Making sure that each unit had the minimum number of actors greatly increases the speed.
In my Map i had 4096 Tree Units with 2 Actors and there Fog of War Visibility set to Snapshot
Turns out this setup created 12,288 Actors on closer inspection having your units set to Snapshot creates a Separate Actor
My Tree Unit Each had 2 Actors After Removing all connections to other actors my Tree Unit had 1 Left now
Then i Changed my Fog of War Visibility to Dimmed and it uses the same actor now
So i managed to go from 12,288 - 4096 increasing my FPS from 20-30 to 30 - 60
Wouldnt have figured it out if it wasnt for the Actor Cheat actorinfodisplay
In my map every now and then i get these Stalls/Min and im trying to figure out what causes them
sometimes i get maybe 5 but every now and then i get 40 stalls a min does anyone know what might causes this?
My assumption is something to do with Actors or Data
What do you guys think?
Also anyone know how to count actors? i want to make sure they are all getting destroyed
I always imagined a hive as having a kind of wheel and spoke setup say 4 entrances that meet in the middle of the main floor
that has some type of elevator/nydus canal in the center that transports units from chambers on other floors
Just what i always imagined
It would appear that the Carry Mineral Behavior is added by the Mineral Field
The Mineral Field then has the behavior Minerals (Mineral Field)
which adds the Carry Mineral Field behavior
Behavior: Carry Resource Behavior: Carry Mineral Field Minerals
Perhaps if you made a Behavior with duration of .1 second
that then ran a set Effect to apply the Carry Mineral Field
and another buff for your other unit type using validators to
ensure the buff gets attached to the correct worker
I took a few minutes to show you what i mean
If you load the map you will notice that the behaviors applied to each worker are different
Oh god hes from Canada He is giving us a bad name.
In our next country meeting perhaps we will exile him for his strange views and internet opinions
If worse comes to worse we will ship him the Nunavut where a case of pop is 22$
Not sure if you still wondering about attributes but there really easy
You first open Game Attributes then Click Add
Select the Attribute you just Created and Click the Values Tab
Set any Values you wish
Then Set the Default Value
An Example for my map i have an Attribute called Game Style
In Game Style i Have 4 Choices
Normal
Frost vs Dark
Frost vs Forest
Forest vs Dark
All these attributes i set to locked so no one can change them they are strictly for Determining what game style was picked
In your Game Variants page under the Game Attributes Tab you should now see the attribute you created.
For each Variant Choose the Attribute value by clicking and selecting your custom values created.
Then depending on what must change in your map create an if then else statement and check for
Attribute Game Value == your value
Well you are trying to set number of players right?
First you must set how many players Max there can be so you want 4
So step one is Go to Player Properties and setup your 4 players
Then go to Variants and click Add name it what ever you want
So you will want 2 variants one for tutorial and one for regular play
Set Max Team Size to 1 or whatever you want for the Tutorial Variant
Then Switch to the Player Attribute Tab
In your Tutorial Variant Set all other players to Closed accept for 1 of them
This will give you the option on the starcraft arcade to choose a variant from the list
Depending on how you are going to check for the Variants you can create a custom Attribute
Attributes are those things that let you pick options in the Game lobby like the speed of your game
They can be used in your triggers to find out what variant was picked because there is no way to directly check using triggers without a game attribute
Then you would enable the players in the Regular Game Variant so that all can play
Pretty sure this answers your question else im not sure what your looking for
0
What exactly would be included?
I agree this would be cool but there would need to be some list of needed functions
This is a similar idea right?
http://www.sc2mapster.com/forums/resources/project-workplace/27296-gax3-star-craft-ii-editor-enchant-mod-mod-download/
There are a lot of custom things so you might want to start their?
0
Making sure that each unit had the minimum number of actors greatly increases the speed.
In my Map i had 4096 Tree Units with 2 Actors and there Fog of War Visibility set to Snapshot
Turns out this setup created 12,288 Actors on closer inspection having your units set to Snapshot creates a Separate Actor
My Tree Unit Each had 2 Actors After Removing all connections to other actors my Tree Unit had 1 Left now
Then i Changed my Fog of War Visibility to Dimmed and it uses the same actor now
So i managed to go from 12,288 - 4096 increasing my FPS from 20-30 to 30 - 60
Wouldnt have figured it out if it wasnt for the Actor Cheat actorinfodisplay
0
There look to be a few Boats on this Page on the first post
http://www.sc2mapster.com/forums/resources/art-assets/8347-wow-model-pack-requests/
0
I think its Far Clip in the Camera settings you need to adjust?
0
In my map every now and then i get these Stalls/Min and im trying to figure out what causes them
sometimes i get maybe 5 but every now and then i get 40 stalls a min does anyone know what might causes this?
My assumption is something to do with Actors or Data
What do you guys think?
Also anyone know how to count actors? i want to make sure they are all getting destroyed
0
Im having trouble detecting what game mode is selected well on battlenet
Works fine offline but doesnt detect what mode when online any ideas anyone?
0
I always imagined a hive as having a kind of wheel and spoke setup say 4 entrances that meet in the middle of the main floor
that has some type of elevator/nydus canal in the center that transports units from chambers on other floors
Just what i always imagined
0
It would appear that the Carry Mineral Behavior is added by the Mineral Field
The Mineral Field then has the behavior Minerals (Mineral Field)
which adds the Carry Mineral Field behavior
Behavior: Carry Resource Behavior: Carry Mineral Field Minerals
Perhaps if you made a Behavior with duration of .1 second
that then ran a set Effect to apply the Carry Mineral Field
and another buff for your other unit type using validators to
ensure the buff gets attached to the correct worker
I took a few minutes to show you what i mean
If you load the map you will notice that the behaviors applied to each worker are different
0
Perhaps you are missing a </Frame> at the end of the InfoPanel Frame?
0
You are missing this line
Dialog - Set (Last created dialog item) Camera to "Star2CameraMid01" for (All players)
Star2CameraLow01 - Star2CameraLow22
Star2CameraMid01 - Star2CameraMid22
Star2CameraHigh01 - Star2CameraHigh22
0
Oh god hes from Canada He is giving us a bad name.
In our next country meeting perhaps we will exile him for his strange views and internet opinions
If worse comes to worse we will ship him the Nunavut where a case of pop is 22$
0
Perhaps look at this thread:
http://www.sc2mapster.com/forums/development/map-development/52872-tutorial-game-variant/
0
@FunBotan: Go only to make sure i cover all the bases what if in the future a complete noob were to come upon this thread..
The more detail that i put into an answer the less questions that will need to be answered in the future
0
Not sure if you still wondering about attributes but there really easy
You first open Game Attributes then Click Add
Select the Attribute you just Created and Click the Values Tab
Set any Values you wish
Then Set the Default Value
An Example for my map i have an Attribute called Game Style
In Game Style i Have 4 Choices
Normal
Frost vs Dark
Frost vs Forest
Forest vs Dark
All these attributes i set to locked so no one can change them they are strictly for Determining what game style was picked
In your Game Variants page under the Game Attributes Tab you should now see the attribute you created.
For each Variant Choose the Attribute value by clicking and selecting your custom values created.
Then depending on what must change in your map create an if then else statement and check for
Attribute Game Value == your value
0
Well you are trying to set number of players right?
First you must set how many players Max there can be so you want 4
So step one is Go to Player Properties and setup your 4 players
Then go to Variants and click Add name it what ever you want
So you will want 2 variants one for tutorial and one for regular play
Set Max Team Size to 1 or whatever you want for the Tutorial Variant
Then Switch to the Player Attribute Tab
In your Tutorial Variant Set all other players to Closed accept for 1 of them
This will give you the option on the starcraft arcade to choose a variant from the list
Depending on how you are going to check for the Variants you can create a custom Attribute
Attributes are those things that let you pick options in the Game lobby like the speed of your game
They can be used in your triggers to find out what variant was picked because there is no way to directly check using triggers without a game attribute
Then you would enable the players in the Regular Game Variant so that all can play
Pretty sure this answers your question else im not sure what your looking for