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    posted a message on Set model portait offset?

    @DrSuperEvil: Go

    I copied the portrait actor and let the lichking actor use the copy, i started altering the stuff u said but for every sopattach i added the modelportait became black, couldn't even see the feet anymore...

    Posted in: Data
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    posted a message on Set model portait offset?

    Hey guys,

    I was still busy working on my imported units, everything works perfectly now except that the model portaits of the imported models are not positioned right. In the screenshot below you can see only the LichKings feet -.-, anyway to fix this? I have been looking around though and saw you can alter a portaits offset via a trigger, but ofcourse i want to fix this trough the data editor.

    thx

    Posted in: Data
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    posted a message on [Solved]Alter selection area

    @zaysite: Go

    pretty fucked up solution, but yeh i think i will make it work, thnx!

    UPDATE

    Works perfectly!

    Posted in: Data
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    posted a message on How to make harvester collection not take from mineral patch

    @blazingkin: Go

    Hey,

    I don't know for sure but i guess you can go to the mineral patch unit and look at the behavior mineral field, then you can edit data: harvest amount.

    Posted in: Data
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    posted a message on PLEASE HELP: What Happened to My Map?

    @Pottfish: Go

    Hey, i don't know if this has anything to do with it but im giving a wild shot. A few weeks earlier when i was mapping i found units randomly disappearing in my map, i was like wtf? Then i took a long search and found out that if you add dependencies in a project youve been working on and turn the angle of the unit, they will randomly disappear in game :S

    anyway, maybe it is this, maybe its sometin else.

    Posted in: Data
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    posted a message on [Solved]Alter selection area

    Hey guys,

    I was importing some wow models into my map and i noticed that the slection/highlight area of the units got way too large, as you can see in the screen the red dot is where i have my cursor but im still highlighting the lich king and im able to select him... i tried altering stuff with selection radius but it didn't do me any good.... anyone got any ideas about this?

    thx

    Posted in: Data
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    posted a message on problem shift-click ability queue

    @Ahli634: Go

    so you mean it isnt possible to get priority over an attack order for an ability casted while holding shift?

    Posted in: Data
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    posted a message on problem shift-click ability queue

    @Rice87: Go

    anyone pls, i need this :(

    Posted in: Data
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    posted a message on Creating an Image as an Actor

    @Ahli634: Go

    I think i need to update my editor cause your testmap is giving me syntax errors ..

    Posted in: Data
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    posted a message on problem shift-click ability queue

    @DrSuperEvil: Go

    I already tried it and pretty much all other flags...

    Posted in: Data
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    posted a message on problem shift-click ability queue

    Hey guys,

    I´m making a map in which a hero can spawn units next to him for assistance, everytime you use one of these unit calldowns its going to cost you minerals. So the current situation here is when im attacking another hero and i use the ability, the unit will give priority to the ability and after resumes attacking. But when i use the spawn unit ability with shift to spawn like multiple units, the ability will be in like a que until the unit has stopped attacking. I got an example in the screenshots below.

    What i want to happen is that when a player uses `shift` to cast multiple units fast, the ability will also take priority over attacking.

    thnx for the time

    Posted in: Data
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    posted a message on Wait action not working

    @TheAlmaity: Go

    Man this took me a pretty awful longtime to fix but its done now :p once i had changed the unit to game link i started getting error messages in my pick each unit action. Then i found out that the error occured cause i had nomore unit to refer to in locals only the "type" en eventually it became this:

    Thnx for all the nice help!

    on to the next problem!

    Respawn
        Events
            Unit - Any Unit dies
        Local Variables
            Died unit = (Triggering unit) <Unit>
            Type DiedUnit = (Unit type of (Triggering unit)) <Game Link - Unit>
            TempOwner = 0 <Integer>
        Conditions
            Or
                Conditions
                    (Unit type of (Triggering unit)) == Space knight (Commando)
                    (Unit type of (Triggering unit)) == Sarah Kerrigan (Char)
                    (Unit type of (Triggering unit)) == Zeratul
        Actions
            Variable - Set TempOwner = (Owner of Died unit)
            UI - Display "10 seconds til respawn!" for (Player group((Owner of (Triggering unit)))) to Error area
            General - Wait 10.0 Game Time seconds
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (TempOwner is in (Players on team 1)) == True
                Then
                    Unit - Create 1 Type DiedUnit for player TempOwner at Start Location 001 facing Tower5 (No Options)
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            TempOwner == (Player 1 from (Players on team 1))
                        Then
                            Unit Group - Pick each unit in (Any units in (Entire map) owned by player TempOwner matching Required: Heroic; Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                    Camera - Stop Following for player TempOwner (Unit group(Player 1)) with the camera and Clear Current Target
                                    Camera - Pan the camera for player TempOwner to Start Location 001 over 1.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
                                    Variable - Set Player 1 = (Picked unit)
    
    Posted in: Triggers
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    posted a message on Wait action not working

    @Kueken531: Go

    Your anwser was very clear, It took me a few tries to set it up right and i thought i did everything but its not working yet :( heres what i got now:

    Respawn
        Events
            Unit - Any Unit dies
        Local Variables
            DiedUnit = No Unit <Unit>
            TempOwner = 0 <Integer>
        Conditions
            Or
                Conditions
                    (Unit type of (Triggering unit)) == Space knight (Commando)
                    (Unit type of (Triggering unit)) == Sarah Kerrigan (Char)
                    (Unit type of (Triggering unit)) == Zeratul
        Actions
            Variable - Set DiedUnit = (Triggering unit)
            Variable - Set TempOwner = (Owner of (Triggering unit))
            UI - Display "10 seconds til respawn!" for (Player group((Owner of (Triggering unit)))) to Error area
            General - Wait 10.0 Game Time seconds
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (TempOwner is in (Players on team 1)) == True
                Then
                    Unit - Create 1 (Unit type of DiedUnit) for player TempOwner at Start Location 001 facing Tower5 (No Options)
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            TempOwner == (Player 1 from (Players on team 1))
                        Then
                            Unit Group - Pick each unit in (Any units in (Entire map) owned by player TempOwner matching Required: Heroic; Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                Actions
                                    Camera - Stop Following for player TempOwner (Unit group(Player 1)) with the camera and Clear Current Target
                                    Camera - Pan the camera for player TempOwner to Start Location 001 over 1.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
                                    Variable - Set Player 1 = (Picked unit)
                        Else
                            Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Owner of DiedUnit) matching Required: Heroic; Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                                Actions
                                    Camera - Stop Following for player TempOwner (Unit group(Player 2)) with the camera and Clear Current Target
                                    Camera - Pan the camera for player TempOwner to Start Location 001 over 1.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
                                    Variable - Set Player 2 = (Picked unit)
    
    Posted in: Triggers
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    posted a message on Wait action not working

    @TheAlmaity: Go

    ah thnx this clears things up! im going to try it and post the results :]

    Posted in: Triggers
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    posted a message on Wait action not working

    @Ahli634: Go

    thnx for your awnser man, but i don't understand what you mean, and if i did understand what you mean you want me to save the owner of the unit that died in a local variable and then have it check that ? also if thise is what you mean i dont know how this would help :(

    Posted in: Triggers
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