Actually, i hid advanced building, ill add a little button to 3 to make it work. (haha yes I deleted everything there...) Thanks, i'll see if it works.
So I added the custom buildings, then I set all the skills and custom buttons. Then added the build skill in the skill list, and the button in the command card, as well as turned that button into a sub menu for command card three. Help anyone? It doesn't appear in game.
Although I already read that.... :P (thanks though) I got away with it by changing to dialog, and refreshing every 0.1 seconds, it works fine, thanks anyway!
Title says half of it, I have a problem (move this thread if you have too), recently i've been working on a tower defense... (with a narrow and wide passage twist :D) As for the lives left, I had no clue, so I just set a boss bar,and it's max value to be 50, and it's current to be the lives variable.
Lol I made stairs while I was working on my Tower Defense's pathing :P (I copy and pasted ALOT ). It probably happens to you guys alot, but I am still kinda new so it lols me when I see it :D.
DUDE YOU TOTALLY MADE ME HAPPY TODAY (tonight lol) If I could give you a dollar i would.... But since i can't.... Atleast you get that happy feeling you helped someone? :D
Thanks, now thanks to you i attempted a completely new way of doing my script! WITH SWITCHES! And of course variables set to my dialog and its buttons... But now when i click on a button.... As for as I know there is no problem with my Dialog (other than being waaaayyy too cool, jk jk lol)
EventsTimer-Elapsedtimeis1.0GameTimesecondsLocalVariablesConditionsActionsDialog-CreateaModaldialogofsize(700,700)at(0,0)relativetoCenterofscreenDialog-Createalabelfordialog(Lastcreateddialog)withthedimensions(200,200)anchoredtoCenterwithanoffsetof(0,0)withthetext"Select your Hero Unit. ( Before sel..."colorsettoWhitetextwriteoutsettotruewithawriteoutdurationof1.0Dialog-Createanimagefordialog(Lastcreateddialog)withthedimensions(512,512)anchoredtoCenterwithanoffsetof(0,0)settingthetooltipto""usingtheimageAssets\Textures\circleofpower_terran_diffuse.ddsasaNormaltypewithtiledsettotruetintcolorWhiteandblendmodeNormalDialog-Createanimagefordialog(Lastcreateddialog)withthedimensions(78,78)anchoredtoBottomRightwithanoffsetof(100,120)settingthetooltipto""usingtheimageAssets\Textures\btn-unit-protoss-stalker.ddsasaEndCaptypewithtiledsettotruetintcolorWhiteandblendmodeNormalDialog-Createanimagefordialog(Lastcreateddialog)withthedimensions(78,78)anchoredtoBottomLeftwithanoffsetof(100,120)settingthetooltipto""usingtheimageAssets\Textures\btn-unit-protoss-zealot.ddsasaEndCaptypewithtiledsettotruetintcolorWhiteandblendmodeNormalDialog-Createanimagefordialog(Lastcreateddialog)withthedimensions(78,78)anchoredtoTopLeftwithanoffsetof(100,120)settingthetooltipto""usingtheimageAssets\Textures\btn-unit-terran-marine.ddsasaEndCaptypewithtiledsettotruetintcolorWhiteandblendmodeNormalDialog-Createanimagefordialog(Lastcreateddialog)withthedimensions(78,78)anchoredtoTopRightwithanoffsetof(100,120)settingthetooltipto""usingtheimageAssets\Textures\btn-unit-terran-mule.ddsasaEndCaptypewithtiledsettotruetintcolorWhiteandblendmodeNormal-------UnitImagesDialog-Createabuttonfordialog(Lastcreateddialog)withthedimensions(150,50)anchoredtoBottomRightwithanoffsetof(100,50)settingthetooltipto"Special Unit - Can become a Immorta..."withbuttontext"Stalker"andthehoverimagesetto""Dialog-Createabuttonfordialog(Lastcreateddialog)withthedimensions(150,50)anchoredtoBottomLeftwithanoffsetof(100,50)settingthetooltipto"Meele Unit - Can become an Archon o..."withbuttontext"Zealot"andthehoverimagesetto""Dialog-Createabuttonfordialog(Lastcreateddialog)withthedimensions(150,50)anchoredtoTopLeftwithanoffsetof(100,50)settingthetooltipto"Ranged Unit - Can become a ghost or..."withbuttontext"Marine"andthehoverimagesetto""Dialog-Createabuttonfordialog(Lastcreateddialog)withthedimensions(150,50)anchoredtoTopRightwithanoffsetof(100,50)settingthetooltipto"Machine Unit - Can become a Goliath..."withbuttontext"Mule"andthehoverimagesetto""Dialog-Show(Lastcreateddialog)for(Allplayers)-------TutorialToldmetodothis):,ifindituseless.Variable-SetPick1=(Screenbutton1)Variable-SetPick2=(Screenbutton2)Variable-SetPick3=(Screenbutton3)Variable-SetPick4=(Screenbutton4)Variable-SetUnitPickHereezz=(Lastcreateddialog)
And now here i attempt to.... spawn the units set the cameras... I'm pretty sure they wont all spawn at once this time... But nothing happens at all!
EDIT: This is no longer my triggers... Please check two post below :)
Making the dialog
___
Dialog-CreateaModaldialogofsize(1500,1500)at(0,0)relativetoCenterofscreenDialog-Createabuttonfordialog(Lastcreateddialog)withthedimensions(400,400)anchoredtoRightwithanoffsetof(-50,0)settingthetooltipto"Become a Terran Marine"withbuttontext"Terran "andthehoverimagesettoAssets\Textures\circleofpower_terran_diffuse.ddsDialog-Createabuttonfordialog(Lastcreateddialog)withthedimensions(400,400)anchoredtoLeftwithanoffsetof(100,0)settingthetooltipto"Become a Protoss Zealot."withbuttontext"Protoss "andthehoverimagesettoAssets\Textures\circleofpower_protoss_diffuse.ddsDialog-Show(Lastcreateddialog)for(Allplayers)
0
Actually, i hid advanced building, ill add a little button to 3 to make it work. (haha yes I deleted everything there...) Thanks, i'll see if it works.
EDIT: It only links to command card 2 ._.
EDIT 2: Didn't work ):
0
@DarlD: Go
Made me lol.
0
So I added the custom buildings, then I set all the skills and custom buttons. Then added the build skill in the skill list, and the button in the command card, as well as turned that button into a sub menu for command card three. Help anyone? It doesn't appear in game.
0
Thanks ^^
0
I mean at all? Just wondering if anyone out there reads it... Because I used to read them o-o.
0
Although I already read that.... :P (thanks though) I got away with it by changing to dialog, and refreshing every 0.1 seconds, it works fine, thanks anyway!
0
Title says half of it, I have a problem (move this thread if you have too), recently i've been working on a tower defense... (with a narrow and wide passage twist :D) As for the lives left, I had no clue, so I just set a boss bar,and it's max value to be 50, and it's current to be the lives variable.
0
Haha, with DarID's help i narrowed it down to this :P. Well half him, and half I learned how to use the if statement better :D.
0
Lol I made stairs while I was working on my Tower Defense's pathing :P (I copy and pasted ALOT ). It probably happens to you guys alot, but I am still kinda new so it lols me when I see it :D.
0
@SeniorPlayer: Go
Have you eaten any large amount of tacos lately?
0
@DuckyTheDuck: Go
DUDE YOU TOTALLY MADE ME HAPPY TODAY (tonight lol) If I could give you a dollar i would.... But since i can't.... Atleast you get that happy feeling you helped someone? :D
0
@Enexy: Go
Thanks, now thanks to you i attempted a completely new way of doing my script! WITH SWITCHES! And of course variables set to my dialog and its buttons... But now when i click on a button.... As for as I know there is no problem with my Dialog (other than being waaaayyy too cool, jk jk lol)
And now here i attempt to.... spawn the units set the cameras... I'm pretty sure they wont all spawn at once this time... But nothing happens at all!
Also the dialog won't hide no matter what I do D: (Now imagine if i DIDN'T code that ( New scariest wall of text ever! )
0
EDIT: This is no longer my triggers... Please check two post below :)
Making the dialog ___
SELECTING PROTOSS _
SELECTING TERRAN ___
Thanks in advance agn! Sry for asking so much... But i couldn't figure it out D:
OMG I MESSED UP ON THE CODE! ILL FIX IT TOMMOROW I GOTTA GOO...
0
Thankyou so much, this helped alot.... Now time to crap with the editor!
0
I've put it to good use... Mostly stalling attacking enemies. Thanks btw