi all,
How do I convert Galaxy code to GUI? For example,
How do I convert the above galaxy code to GUI?
Thanks
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Hi all,
I would like to know the difference between the 'Set Variable' action and 'Modify Variable (Integer)' action.
For example, what is the difference between 'Set Kills = (Kills + 1)' and 'Modify Kills: +1'? Because when I use the 'Modify Variable (Integer)' action on my map, random error messages pops out and the triggers just screw up, while using 'Set Variable' works well.
Thanks
0
How do I use triggers to disable the 'Friend or foe colors' option for the minimap, where your units are green, enemies are red and allies are yellow? What actions do I use?
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Oh thanks! But that's a bit of wasted work :(
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Nice terrain you have there. By the way, can you upload a download link? :P
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Here's the battle.net forum thread, but nobody replied:
http://us.battle.net/sc2/en/forum/topic/11224122832
Just a summary, a loose cable caused my computer to shut down suddenly while I was editing my map. Then, the editor stated that the map dependency data could not be loaded (unable to open archive). Opening other editor maps seemed to be fine, but only that particular map had that error. I do not want to redo my map, nor do I want to reinstall Starcraft, so I hope that somebody will help
Thanks!
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Just a little site that I had made (with colors, so easier to see). Contents of the site from natives.galaxy:
tinyurl.com/galaxy-functions
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When you use the action to create the portrait, set the animation to 'Talk'.
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That's what I thought too at first...but I didn't think it will work because Imposter (on Battle.net) said that it won't. He said:"I don't think game variants have any affect on test maps. You could always publish the map privately."
0
I asked this question in Battle.net a billion years ago, all solutions not working. I am lazy to explain everything here, just answer my question in the Battle.net forums. Thanks
Link: http://us.battle.net/sc2/en/forum/topic/10103280419?page=1#14
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I am sure it's possible. I mean, the Blizzard SC2 Tutorial has something like that. I tried looking at their map and copied their condition but for some reasons, did not work on my map.
0
Easy, just use the 'Disallow Upgrades For Player' and disallow whatever upgrades you want to restrict. Then it will not even show up on the command card.
0
I created a trigger that makes the unit that is trained attack-move towards the waypoint. (I assume what you actually want is like the gameplay of Nexus Wars, where each constructed unit will attack the enemy base.)
Click here to view a screenshot of the trigger
So the trigger gets called when the unit is constructed by a structure. Then, the unit that is constructed by the structure (which is Triggering Progress Unit) will be uncommandable, so all of its commands will fade out and when you try to command it, the game will say that you cannot issue commands to that unit, even though it is owned by you. Then, the triggering progress unit will be issued a command to attack-move to the enemy base, which is the 'unit waypoint' variable.
OR
If what you actually wanted was to command all units owned by a team to attack-move towards a point,
Click here to view a screenshot of the trigger
Remember to change the variables respectively and also run the trigger using the 'Run Trigger' action since it has no events.
Hope that helps :)
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So I want a condition to return true when a point is within the camera of a player. Or, in other words, when a point is in sight of a player's camera. Anyone?
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How do I set the construction time of a unit using the trigger module and not the data module?
Thanks a lot.