Thanks for your response, but I do not only use my boss bar for my hero's health. I also use it for my hero's experience. So it wont be good if I hide it when he has 0 experience.
I just noticed a glitch that a boss bar that has a value of 0 will appear full. So for example, if my hero marine has 1000 maximum health and he dies, the boss bar will show that the hero will have 0 health, but the whole bar is green as if the hero still had 1000 health. How do I stop this?
I have 2 boss bars, one located somewhere at the top left (offset of 20,20) and another located at the top left as well, with an offset of (20,130).
However, when I create objectives, the objectives will be below the boss bars, or otherwise overlap with them. How do I display the objectives below the boss bars? Thanks!
Yes, I can use arithmetic to increase the speed. What you have stated earlier is exactly what I had done. I tried using the "Convert Real to String" function on the catalog string and then using arithmetic for real to add up the original speed with the increase that I want. The problem is, it seems like, for Reals, there isnt any function to return the Real catalog field value. There is a function "Catalog Field Value Get as Integer" but it returns integer. Does not work for reals.
Wow, thanks a lot! This works pretty well, except that there are still translucent grids representing the command card, as well as the hotkey thinggy, and the menu frame is hovering in empty air. How do I fix this?
After the 'Show/Hide Game UI' action I used the 'Show/Hide UI Frame' to show the Leader Panel after hiding the game UI. But still not working, the leaderboard is still not present. Thanks for your quick reply though.
For my custom map I need to hide the game UI, which I did so with the 'Show/Hide Game UI' action (or something like that). Then I tried to create leaderboard but it did not show up. The leaderboard was not hidden for any player, and yet it does not show up. So how do I get it to appear while game UI is hidden?
0
@TyaStarcraft: Go
Thanks for your response, but I do not only use my boss bar for my hero's health. I also use it for my hero's experience. So it wont be good if I hide it when he has 0 experience.
0
Hi all,
I just noticed a glitch that a boss bar that has a value of 0 will appear full. So for example, if my hero marine has 1000 maximum health and he dies, the boss bar will show that the hero will have 0 health, but the whole bar is green as if the hero still had 1000 health. How do I stop this?
0
@TyaStarcraft: Go
Thank you! Probably the most straightforward answer :D
0
Hello,
I would like to create a leaderboard without a name. How can I do that?
0
@FunkyUserName: Go
Okay....... but what is the action that can hookup the objective panel? And what am I supposed to fill in in the parameters?
0
@FunkyUserName: Go
Hmm... then set its anchor to what value?
0
Hi,
I have 2 boss bars, one located somewhere at the top left (offset of 20,20) and another located at the top left as well, with an offset of (20,130).
However, when I create objectives, the objectives will be below the boss bars, or otherwise overlap with them. How do I display the objectives below the boss bars? Thanks!
0
Hi all,
Besides creating a trigger to deselect a unit once a player selects one, is there a way to make a unit unselectable for Player 1?
Thanks
0
@SoulTaker916: Go
Yes, I can use arithmetic to increase the speed. What you have stated earlier is exactly what I had done. I tried using the "Convert Real to String" function on the catalog string and then using arithmetic for real to add up the original speed with the increase that I want. The problem is, it seems like, for Reals, there isnt any function to return the Real catalog field value. There is a function "Catalog Field Value Get as Integer" but it returns integer. Does not work for reals.
Need some more help here
0
Hi all,
With triggers and (preferably) using catalog, how do I increase the movement speed of a unit by 0.3?
Thanks!
0
@DeltaV: Go
Thanks a lot!!! Everything works perfectly!
0
@DeltaV: Go
Wow, thanks a lot! This works pretty well, except that there are still translucent grids representing the command card, as well as the hotkey thinggy, and the menu frame is hovering in empty air. How do I fix this?
0
@MaskedImposter: Go
After the 'Show/Hide Game UI' action I used the 'Show/Hide UI Frame' to show the Leader Panel after hiding the game UI. But still not working, the leaderboard is still not present. Thanks for your quick reply though.
0
Hi all,
For my custom map I need to hide the game UI, which I did so with the 'Show/Hide Game UI' action (or something like that). Then I tried to create leaderboard but it did not show up. The leaderboard was not hidden for any player, and yet it does not show up. So how do I get it to appear while game UI is hidden?
Thank you
0
How do I create a boss bar without a portrait?
And also, how do I get a condition to return true when a unit is issued an order to attack (the order is not in queue but being currently executed)?
Thx