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    posted a message on units start 50% life bug

    @DrSuperEvil: Go

    Hey, ill think about it, first i have to know how to create the problem, i noticed that if the problem occurs the life of the structure changes when the owner of the structure changes example:

    player 1 clicks building: 2500 life player 2 on the team of player 1 clicks buidling: 1250 life

    and if player 1 presses it again it will be full life, so somehow the bug is bound to a player i think :/

    Posted in: Data
  • 0

    posted a message on units start 50% life bug

    @DrSuperEvil: Go

    Hey, still havent figured it out, the train ability has no effect attached and i noticed that sometimes the building where you can buy the hero sarts with 50% life. lets say it happens 1 out of 5 games, i put the structure invulnerable still..

    o yeh, while testing the map on my own, it never happens, only when i play it with people online.

    Posted in: Data
  • 0

    posted a message on costs instant effect

    @Rice87: Go

    Hey,

    I have modified the instant effect and copied the fields from some other ability and that seems to add a cost field. is this the only way? cant i just add a cost field to my custom created instant effect?

    now it says: "ability which fields are copied from" - "abilityinstanteffect"

    instead of just:

    "abilityinstanteffect"

    Posted in: Data
  • 0

    posted a message on costs instant effect

    Hey guys,

    I have an ability on ar structure to spawn a unit at a certain point in the map, i made an instant effect ability which activates a tigger to put the unit in position. It does work but, it seems i am not able to add any costs to the instant effect, howcome?

    any suggestions?

    Posted in: Data
  • 0

    posted a message on units start 50% life bug

    @DrSuperEvil: Go

    I made a train ability which trains the unit, i have edited the mineral cost and gave a cooldown for the unit. I took this building called Colonist Bio-Dome, gave the structure the train abilities and then put them on the commandcard.

    thats pretty much it. its so strange, it only happens sometimes

    Posted in: Data
  • 0

    posted a message on units start 50% life bug

    Hey ppl,

    I have cracked my brains over a bug in my map, i dont have a clue why it happens but maybe one of you can take a look and see if you know what is causing the problem. As you can see in posts below i just recently got a few facts about the bug:

    - Player gets all his units at 50% of the maxlife originally set for the unit.(might happen to 2 players, never seen it on 3 players)

    - only occuurd for me when there are 4 or more players in the game.

    - never happens in 1v1

    If there is anyone out there who might know how to fix it, or is willing to check it out for me would be so awesome, this problem is really devistating me, its the only thing i can think about !!!! O.o

    Posted in: Data
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    posted a message on individual cooldown

    @Kueken531: Go

    Sounds like it exactly what i need man! i will test it with someone tonite, thnx!

    Posted in: Data
  • 0

    posted a message on individual cooldown

    Hey there,

    I was trying to make a cooldown for a train ability on a structure but then stumbled upon a problem. Here is the situation. There is 1 structure where you can buy a hero, there are 3 people in 1 team so they share 1 structure . The structure changes owner when it gets clicked so each player can get their own hero. Now when i set the cooldown for the ability once it gets used all players will share the cooldown on the ability because its on the same building.

    So can i have an individual cooldown for each player and keep the shared structure?

    Thnx in advance

    Posted in: Data
  • 0

    posted a message on Kill for life trigger

    @Talon0815: Go

    ofcourse man thnx, i wasnt looking properly! :D

    Posted in: Triggers
  • 0

    posted a message on Kill for life trigger

    @Talon0815: Go

    Hey, yeh that was propbably it, but now i have the problem that it changes the life of my hero to 46 hp while the hero start with 2000 max life. this is the code line i got now:

    Unit - Set (Killing unit) Maximum Life to (((Triggering unit) Maximum Life (Current)) + 1.0)

    Posted in: Triggers
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    posted a message on Kill for life trigger

    @Chiquihuite: Go

    your right, but the problem which i was searching a solution for stays exactly the same -.-

    Unit - Set (Killing unit) Maximum Life to ((Killing unit) Maximum Life (Current))

    i cant change current to anything, its either default or current, i possibly need another action so for now the life and maximum life doesnt matter

    Posted in: Triggers
  • 0

    posted a message on Kill for life trigger

    Hey guys,

    I have 3 different heroes which you can buy starting with a low amount of life. I was working on a trigger to increase the specified heroes life by +1 for every kill he makes. I have tried setting up a trigger as you can see below, but im kinda stuck on the action.... i was thinking i could put (current life + 1) or sometin in the last sentence but no... if you have any idead, hit me up

    KillforLife
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Or
                        Conditions
                            (Unit type of (Killing unit)) == SuperRaynor! (Commando)
                            Or
                                Conditions
                                    (Unit type of (Killing unit)) == SuperOmegalisk
                                    Or
                                        Conditions
                                            (Unit type of (Killing unit)) == Hybrid SuperHybrid (Zhakul'das)
                Then
                    Unit - Set (Killing unit) Life to ((Killing unit) Life (Current))
                Else
    
    Posted in: Triggers
  • 0

    posted a message on load / unload problem

    Hey,

    I have made a unit which uses the ability from the medivacs to load and unload units. Right now when i right click on a unit with the vehicle selected, the unit will walk to the vehicle and step in, while the vehicle wont move... I actually want the vehicle to come to the unit, load it in and let the unit stay at his position while the vehicle comes to pick him up..

    any help appreciated!

    Posted in: Data
  • 0

    posted a message on attack bugging?

    @Rice87: Go

    Hey,

    I have created a new attack ability for each type of hero. Now they do all attack when you have different heroes in the same selection group. Idont know why they wouldnt work when i was using the same attack ability with the heroes...

    Obviously the cycling trough commancards is alrdy build in with "tab", sorry for this lame post :p

    Posted in: Data
  • 0

    posted a message on attack bugging?

    Hey,

    I have different heroes on my map, if i select a group of heroes and place attack ability on a location, only the hero who is leader of the group(the unit u get displayed in your UI) will attack and only the ones that are the same type hero unit in the selection group will go along. The rest will just stand in place. I have used the same attack ability for all the heroes, anyone had this problem?

    Is there maybe also a way to have a hotkey to cycle trough commandcards of units in the same group selection?

    prethanks,

    Posted in: Data
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