• 0

    posted a message on (Solved) creep duration

    Hey,

    I have some overlords moving around my map which spawn creep, i tried finding a way to prolonge the duration of the creep that the overlord has spawn on the ground so that it stays on the ground longer/shorter, i did a lot of searching trough the data editor but im lost.

    anyone know how to do this?

    thnx

    Posted in: Data
  • 0

    posted a message on (Solved) hero shortcut image

    @Ahli634: Go

    Hey thnx man it worked! i followed the steps, it was easy.

    just to verify check the screen :D

    Posted in: Data
  • 0

    posted a message on (Solved) hero shortcut image

    @Ahli634: Go

    hmm, i imported the image and saved the map, but yeh only on zerg i still get the one color image. you can look if i did it right in the screen

    Posted in: Data
  • 0

    posted a message on (Solved) hero shortcut image

    @Ahli634: Go

    Hey thnx man, i downloaded the image but i dont really know how to import stuff, i opened the import window and then right click import files. get the window that has all the strange maps checked. From here i dont have a clue what to do ... but yeh your solution should probably fix my problem!

    Posted in: Data
  • 0

    posted a message on (Solved) hero shortcut image

    @SnyderGuy: Go

    its happening on the same unit, sometimes it show sometimes not, thats the strange thing :o

    Posted in: Data
  • 0

    posted a message on (Solved) hero shortcut image

    Hey,

    I noticed that if you have a unit and flag it as a hero you get a shortcut above your command card displaying an image and the hpbar of the hero. The problem: in my game the image of the shortcut sometimes shows perfectly and sometimes its just blurred 1 color, can anyone tell me why this is happening? it seems to be random, sometimes it just shows the unit image, and sometimes its a light purple square image.

    greets

    Posted in: Data
  • 0

    posted a message on units start 50% life bug

    @Roflpwninator: Go

    Hey man, Thnx for your tip! this has probably saved my map :] atleast i haven't experienced the bug since i changed it! here's the thing:

    i went to the game variant menu thingy and saw that player 1,2,3,4 were maually set to 100% while player 5,6 were [Default 100%] handicap. when i put the default off it would automatically flip to 50% handicap so maybe there is a bug in the Default 100% handicap, its very strange anyways i have put player 5,6 manually to 100% now. I think this fixed the bug so thnx!! i will probably repost if i experience it again, but for now im very happy :]

    Posted in: Data
  • 0

    posted a message on units start 50% life bug

    @DrSuperEvil: Go

    so here's the map... see the first post!

    Posted in: Data
  • 0

    posted a message on units start 50% life bug

    @DrSuperEvil: Go

    apparently it didnĀ“t fix the problem, and a player reported something new, All his units have 50% max life not just the heroes just 1 player in the game gets all units at 50% max life. it really ruins my game since its a modification of desert strike and if your units have 50% life there is no way to win. Still it only happens to a player if there are 4 or more people in the game. Im thinking about sending you the map to have a look if your interested since its really killing me. but im a bit embaressed about the mess.

    Posted in: Data
  • 0

    posted a message on resume last order?

    @Rice87: Go

    nobody with any suggestions or examples on how to do this?

    Posted in: Triggers
  • 0

    posted a message on resume last order?

    @Rice87: Go

    I tried something like this, why doesnt it work? doesnt the ability target units?

    Idle 
        Events
    
               Unit - Any Unit uses Queen - Queen Shockwave at Generic3 - Execute stage (Ignore shared abilities)
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    ((Owner of (Triggering ability target unit)) is in (Players on team 1)) == True
                Then
                    UI - Display "knows owner of targeted unit is on team 1" for (All players) to Chat area
                    General - Wait 5.0 Game Time seconds
                    Unit - Order (Triggering ability target unit) to ( Attack targeting Team2Spawn) (Replace Existing Orders)
                Else
    
    Posted in: Triggers
  • 0

    posted a message on units start 50% life bug

    @DrSuperEvil: Go

    Hey,

    I managed to make seperate buildings for each player which spawn at map init, very strange but it has actually fixed the problem. The problem use to ocuur whenever there were 4 or more players in the game, 1 person would get everything with half life :S But now that i have seperate buildings for each player it magically doesnt happen anymore, took me a little more work but im very happy, thnx for the attention though.

    greets!

    Posted in: Data
  • 0

    posted a message on resume last order?

    @SkrowFunk: Go

    hey,

    thnx for the reply, could you maybe be more specific on how you fixed this? i dont really understand, maybe you can show me the trigger?

    Posted in: Triggers
  • 0

    posted a message on resume last order?

    Hey guys,

    I have a map where units spawn and get an order to attack a certain point on the map. Now i have this hero who can do the queenshockwave ability which knocks all units within a certain radius back. This will cause the units that orignally got the order to attack the point to loose that order.

    Anyhow my question, am i able to somehow let the units resume their previous order once the knockdown of the queenshockwave is passed? else they will just stand there.

    gr,

    i think i could fix it if i had an event that triggers when the unit that gets hit by the ability or gets the knockdown behavior or sometin.. suggestions very welcome!

    Posted in: Triggers
  • 0

    posted a message on units start 50% life bug

    @Rice87: Go

    Somehow i have the feeling that if i find another way to change the ownership of the building, or make it a shared building for the team, it would fix my problem but, i dont know how to, i currently use a trigger to change ownership:

    TeamBuilding1 Events Unit Selection - Hero Shop [205.50, 124.50] is clicked by Player Any Player

    Actions General - If (Conditions) then do (Actions) else do (Actions) If ((Triggering player) is in (Players on team 1)) == True Then Unit - Change ownership of (Triggering unit) to player (Triggering player) and Change Color Else

    i could also make a different building for each player, but it would save me a lot of work if i could just fix this bug

    Posted in: Data
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