It's possible that once an editor publishes to battle.net, there will be an encrypted part of the file that display their name as the original author of the map no matter how many times it gets re-used. This would solve both problems, as long as no one tries to hack that part of it just to take credit for a map people will obviously see was published earlier than theirs with the same functionality.
if this the case I really don't see an issue with maps being open. back in the days of SC1 it was only annoying to have 100 versions of the same map because the downloads took so long. In the next few years or so internet speeds will be bumping up to gigs per seconds so I don't think downloads will be an issue.
This was the direction I was aiming in for my design, but every time I think about it I keep coming back to the problem of eventually having people only playing the higher end maps, snuffing out any chance for new people to get a start up so If i do take the route of just having a map be a section of the game and people picking and choosing what they play I will need to find a sweet spot of how much content is in a map to make it playable for a large percentage of players. Right now the actual challenge will be to create my own encryption methods for the data that will be going from map to map. The banks unfortunately only put the data into an XML file, without putting in any safeguards against tampering, so all data that will be stored will have to be scrambled.
Well, you could put important features like the auction house, pvp zones, professions in the main map only.
Yes I plan to work towards creating the full experience, I don't expect to make instances per say, but there will be world bosses with their own fights.
Joining a game is like joining an instance, so dungeon instances inside the main map aren't needed.
Maps dedicated to certain things or tiers of content might be a good idea. For example, you create a dungeon map for higher level characters that people can host a game of. When they join it loads their world of starcraft profile and their characters are loaded into the new map. That way people can start a B.net game like " WOS - Dungeon map name lvl 10+" " WOS - PvP Arena " " WOS - Normal enviroment " This is more battle.net friendly.
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like count rising at a steady level
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@Khalan3: Go
That gave me a cool mental image.
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I wouldn't care if it was low quality a starcraft vs warcraft game would be awesome
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Nice work on the model and concept art!
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@AegisRunestone: Go
I want one
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Welcome to the community.
Don't give up! Mapping is the best part about starcraft.
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@Docablo: Go
Who doesn't like house MD
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if this the case I really don't see an issue with maps being open. back in the days of SC1 it was only annoying to have 100 versions of the same map because the downloads took so long. In the next few years or so internet speeds will be bumping up to gigs per seconds so I don't think downloads will be an issue.
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I made a fanpage on facebook for the editor for anyone who wants to "like" it here is the link
http://www.facebook.com/pages/SC2-Galaxy-Editor/115628898468567?v=wall#!/pages/SC2-Galaxy-Editor/115628898468567?ref=ts
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@IskatuMesk: Go
Vary impressive work!
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Well, you could put important features like the auction house, pvp zones, professions in the main map only.
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Are you talking about making it bob up and down? throw a sin function on the Z axis!
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@Discotron: Go
we can go underground, but we can't change the color of the sky
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Cool idea I like it. Of course you're going to need to add some really random obscure combos like on Golems
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@dra6o0n: Go
Wow really?
Joining a game is like joining an instance, so dungeon instances inside the main map aren't needed.
Maps dedicated to certain things or tiers of content might be a good idea. For example, you create a dungeon map for higher level characters that people can host a game of. When they join it loads their world of starcraft profile and their characters are loaded into the new map. That way people can start a B.net game like " WOS - Dungeon map name lvl 10+" " WOS - PvP Arena " " WOS - Normal enviroment " This is more battle.net friendly.