Map -> Game Variants... Click on Player Attributes (Setup Teams)
Map -> Game Attributes... setup attribute so you can determine what variant was picked in game
Aliens and Energy Technology
Has lots of documents on technology that can be developed such as cars that run on water it is possible to find the movie online
As well there are a lot of documents on the website
which is not the History Channel if that is what you are implying
You can ignore the
Body.tga
Hair03_01.tga
and
humanmale.m3 in the root directory
All you must do is ensure the directories match your texturepath
It does not matter were the .m3 file is located
It will search for the /HumanMale folder
just ensure that the folders in the import editor match those on your computer
Also make sure you spell them the same
/Humanmale is different then /HumanMale or /Human Male or /humanmale
and i always import textures first then save
Then import the .m3 file
Start from top left read 2 pictures and then read down
I dont understand this "But because the model file wasn't imported, there was no core path."
well seems to work fine like i said they needed to be in the root folder issue right now is you can not have duplicate textures.
The only way to fix it is to export the models with a different texturepath for example you could put
/HumanMale when exporting from the WoW Model Viewer
then in the import editor make sure you move the files to their right path
Also all i did was import the textures first then the model
wont work if the model is already imported you will have to remove it and re import it
Another common issue is you must import the textures first then save the map
make sure the textures are in correct path in the import editor
If your saying the first image the textures attach then perhaps the textures belong in the root directory of your import editor
Just make sure when you import the files to right click and hit move and type in the correct path
which might be:
/Assets/Textures
or
/Textures
or
/
your issue might be you have them in ExportedModels/TestMage
If its not your model and its not specified where the textures should go in the import hierarchy
you can apply the texture using TextureSelectById you can just use the search function above to find out more information
If your still unable to figure it out mind posting the models and ill fiddle around to help
Check that your Textures are in the right place.
If you exported the models yourself check Export Model -> Export Options...
Then click the M3 Tab and make sure that the TexturePath matches what you have in the editor
I think by default the textures go in Assets/Textures
But if the path is different then the textures wont attach themselves to the model.
In my map i have approximately 3,500 trees that are units doesnt seem to impact the gameplay to much havent fully tested it out yet on BattleNet though.
i usually have all my settings on medium or low and it seems to work nice
0
Map -> Game Variants... Click on Player Attributes (Setup Teams)
Map -> Game Attributes... setup attribute so you can determine what variant was picked in game
0
When your looking in the WMO files just search orc and most of them should appear.
Buildings are a pain because they are WMO file and not .m3
The WoW Model Viewer will crash a lot when viewing .WMO so be warned.
0
Hey Everyone I just released my Map on BattleNet
If anyone has about 10 minutes would you mind playing it and rating it as well?
Its under Survival in the Arcade and its been posted to both US and EU
0
Kinda reminds me of an Ewok from Star Wars
0
Aliens and Energy Technology Has lots of documents on technology that can be developed such as cars that run on water it is possible to find the movie online
As well there are a lot of documents on the website
which is not the History Channel if that is what you are implying
I swear its on topic
http://siriusdisclosure.com/
0
Sometimes if there not showing up in game it might be your video preferences.
Try making sure that Shaders and Lighting are on High.
Else im not sure at the moment.
0
This looks awesome is there anyway to modify the camera distance from the ground?
0
You can ignore the
Body.tga
Hair03_01.tga
and
humanmale.m3 in the root directory
All you must do is ensure the directories match your texturepath
It does not matter were the .m3 file is located
It will search for the /HumanMale folder
just ensure that the folders in the import editor match those on your computer
Also make sure you spell them the same
/Humanmale is different then /HumanMale or /Human Male or /humanmale
and i always import textures first then save
Then import the .m3 file
Start from top left read 2 pictures and then read down
I dont understand this "But because the model file wasn't imported, there was no core path."
0
Here hope these help:
0
well seems to work fine like i said they needed to be in the root folder issue right now is you can not have duplicate textures.
The only way to fix it is to export the models with a different texturepath for example you could put
/HumanMale when exporting from the WoW Model Viewer
then in the import editor make sure you move the files to their right path
Also all i did was import the textures first then the model
wont work if the model is already imported you will have to remove it and re import it
0
Another common issue is you must import the textures first then save the map
make sure the textures are in correct path in the import editor
If your saying the first image the textures attach then perhaps the textures belong in the root directory of your import editor
Just make sure when you import the files to right click and hit move and type in the correct path
which might be:
/Assets/Textures
or
/Textures
or
/
your issue might be you have them in ExportedModels/TestMage
If its not your model and its not specified where the textures should go in the import hierarchy
you can apply the texture using TextureSelectById you can just use the search function above to find out more information
If your still unable to figure it out mind posting the models and ill fiddle around to help
0
Check that your Textures are in the right place.
If you exported the models yourself check Export Model -> Export Options...
Then click the M3 Tab and make sure that the TexturePath matches what you have in the editor
I think by default the textures go in Assets/Textures
But if the path is different then the textures wont attach themselves to the model.
If this doesn't help a picture might be good
0
The typo is here:
Dialog Height = (+ (cDialog Extra, (cButton Gap * nRows), (cButton Gap * (nRows - 1)))) <Integer>
It should be:
Dialog Height = (+ (cDialog Extra, (cButton Size * nRows), (cButton Gap * (nRows - 1)))) <Integer>
0
Wow that is so epic i just had to post to let you know this is awesome!!!
0
In my map i have approximately 3,500 trees that are units doesnt seem to impact the gameplay to much havent fully tested it out yet on BattleNet though.
i usually have all my settings on medium or low and it seems to work nice