Actually, I just found a way around it, by checking that picked variable *still random integer* using a point if the picked integer number is true, and I can't put them in an array, because i need not all of them randomed, I need all of them in order (Weird right?)
If I had a point, and it's name was 1, or any other integer... Could I get a unit to spawn using "pick random integer" And through the points? If so how?
Thanks crazy, it all works now, and i'll make a larger version of that image for you :),
EDIT: Unit still doesn't die ):.
Variable - Set CurrentPlayer = (Owner of (Killing unit))
Variable - Modify PlayerScore[CurrentPlayer]: + 1
Unit - Kill (Killing unit)
Unit Group - Remove (Killing unit) from NukeWarsGroup
Leaderboard - Set ScoreBoard item text at column 2 and row CurrentPlayer to (Text(PlayerScore[CurrentPlayer]))
So what i basically wanted to do here, when a unit dies, it checks if all others are dead, if they all are, then it selects the remaining unit, the game says its owner is the winner, then resets the death count, removes the units from the unit group, updates the leader board, and kills the remaining unit... [Ignore the dialog part]
Here's what i thought of, but it's a bit problematic... If you can find out what's wrong, or if you know a better solution, please tell me... And if he reads this, I thought of this map instantly when I read one of your posts Mozared, :P. It's.. very long... Kinda reminds me of trigger stairs.
Ah I finally get to show my map... Which has the least progress, the most... NOT, ready for showing... But I felt this is what I should show.. So eh...
Click
Sorry for the horrible commentary, I need to get used to my voice being heard :).
Yes I know I talked about things I would need to know in the future... But it's because not much is done, and something told me to show it to the world now... And that something was NOT a bet.. I SWEAR IT.... Ok yeah it was.
The reason why we [Most of my team is not in mapster... ):] are going to keep this in RTS View, is because we can make it like WoW anytime... But it's hard to make other things into an RTS :), so we keep it that way, and make use of the rare.
Scrop you made me sit 5mins waiting for your avatar to load... Little did I know.... But Pvp Is a good idea.. Might ruin the whole levels thing though, or maybe they should be considered rounds? :)
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1 - A ridiculously expensive mouse... "I bought this $250 one last year... It broke..."
2 - A game engine before year 2005... "Dreamcast is my oldest"
3 - Exactly 169 Hours of playing a week.... "I am beyond time and space"
4 - Condoms... "We all need them"
5 - Must have at least one torrented game... "Bioshock 2... I am ashamed... Well actually it was from LUE links, which doesn't exist"
6 - Attempted Modding/Mapping at least once... "I failed several times... THANK YOU OBLIVION, MOVING ON TO SKYRIM"
7 - Five People that hate you... "Make that... one.. two... thre-... Alot... Just alot..."
8 - Have millions of spelling mistakes stashed in your belt... "Stop giving me grammar links."
9 - A Dog... "Idk why"
10 - Must take this Literally... "Oh I have..."
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Actually, I just found a way around it, by checking that picked variable *still random integer* using a point if the picked integer number is true, and I can't put them in an array, because i need not all of them randomed, I need all of them in order (Weird right?)
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If I had a point, and it's name was 1, or any other integer... Could I get a unit to spawn using "pick random integer" And through the points? If so how?
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I never realized people were still posting here...
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Thanks crazy, it all works now, and i'll make a larger version of that image for you :),
EDIT: Unit still doesn't die ):.
Variable - Set CurrentPlayer = (Owner of (Killing unit)) Variable - Modify PlayerScore[CurrentPlayer]: + 1 Unit - Kill (Killing unit) Unit Group - Remove (Killing unit) from NukeWarsGroup Leaderboard - Set ScoreBoard item text at column 2 and row CurrentPlayer to (Text(PlayerScore[CurrentPlayer]))
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Im amazed, lol.
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Well first of all, thanks to you [THANKYOUUU], I updated it to this,
But the problem is, the unit does not die, neither does the leader board score add up.
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This is the most gruesome thing I can pull off... I'm actually... Not the gruesome... This is the grossest thing I can do, lol... I tried.
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So what i basically wanted to do here, when a unit dies, it checks if all others are dead, if they all are, then it selects the remaining unit, the game says its owner is the winner, then resets the death count, removes the units from the unit group, updates the leader board, and kills the remaining unit... [Ignore the dialog part]
Here's what i thought of, but it's a bit problematic... If you can find out what's wrong, or if you know a better solution, please tell me... And if he reads this, I thought of this map instantly when I read one of your posts Mozared, :P. It's.. very long... Kinda reminds me of trigger stairs.
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What? Really? Now i'm happy... You made my day... Thank you...
EDIT:
Happier...
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@Enexy: Go
Enexy... Are those.. Hexagons...?
I wish I didn't have to agree...
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The only right answer.
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That's exactly what i wanted to prove here :).
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Check out the page!
Ah I finally get to show my map... Which has the least progress, the most... NOT, ready for showing... But I felt this is what I should show.. So eh...
Click
Sorry for the horrible commentary, I need to get used to my voice being heard :).
Yes I know I talked about things I would need to know in the future... But it's because not much is done, and something told me to show it to the world now... And that something was NOT a bet.. I SWEAR IT.... Ok yeah it was.
The reason why we [Most of my team is not in mapster... ):] are going to keep this in RTS View, is because we can make it like WoW anytime... But it's hard to make other things into an RTS :), so we keep it that way, and make use of the rare.
0
Scrop you made me sit 5mins waiting for your avatar to load... Little did I know.... But Pvp Is a good idea.. Might ruin the whole levels thing though, or maybe they should be considered rounds? :)