I have some overlords moving around my map which spawn creep, i tried finding a way to prolonge the duration of the creep that the overlord has spawn on the ground so that it stays on the ground longer/shorter, i did a lot of searching trough the data editor but im lost.
Hey thnx man, i downloaded the image but i dont really know how to import stuff, i opened the import window and then right click import files. get the window that has all the strange maps checked. From here i dont have a clue what to do ... but yeh your solution should probably fix my problem!
I noticed that if you have a unit and flag it as a hero you get a shortcut above your command card displaying an image and the hpbar of the hero.
The problem: in my game the image of the shortcut sometimes shows perfectly and sometimes its just blurred 1 color, can anyone tell me why this is happening? it seems to be random, sometimes it just shows the unit image, and sometimes its a light purple square image.
Hey man, Thnx for your tip! this has probably saved my map :] atleast i haven't experienced the bug since i changed it! here's the thing:
i went to the game variant menu thingy and saw that player 1,2,3,4 were maually set to 100% while player 5,6 were [Default 100%] handicap. when i put the default off it would automatically flip to 50% handicap so maybe there is a bug in the Default 100% handicap, its very strange anyways i have put player 5,6 manually to 100% now. I think this fixed the bug so thnx!!
i will probably repost if i experience it again, but for now im very happy :]
apparently it didnĀ“t fix the problem, and a player reported something new, All his units have 50% max life not just the heroes just 1 player in the game gets all units at 50% max life. it really ruins my game since its a modification of desert strike and if your units have 50% life there is no way to win. Still it only happens to a player if there are 4 or more people in the game.
Im thinking about sending you the map to have a look if your interested since its really killing me. but im a bit embaressed about the mess.
I tried something like this, why doesnt it work? doesnt the ability target units?
IdleEventsUnit-AnyUnitusesQueen-QueenShockwaveatGeneric3-Executestage(Ignoresharedabilities)ActionsGeneral-If(Conditions)thendo(Actions)elsedo(Actions)If((Ownerof(Triggeringabilitytargetunit))isin(Playersonteam1))==TrueThenUI-Display"knows owner of targeted unit is on team 1"for(Allplayers)toChatareaGeneral-Wait5.0GameTimesecondsUnit-Order(Triggeringabilitytargetunit)to(AttacktargetingTeam2Spawn)(ReplaceExistingOrders)Else
I managed to make seperate buildings for each player which spawn at map init, very strange but it has actually fixed the problem.
The problem use to ocuur whenever there were 4 or more players in the game, 1 person would get everything with half life :S
But now that i have seperate buildings for each player it magically doesnt happen anymore, took me a little more work but im very happy, thnx for the attention though.
I have a map where units spawn and get an order to attack a certain point on the map. Now i have this hero who can do the queenshockwave ability which knocks all units within a certain radius back. This will cause the units that orignally got the order to attack the point to loose that order.
Anyhow my question, am i able to somehow let the units resume their previous order once the knockdown of the queenshockwave is passed?
else they will just stand there.
gr,
i think i could fix it if i had an event that triggers when the unit that gets hit by the ability or gets the knockdown behavior or sometin.. suggestions very welcome!
Somehow i have the feeling that if i find another way to change the ownership of the building, or make it a shared building for the team, it would fix my problem but, i dont know how to, i currently use a trigger to change ownership:
TeamBuilding1
Events
Unit Selection - Hero Shop [205.50, 124.50] is clicked by Player Any Player
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Triggering player) is in (Players on team 1)) == True
Then
Unit - Change ownership of (Triggering unit) to player (Triggering player) and Change Color
Else
i could also make a different building for each player, but it would save me a lot of work if i could just fix this bug
0
Hey,
I have some overlords moving around my map which spawn creep, i tried finding a way to prolonge the duration of the creep that the overlord has spawn on the ground so that it stays on the ground longer/shorter, i did a lot of searching trough the data editor but im lost.
anyone know how to do this?
thnx
0
@Ahli634: Go
Hey thnx man it worked! i followed the steps, it was easy.
just to verify check the screen :D
0
@Ahli634: Go
hmm, i imported the image and saved the map, but yeh only on zerg i still get the one color image. you can look if i did it right in the screen
0
@Ahli634: Go
Hey thnx man, i downloaded the image but i dont really know how to import stuff, i opened the import window and then right click import files. get the window that has all the strange maps checked. From here i dont have a clue what to do ... but yeh your solution should probably fix my problem!
0
@SnyderGuy: Go
its happening on the same unit, sometimes it show sometimes not, thats the strange thing :o
0
Hey,
I noticed that if you have a unit and flag it as a hero you get a shortcut above your command card displaying an image and the hpbar of the hero. The problem: in my game the image of the shortcut sometimes shows perfectly and sometimes its just blurred 1 color, can anyone tell me why this is happening? it seems to be random, sometimes it just shows the unit image, and sometimes its a light purple square image.
greets
0
@Roflpwninator: Go
Hey man, Thnx for your tip! this has probably saved my map :] atleast i haven't experienced the bug since i changed it! here's the thing:
i went to the game variant menu thingy and saw that player 1,2,3,4 were maually set to 100% while player 5,6 were [Default 100%] handicap. when i put the default off it would automatically flip to 50% handicap so maybe there is a bug in the Default 100% handicap, its very strange anyways i have put player 5,6 manually to 100% now. I think this fixed the bug so thnx!! i will probably repost if i experience it again, but for now im very happy :]
0
@DrSuperEvil: Go
so here's the map... see the first post!
0
@DrSuperEvil: Go
apparently it didnĀ“t fix the problem, and a player reported something new, All his units have 50% max life not just the heroes just 1 player in the game gets all units at 50% max life. it really ruins my game since its a modification of desert strike and if your units have 50% life there is no way to win. Still it only happens to a player if there are 4 or more people in the game. Im thinking about sending you the map to have a look if your interested since its really killing me. but im a bit embaressed about the mess.
0
@Rice87: Go
nobody with any suggestions or examples on how to do this?
0
@Rice87: Go
I tried something like this, why doesnt it work? doesnt the ability target units?
0
@DrSuperEvil: Go
Hey,
I managed to make seperate buildings for each player which spawn at map init, very strange but it has actually fixed the problem. The problem use to ocuur whenever there were 4 or more players in the game, 1 person would get everything with half life :S But now that i have seperate buildings for each player it magically doesnt happen anymore, took me a little more work but im very happy, thnx for the attention though.
greets!
0
@SkrowFunk: Go
hey,
thnx for the reply, could you maybe be more specific on how you fixed this? i dont really understand, maybe you can show me the trigger?
0
Hey guys,
I have a map where units spawn and get an order to attack a certain point on the map. Now i have this hero who can do the queenshockwave ability which knocks all units within a certain radius back. This will cause the units that orignally got the order to attack the point to loose that order.
Anyhow my question, am i able to somehow let the units resume their previous order once the knockdown of the queenshockwave is passed? else they will just stand there.
gr,
i think i could fix it if i had an event that triggers when the unit that gets hit by the ability or gets the knockdown behavior or sometin.. suggestions very welcome!
0
@Rice87: Go
Somehow i have the feeling that if i find another way to change the ownership of the building, or make it a shared building for the team, it would fix my problem but, i dont know how to, i currently use a trigger to change ownership:
TeamBuilding1 Events Unit Selection - Hero Shop [205.50, 124.50] is clicked by Player Any Player
Actions General - If (Conditions) then do (Actions) else do (Actions) If ((Triggering player) is in (Players on team 1)) == True Then Unit - Change ownership of (Triggering unit) to player (Triggering player) and Change Color Else
i could also make a different building for each player, but it would save me a lot of work if i could just fix this bug