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    posted a message on Building Skill Not Showing Up?

    Actually, i hid advanced building, ill add a little button to 3 to make it work. (haha yes I deleted everything there...) Thanks, i'll see if it works.

    EDIT: It only links to command card 2 ._.

    EDIT 2: Didn't work ):

    Posted in: Miscellaneous Development
  • 0

    posted a message on Does Anyone Seriously Read Terms And Agreements?

    @DarlD: Go

    Made me lol.

    Posted in: Off-Topic
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    posted a message on Building Skill Not Showing Up?

    So I added the custom buildings, then I set all the skills and custom buttons. Then added the build skill in the skill list, and the button in the command card, as well as turned that button into a sub menu for command card three. Help anyone? It doesn't appear in game.

    Posted in: Miscellaneous Development
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    posted a message on Haha, I made Trigger stairs!

    Thanks ^^

    Posted in: Miscellaneous Development
  • 0

    posted a message on Does Anyone Seriously Read Terms And Agreements?

    I mean at all? Just wondering if anyone out there reads it... Because I used to read them o-o.

    Posted in: Off-Topic
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    posted a message on Tower Defense - Lives Left [ SOLVED ] [ AND LOCKED]

    Although I already read that.... :P (thanks though) I got away with it by changing to dialog, and refreshing every 0.1 seconds, it works fine, thanks anyway!

    Posted in: Triggers
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    posted a message on Tower Defense - Lives Left [ SOLVED ] [ AND LOCKED]

    Title says half of it, I have a problem (move this thread if you have too), recently i've been working on a tower defense... (with a narrow and wide passage twist :D) As for the lives left, I had no clue, so I just set a boss bar,and it's max value to be 50, and it's current to be the lives variable.

    Posted in: Triggers
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    posted a message on Haha, I made Trigger stairs!

    Narrowed Down :)

    Haha, with DarID's help i narrowed it down to this :P. Well half him, and half I learned how to use the if statement better :D.

    Posted in: Miscellaneous Development
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    posted a message on Haha, I made Trigger stairs!

    Lol I made stairs while I was working on my Tower Defense's pathing :P (I copy and pasted ALOT ). It probably happens to you guys alot, but I am still kinda new so it lols me when I see it :D. Stairs!

    Posted in: Miscellaneous Development
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    posted a message on I need help!

    @SeniorPlayer: Go

    Have you eaten any large amount of tacos lately?

    Posted in: Off-Topic
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    posted a message on Trigger Problem - Dialog Buttons Not Working Properly?

    @DuckyTheDuck: Go

    DUDE YOU TOTALLY MADE ME HAPPY TODAY (tonight lol) If I could give you a dollar i would.... But since i can't.... Atleast you get that happy feeling you helped someone? :D

    Posted in: Triggers
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    posted a message on Trigger Problem - Dialog Buttons Not Working Properly?

    @Enexy: Go

    Thanks, now thanks to you i attempted a completely new way of doing my script! WITH SWITCHES! And of course variables set to my dialog and its buttons... But now when i click on a button.... As for as I know there is no problem with my Dialog (other than being waaaayyy too cool, jk jk lol)

           Events
            Timer - Elapsed time is 1.0 Game Time seconds
        Local Variables
        Conditions
        Actions
            Dialog - Create a Modal dialog of size (700, 700) at (0, 0) relative to Center of screen
            Dialog - Create a label for dialog (Last created dialog) with the dimensions (200, 200) anchored to Center with an offset of (0, 0) with the text "Select your Hero Unit. ( Before sel..." color set to White text writeout set to true with a writeout duration of 1.0
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (512, 512) anchored to Center with an offset of (0, 0) setting the tooltip to "" using the image Assets\Textures\circleofpower_terran_diffuse.dds as a Normal type with tiled set to true tint color White and blend mode Normal
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (78, 78) anchored to Bottom Right with an offset of (100, 120) setting the tooltip to "" using the image Assets\Textures\btn-unit-protoss-stalker.dds as a EndCap type with tiled set to true tint color White and blend mode Normal
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (78, 78) anchored to Bottom Left with an offset of (100, 120) setting the tooltip to "" using the image Assets\Textures\btn-unit-protoss-zealot.dds as a EndCap type with tiled set to true tint color White and blend mode Normal
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (78, 78) anchored to Top Left with an offset of (100, 120) setting the tooltip to "" using the image Assets\Textures\btn-unit-terran-marine.dds as a EndCap type with tiled set to true tint color White and blend mode Normal
            Dialog - Create an image for dialog (Last created dialog) with the dimensions (78, 78) anchored to Top Right with an offset of (100, 120) setting the tooltip to "" using the image Assets\Textures\btn-unit-terran-mule.dds as a EndCap type with tiled set to true tint color White and blend mode Normal
            ------- Unit Images
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (150, 50) anchored to Bottom Right with an offset of (100, 50) setting the tooltip to "Special Unit - Can become a Immorta..." with button text "Stalker" and the hover image set to ""
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (150, 50) anchored to Bottom Left with an offset of (100, 50) setting the tooltip to "Meele Unit - Can become an Archon o..." with button text "Zealot" and the hover image set to ""
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (150, 50) anchored to Top Left with an offset of (100, 50) setting the tooltip to "Ranged Unit - Can become a ghost or..." with button text "Marine" and the hover image set to ""
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (150, 50) anchored to Top Right with an offset of (100, 50) setting the tooltip to "Machine Unit - Can become a Goliath..." with button text "Mule" and the hover image set to ""
            Dialog - Show (Last created dialog) for (All players)
            ------- Tutorial Told me to do this ): , i find it useless.
            Variable - Set Pick1 = (Screen button 1)
            Variable - Set Pick2 = (Screen button 2)
            Variable - Set Pick3 = (Screen button 3)
            Variable - Set Pick4 = (Screen button 4)
            Variable - Set UnitPickHereezz = (Last created dialog)
    

    And now here i attempt to.... spawn the units set the cameras... I'm pretty sure they wont all spawn at once this time... But nothing happens at all!

            Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
        Local Variables
        Conditions
            Or
                Conditions
                    (Used dialog item) == Pick1
                    (Used dialog item) == Pick2
                    (Used dialog item) == Pick3
                    (Used dialog item) == Pick4
        Actions
            General - Switch (Actions) depending on (Used dialog item)
                Cases
                    General - If (Pick1)
                        Actions
                            Unit - Create 1 Stalker for player 1 at Play Camera Forced facing 90.0 degrees (No Options)
                            Camera - Follow for player 1 (Unit group((Last created unit))) with the camera and Clear Current Target
                            Portrait - Create a portrait sized (237, 360), at position (100, 100) relative to Top Left of screen,  and show model Portrait - Stalker (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Don't Wait until loaded)
                            UI - Display boss bar 1 with title "Health", portrait Assets\Textures\icon-health-protoss.dds and maximum value (Integer(((Last created unit) Maximum Life (Current)))) for (All players)
                            UI - Show boss bar 1
                    General - If (Pick2)
                        Actions
                            Unit - Create 1 Zealot for player 1 at Play Camera Forced facing 90.0 degrees (No Options)
                            Camera - Follow for player 1 (Unit group((Last created unit))) with the camera and Clear Current Target
                            Portrait - Create a portrait sized (237, 360), at position (100, 100) relative to Top Left of screen,  and show model Portrait - Zealot (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Don't Wait until loaded)
                            UI - Display boss bar 2 with title "Health", portrait Assets\Textures\icon-health-protoss.dds and maximum value (Integer(((Last created unit) Maximum Life (Current)))) for (All players)
                            UI - Show boss bar 2
                    General - If (Pick3)
                        Actions
                            Unit - Create 1 Marine for player 1 at Play Camera Forced facing 90.0 degrees (No Options)
                            Camera - Follow for player 1 (Unit group((Last created unit))) with the camera and Clear Current Target
                            Portrait - Create a portrait sized (237, 360), at position (100, 100) relative to Top Left of screen,  and show model Portrait - Marine (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Don't Wait until loaded)
                            UI - Display boss bar 3 with title "Health", portrait Assets\Textures\icon-health-protoss.dds and maximum value (Integer(((Last created unit) Maximum Life (Current)))) for (All players)
                            UI - Show boss bar 3
                    General - If (Pick4)
                        Actions
                            Unit - Create 1 MULE for player 1 at Play Camera Forced facing 90.0 degrees (No Options)
                            Camera - Follow for player 1 (Unit group((Last created unit))) with the camera and Clear Current Target
                            Portrait - Create a portrait sized (237, 360), at position (100, 100) relative to Top Left of screen,  and show model MULEPortrait (Unnamed) (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Don't Wait until loaded)
                            UI - Display boss bar 4 with title "Health", portrait Assets\Textures\icon-health-protoss.dds and maximum value (Integer(((Last created unit) Maximum Life (Current)))) for (All players)
                            UI - Show boss bar 4
                Default
                    Dialog - Hide UnitPickHereezz for (Player group(1))
    

    Also the dialog won't hide no matter what I do D: (Now imagine if i DIDN'T code that ( New scariest wall of text ever! )

    Posted in: Triggers
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    posted a message on Trigger Problem - Dialog Buttons Not Working Properly?

    EDIT: This is no longer my triggers... Please check two post below :)

    Making the dialog ___

     Dialog - Create a Modal dialog of size (1500, 1500) at (0, 0) relative to Center of screen
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (400, 400) anchored to Right with an offset of (-50, 0) setting the tooltip to "Become a Terran Marine" with button text "Terran " and the hover image set to Assets\Textures\circleofpower_terran_diffuse.dds
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (400, 400) anchored to Left with an offset of (100, 0) setting the tooltip to "Become a Protoss Zealot." with button text "Protoss " and the hover image set to Assets\Textures\circleofpower_protoss_diffuse.dds
            Dialog - Show (Last created dialog) for (All players)
    

    SELECTING PROTOSS _

     EVENTS    Dialog - Selected Protoss is used by Player Any Player with event type Clicked (value is 2)
     
    ACTIONS        Unit - Change ownership of Zealot [49.02, 37.84] to player 1 and Change Color
            Camera - Apply Camera 001 for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
            Camera - Follow for player 1 (Unit group(Zealot [49.02, 37.84])) with the camera and Clear Current Target
            UI - Display boss bar 1 with title "Health", portrait Assets\Textures\icon-health-protoss.dds and maximum value 100 for (All players)
            UI - Set boss bar 1 boss to Zealot [49.02, 37.84] (Do refresh the boss bar)
            UI - Show boss bar 1
            Dialog - Destroy all dialogs
            Dialog - Destroy all items for (Last created dialog)
            Portrait - Create a portrait sized (237, 360), at position (-160, -70) relative to Top Left of screen,  and show model Portrait - Zealot (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Wait until loaded)
    

    SELECTING TERRAN ___

        EVENTS    Dialog - Selected Terran is used by Player Any Player with event type Clicked (Value is 1)
       
      ACTIONS      Unit - Change ownership of Marine [43.79, 38.93] to player 1 and Change Color
            Camera - Apply Camera 001 for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
            Camera - Follow for player 1 (Unit group(Marine [43.79, 38.93])) with the camera and Clear Current Target
            UI - Display boss bar 1 with title "Health", portrait Assets\Textures\icon-health-terran.dds and maximum value 100 for (All players)
            UI - Set boss bar 1 boss to Marine [43.79, 38.93] (Do refresh the boss bar)
            UI - Show boss bar 2
            Dialog - Destroy all dialogs
            Dialog - Destroy all items for (Last created dialog)
            Portrait - Create a portrait sized (237, 360), at position (-50, -59) relative to Top Left of screen,  and show model Portrait - Marine (look from camera Default Portrait Camera and play its Default animation) (initially Visible) (Wait until loaded)
    

    Thanks in advance agn! Sry for asking so much... But i couldn't figure it out D:

    OMG I MESSED UP ON THE CODE! ILL FIX IT TOMMOROW I GOTTA GOO...

    Posted in: Triggers
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    posted a message on Won't Follow Unit

    Thankyou so much, this helped alot.... Now time to crap with the editor!

    Posted in: Triggers
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    posted a message on How to fill Skyrim by potatoes

    I've put it to good use... Mostly stalling attacking enemies. Thanks btw

    Posted in: Off-Topic
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