The map is almost completed there are still other things i intend to add like more units. However it is pretty much done. I would like people to play the map and tell me what you think. The concept is a player vs player, city vs city siege style game. Game name is Warriors And Relics.
How do i do this? so far i have not been able to figure out a way with triggers to pick units based on the type that they are. example all marines, or all firebats
how do i take the animation a unit produces when using a ability and off set it. Example stim pack's animation is a lightning bolt looking thing, i want to off set that from the center so i can i have 3 or 4 lightning bolts showing side by side at once instead of merging together as one.
how do i take the animation a unit produces when using a ability and off set it. Example stim pack's animation is a lightning bolt looking thing, i want to off set that from the center so i can i have 3 or 4 lightning bolts showing side by side at once instead of merging together as one.
Hello, I am working on a map that is almost completed called warriors and relics, I have unlocked it for public use so you can view it. I am looking for someone whom would like to create a custom loading screen for the game warriors and relics. The game it's self is about 8 powerful relics you need to capture in order to win, its a castle vs castle siege style map, and a player vs player. If you are interested please message me.
yes, please feel free to check the map out bnet. its name is warriors and relics, it is incomplete and is intended to be a player vs player, and a castle vs castle siege map, but with a twist of your team has to capture all 8 relics and hold them to win the game. I need to create triggers to give several of the relics abilities, I also need help creating a strong camera tutorial explaining to people how to use troops effectively, since this is a brand new concept of map most players build a army and try to storm other peoples cities and fail. So i am trying to build a optional camera tutorial that shows players how each unit works in combat. The final thing is I am having strong difficulties with the morph command not working and units remaining as the same animation (or actor) after morphing into a new unit.
I have almost completed the first of its category for SC (and I am pretty sure WC) a castle vs castle style game. It is called warriors and relics, feel free to review it online, keeping in mind that it is still incomplete. How ever there are several things left that are critical to the functionality of the game that are just beyond my skill level.
With out giving out to much information to reveal what it is I am trying to do to the entire world, Here is what I am looking for as far as specialized skills.
- Building triggers that can do things like respond to unit types (example, if a marine comes in X range of a fire bat then do action XXXXX.). - Banking help for stat saving. (games won, units killed, units lost. etc are examples).
I have almost completed the first of its category for SC (and I am pretty sure WC) a castle vs castle style game. It is called warriors and relics, feel free to review it online, keeping in mind that it is still incomplete. How ever there are several things left that are critical to the functionality of the game that are just beyond my skill level.
With out giving out to much information to reveal what it is I am trying to do to the entire world, Here is what I am looking for as far as specialized skills.
- Building triggers that can do things like respond to unit types (example, if a marine comes in X range of a fire bat then do action XXXXX.).
- Banking help for stat saving. (games won, units killed, units lost. etc are examples).
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The map is almost completed there are still other things i intend to add like more units. However it is pretty much done. I would like people to play the map and tell me what you think. The concept is a player vs player, city vs city siege style game. Game name is Warriors And Relics.
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How do i do this? so far i have not been able to figure out a way with triggers to pick units based on the type that they are. example all marines, or all firebats
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i figured out what i needed thanks anyways dr. evil
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I am pretty sure I did, no one responded so I posted it here to try again
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how do i take the animation a unit produces when using a ability and off set it. Example stim pack's animation is a lightning bolt looking thing, i want to off set that from the center so i can i have 3 or 4 lightning bolts showing side by side at once instead of merging together as one.
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how do i take the animation a unit produces when using a ability and off set it. Example stim pack's animation is a lightning bolt looking thing, i want to off set that from the center so i can i have 3 or 4 lightning bolts showing side by side at once instead of merging together as one.
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Hello, I am working on a map that is almost completed called warriors and relics, I have unlocked it for public use so you can view it. I am looking for someone whom would like to create a custom loading screen for the game warriors and relics. The game it's self is about 8 powerful relics you need to capture in order to win, its a castle vs castle siege style map, and a player vs player. If you are interested please message me.
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@Jake224: Go
yes, please feel free to check the map out bnet. its name is warriors and relics, it is incomplete and is intended to be a player vs player, and a castle vs castle siege map, but with a twist of your team has to capture all 8 relics and hold them to win the game. I need to create triggers to give several of the relics abilities, I also need help creating a strong camera tutorial explaining to people how to use troops effectively, since this is a brand new concept of map most players build a army and try to storm other peoples cities and fail. So i am trying to build a optional camera tutorial that shows players how each unit works in combat. The final thing is I am having strong difficulties with the morph command not working and units remaining as the same animation (or actor) after morphing into a new unit.
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I have almost completed the first of its category for SC (and I am pretty sure WC) a castle vs castle style game. It is called warriors and relics, feel free to review it online, keeping in mind that it is still incomplete. How ever there are several things left that are critical to the functionality of the game that are just beyond my skill level.
With out giving out to much information to reveal what it is I am trying to do to the entire world, Here is what I am looking for as far as specialized skills.
- Building triggers that can do things like respond to unit types (example, if a marine comes in X range of a fire bat then do action XXXXX.). - Banking help for stat saving. (games won, units killed, units lost. etc are examples).
If you feel you can do these things message me
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I have almost completed the first of its category for SC (and I am pretty sure WC) a castle vs castle style game. It is called warriors and relics, feel free to review it online, keeping in mind that it is still incomplete. How ever there are several things left that are critical to the functionality of the game that are just beyond my skill level.
With out giving out to much information to reveal what it is I am trying to do to the entire world, Here is what I am looking for as far as specialized skills.
- Building triggers that can do things like respond to unit types (example, if a marine comes in X range of a fire bat then do action XXXXX.). - Banking help for stat saving. (games won, units killed, units lost. etc are examples).
If you feel you can do these things message me