normal and specular mapping dont show, but it works :D you have my thanks!
edit: actually I'm still stuck. Using the same process on the specular and bump maps doesn't work, so the model is unshaded and has no normal mapping. the specular and bump maps are assigned to their respective places in the SC2 material as SC2 bitmaps.
@Leruster: Go
I can't tell if it looks different because of versions, but here is a screenshot of the problem on high shaders/ultra textures:
the textures show up in the importer, but when viewing the model in the importer and in the editor both look purple-white. also, the reason i ask about dummy animations is because dummies can be scaled and moved individually whereas bones are locked onto each other and scaling is more difficult. textures are dx5 .dds, and the model is a skinned editable mesh.
so I got a model, skinned it, made it an editable mesh and successfully into the editor. I have 3 textures: diffuse, specular, and normal, all of which were assigned their slot in 3ds max 2010 using the starcraft 2 material. however, in the game and editor the model is purple-white and has no textures. how does one go about fixing this?
the textures are 512x512 .dds, the diffuse has an alpha channel for the team colors, the normal map is in the orange format, so I can't see the problem.
also while I'm here, does dummy-based animation work? (using dummy objects instead of bones)
0
I set the specularity to 80, but ingame it shows the model sort of greenish. bump mapping still doesn't show.
0
@Leruster: Go
normal and specular mapping dont show, but it works :D you have my thanks!
edit: actually I'm still stuck. Using the same process on the specular and bump maps doesn't work, so the model is unshaded and has no normal mapping. the specular and bump maps are assigned to their respective places in the SC2 material as SC2 bitmaps.
0
@Leruster: Go I can't tell if it looks different because of versions, but here is a screenshot of the problem on high shaders/ultra textures: the textures show up in the importer, but when viewing the model in the importer and in the editor both look purple-white. also, the reason i ask about dummy animations is because dummies can be scaled and moved individually whereas bones are locked onto each other and scaling is more difficult. textures are dx5 .dds, and the model is a skinned editable mesh.
0
so I got a model, skinned it, made it an editable mesh and successfully into the editor. I have 3 textures: diffuse, specular, and normal, all of which were assigned their slot in 3ds max 2010 using the starcraft 2 material. however, in the game and editor the model is purple-white and has no textures. how does one go about fixing this?
the textures are 512x512 .dds, the diffuse has an alpha channel for the team colors, the normal map is in the orange format, so I can't see the problem.
also while I'm here, does dummy-based animation work? (using dummy objects instead of bones)