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    posted a message on Model Replacement Issue

    Ah, I see. Thank you for your assistance.

    Posted in: Data
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    posted a message on Model Replacement Issue

    Hello I'm new here, both to this forum and modding.

    To start off, I would like to apologize if my post is in the wrong area.
    If it is, I hope that a mod could do me a favor by relocating it to the correct section.

    Well, let me give you an overview of my dilemma...

    I'm attempting to create a new unit in-game via the addition of objects into the follow fields: "Units" "Actors" "Buttons" and "Abilities".

    My dependencies are checked for the following modules: "Liberty (Mod)" "Liberty Multi (Mod)" "Liberty (Campaign)" and "Liberty Story (Campaign)"

    http://i316.photobucket.com/albums/mm322/SouthernRiprey/01-DependenciesandMod.png

    Here is my "Units" object.

    http://i316.photobucket.com/albums/mm322/SouthernRiprey/02-Units.png

    My "Actors" object.

    http://i316.photobucket.com/albums/mm322/SouthernRiprey/03-Actors.png

    The right of the "Actors" column

    http://i316.photobucket.com/albums/mm322/SouthernRiprey/04-TokenandModel.png

    Well, my issue here is, under the "Model" "Model (Build)" and "Model (Placement)", I can't seem to find any traces of the "SM - Hyperion Exterior" set file.

    Can anyone provide me with insight into this matter? Any help at all would be appreciated.

    On a side note, I'm attempting to implement an in-game battlecruiser with the cutscene variant, just like the one in this video:

    Thank you.

    Posted in: Data
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