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    posted a message on Pathing Cost Between Points

    the AI pathing seems to be a improvement, but is there a way to get it to ignore diagonal movements?

    Posted in: Triggers
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    posted a message on Pathing Cost Between Points

    I am working on a grid style movement system that takes into account the amount of spaces moved, this issue is that when using "Pathing Cost Between Points" doesn't account for Unpathable areas so i end up getting incorrect values, is there any way to work around this issue or a better condition suited to address this by chance?

    Thank you in Advance

    Posted in: Triggers
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    posted a message on Key Pressed ASCII Value

    Ive been working on a UI project to allow players to rebind a hot-key in game, i feel that this is something many might fine extremely valuable. ill upload my progress so far, the only thing i am trying to seek out right now is how to detect when a player is "Aiming an ability" if i could get that trigger it would allow me to Finnish making it so you can update tool tips on a "Dummy Ability" etc, linking skills i am not to worried about, i can either go about the image by creating a transparent dialog for the button icons since you cant use catalogs to re-write a face icon (Small Annoyance) but it could be something valuable to RPG makers if anyone is interested in looking at it

    Posted in: Triggers
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    posted a message on Key Pressed ASCII Value

    absolutely perfect, thank you so much

    Edit: Lol this let me remove a String Array that was 98 in size XD Edit 2: So it seems that my editor doesnt have Text to String? not quite sure why but ill look into it

    Posted in: Triggers
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    posted a message on Key Pressed ASCII Value

    this is extremely useful, i would think that this should be made into a library item so other members can enjoy this just as much

    Edit: the only downfall is blizzards doing. that you cant convert text to string :-(

    Posted in: Triggers
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    posted a message on Key Pressed ASCII Value

    that is exactly what i was looking for, thank you very much

    Only thing that makes it kind of weird now is it states a integer value, but this defiantly puts me on the right track

    Posted in: Triggers
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    posted a message on Key Pressed ASCII Value

    i have been searching for this and have come to no conclusion on how to get it, basically what i am trying to do is get what key is pressed in a ASCII value for a string, so far i cant find anything even that remotely resembles this, any help would be greatly appreciated

    Posted in: Triggers
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    posted a message on Command Card Reworking

    So i have read many articles about command card editing as well as helral's guide on Override files. anyways ill get to the point to see if anyone has anything that might be helpful in my goal

    Currently im setting up a completely editable command card, ex moving abilities Positions key-binding etc, so far i have been able to get everything working except the moving of the icon its self, i know i can create a button system that would give the same feel but i would prefer to just trigger force the buttons to move from place to place, any help would be greatly appreciated

    Posted in: Triggers
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    posted a message on Need something created for you?
    Quote from shadov3x: Go

    I've got a quick request. I don't think it's too dificult, but ive run out of brain bower for tonight.

    I want a trigger that will give all the avaliable minerals that Player 1 has, divided amungst player 2, player 3, and player4, evenly, every 60 seconds.

    Possiable?

    Its all in there, nice and simple :)

    Posted in: Triggers
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    posted a message on Key Detection And Network Lag

    Interesting, well all the input is greatly appreciated

    Posted in: Triggers
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    posted a message on Key Detection And Network Lag

    thank you for the response, i am just concerned that with the amount of times the key will be pressed that it will bog the game down, which that alone is worth avoiding the key presses all together.

    Posted in: Triggers
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    posted a message on Key Detection And Network Lag

    So i have been working on my map for quite a while now and avoiding all key detection, my question is, how bad is the "Network Lag" using key detection. my map will be running with 12 players and if i was to implement key detection it would be used about 2-3+ times per minute. any details on network lag for this would be greatly appreciated.

    Posted in: Triggers
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    posted a message on Default Attribute values can not be validated

    so after burning several hours of time trying to figure out this cursed error from searching forums and google, i came to no luck on it, until i realized the only version of my map that was uploaded. I am not sure how this works, but if you add custom races, you need to apparently set them in the player properties menu, how and why is beyond me but it was the only way i could get the map to upload successfully.

    • Update*

    apparently the main issue of this is the Glossary Team Color, if your races have the same number, it will cause issues, once they are all assigned separate colors it works just fine

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Tutorial Request

    I don't know if i fail at searching, but i cant seem to locate a tutorial on giving units ability's according to the item they equip, Ex. a medic picks up a med-kit and gets the ability "heal" or a marine picks up a Stimpack and gains that ability's etc. any help towards this would be greatly appreciated.

    Posted in: Tutorials
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    posted a message on CheckBox Trigger Issue

    So i am working on a check box that, when its checked it selects a unit, and unchecked deselected, but also, when the unit is selected manually it checks the box and vice versa. Here is the script i have, im aware of the bug but im curious if anyone can help me sort this out.

    HuD - CheckBox
        Events
            Dialog - Any Dialog Item is used by Player Any Player with event type Checked
            Unit Selection - Any Unit is Selected by player Any Player
        Local Variables
        Conditions
        Actions
            Variable - Set Integer - Temp Player = (Triggering player)
            Variable - Set Unit - Temp Unit[Integer - Temp Player] = (Triggering unit)
            General - Pick each integer from 1 to 12, and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Dialog Item - HuD - CheckBox[Integer - Temp Player][(Picked integer)] == (Used dialog item)
                        Then
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    Boolean - HuD - Selected[Integer - Temp Player][(Picked integer)] == false
                                Then
                                    Variable - Set Boolean - HuD - Selected[Integer - Temp Player][(Picked integer)] = true
                                    Unit Selection - Select Unit - HuD Selection[Integer - Temp Player][(Picked integer)] for player Integer - Temp Player
                                    Dialog - Set Dialog Item - HuD - CheckBox[Integer - Temp Player][(Picked integer)] to Checked for (Player group(Integer - Temp Player))
                                Else
                                    Variable - Set Boolean - HuD - Selected[Integer - Temp Player][(Picked integer)] = false
                                    Unit Selection - Deselect Unit - HuD Selection[Integer - Temp Player][(Picked integer)] for player Integer - Temp Player
                                    Dialog - Set Dialog Item - HuD - CheckBox[Integer - Temp Player][(Picked integer)] to Unchecked for (Player group(Integer - Temp Player))
                        Else
    <</code>>\\
    <<code>>
    HuD - Unit Selected
        Events
            Unit Selection - Any Unit is Selected by player Any Player
        Local Variables
        Conditions
        Actions
            Variable - Set Integer - Temp Player = (Triggering player)
            Variable - Set Unit - Temp Unit[Integer - Temp Player] = (Triggering unit)
            General - Pick each integer from 1 to 12, and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Unit - HuD Selection[Integer - Temp Player][(Picked integer)] == Unit - Temp Unit[Integer - Temp Player]
                        Then
                            Variable - Set Boolean - HuD - Selected[Integer - Temp Player][(Picked integer)] = true
                            Dialog - Set Dialog Item - HuD - CheckBox[Integer - Temp Player][(Picked integer)] to Checked for (Player group(Integer - Temp Player))
                        Else
    <</code>>\\
    <<code>>
    HuD - Unit DeSelected
        Events
            Unit Selection - Any Unit is Deselected by player Any Player
        Local Variables
        Conditions
        Actions
            Variable - Set Integer - Temp Player = (Triggering player)
            Variable - Set Unit - Temp Unit[Integer - Temp Player] = (Triggering unit)
            General - Pick each integer from 1 to 12, and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Unit - HuD Selection[Integer - Temp Player][(Picked integer)] == Unit - Temp Unit[Integer - Temp Player]
                        Then
                            Variable - Set Boolean - HuD - Selected[Integer - Temp Player][(Picked integer)] = false
                            Dialog - Set Dialog Item - HuD - CheckBox[Integer - Temp Player][(Picked integer)] to Unchecked for (Player group(Integer - Temp Player))
                        Else
    
    Posted in: Triggers
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