Essentially, it's just one player pitted off against another. Optimally, there are multiple challenges to choose from, and you can restart over and over.
Thus, you can practice the same fight over and over again in a very short amount of time.
I'm looking for someone to create a custom micro battles map.
Will pay $ per job. (each job being a task or set of tasks)
Must be able to restart the micro battle over and over again. Vs computer or vs player. (or just vs player if necessary)
Would be nice if there was a points system, based on time and units lost. Can discuss the logic if you're able to do something like this. Points would reset each battle restart, perhaps keeping top score visible in the UI.
Let me know if you're able to do this.
Thanks and good luck.
I've created a custom map but its impossible to test anything because all the pathing is screwed up. Workers are walking through cliffs and getting stuck in all types of stuff.
WILL PAY SOMEONE $$$ TO:
1) fix the pathing
2) fix the game speed (workers are moving slowly)
Bonus: 3) put real mineral locations where I've put them (and symmetrically where I haven't)
Make an offer and after completing the work I'll paypal you
I'm interested in paying someone to complete a custom game for me.
Implementations would be similar to those necessary for the MacroMicro (with Map Rotation) custom
Several buildings and units will have extended functionality
You'd also need to ensure all path-finding works, for ex. not getting stuck walking through a cliff
Let me know how much and approximately how long it would take
I'm pretty new to the map editor and am in search of guidance. Any help is greatly appreciated!
Essentially I'd like to adjust workers to be able to harvest a range of minerals depending on length of mining time. So..for the sake of simplicity, say the probe harvests 5 minerals every 2 seconds.
- The probe could mine up to 12 seconds, after which he'd deposit 30 minerals.
- If you pulled the probe after 6 seconds of mining, he would have 15 minerals to return.
I'm assuming the change has something to do with the CarryMineralFieldMinerals behavior, but am not sure what to tweak, or if there are other aspects that need to be changed as well.
Please let me know if my explanation is unclear. Thanks in advance!!
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I think they are asking for a basis of comparison.
I am a king of design. If someone can lay the foundation, I can create greatness.
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Essentially, it's just one player pitted off against another. Optimally, there are multiple challenges to choose from, and you can restart over and over.
Thus, you can practice the same fight over and over again in a very short amount of time.
0
Hi joecab,
Custom in terms of pre-set up melee battles. All standard units.
Thanks.
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@microVAST: Go
no one interested in this?
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Hi,
I'm looking for someone to create a custom micro battles map.
Will pay $ per job. (each job being a task or set of tasks)
Must be able to restart the micro battle over and over again. Vs computer or vs player. (or just vs player if necessary)
Would be nice if there was a points system, based on time and units lost. Can discuss the logic if you're able to do something like this. Points would reset each battle restart, perhaps keeping top score visible in the UI.
Let me know if you're able to do this. Thanks and good luck.
0
@Nebuli2: Go
it's just a normal map, like 2v2, but the pathing doesn't work. workers walk through cliffs, objects, etc. and get stuck
So , I need someone to fix these pathing issues so it can function as a regular 1v1/2v2 map would.
thanks.
0
Hi everyone,
I've created a custom map but its impossible to test anything because all the pathing is screwed up. Workers are walking through cliffs and getting stuck in all types of stuff.
WILL PAY SOMEONE $$$ TO:
1) fix the pathing
2) fix the game speed (workers are moving slowly)
Bonus: 3) put real mineral locations where I've put them (and symmetrically where I haven't)
Make an offer and after completing the work I'll paypal you
Talk soon,
Frank
0
Hi,
I'm interested in paying someone to complete a custom game for me.
Implementations would be similar to those necessary for the MacroMicro (with Map Rotation) custom Several buildings and units will have extended functionality You'd also need to ensure all path-finding works, for ex. not getting stuck walking through a cliff
Let me know how much and approximately how long it would take
microVAST
0
Hello,
I'm pretty new to the map editor and am in search of guidance. Any help is greatly appreciated!
Essentially I'd like to adjust workers to be able to harvest a range of minerals depending on length of mining time. So..for the sake of simplicity, say the probe harvests 5 minerals every 2 seconds.
- The probe could mine up to 12 seconds, after which he'd deposit 30 minerals.
- If you pulled the probe after 6 seconds of mining, he would have 15 minerals to return.
I'm assuming the change has something to do with the CarryMineralFieldMinerals behavior, but am not sure what to tweak, or if there are other aspects that need to be changed as well.
Please let me know if my explanation is unclear. Thanks in advance!!