I was thinking disabling sight with those areas. By that I mean the only vision you have is through the entrance. I'm not entirely sure if its possible with just data.
Recently I came upon a tutorial teaching how to make buildings pathable inside for units by change the foot print (you can find the tutorial HERE ) Is it possible to make the building impossible to shoot through as well? Currently If i put a ranged unit inside he can attack out through the walls. I'd like to prevent that and only allow attacking through the opening.
If you guys look its not hard ot find this model i've found several sites with downloads for it. Albeit non of them are in english but if you do some searching not to hard to find.
Ok yup i got it to work thanks a lot. I just wasnt using the .m3a file type. I havent tried the .m3a name thing but im pretty sure i typed .m3a though i didnt save my file in "/tmp/ExportedModel.m3a i saved in on the desktop but i thought i had .m3a but maybe it switched it back.
Hey just woanted to throw it out there that you can in fact use site operations to turn a model in game so exorting the weapons is in fact not necessary at all. The link on how to do so is HERE.
I seem to be having problems with the m3a's working. I've tried putting it in the required animations field with the models and i tried importing them in the previwer and that did not work either. I have absolutely no idea what im doing wrong and am out of geusses. Any help would be fantastic.
Well ive attached an imported rifle to an imported spectre with no rifle and ive managed to attach a imported helmet to a marine. While the items attached to the marine work just fine the rifle attached to the spectre dosent seem to move wit hhis animation it just kind floats next to him and sits there and ive set this up exactly like the one with the marine and it still dosent want to work. Im extremly confused and frustrated at htis point so any help is appreciated.
I attached the map so you can see what the problem is.
How did you manage with the war machine uber thing to have the cannons move for the ability....I looked around but im not sure how you do that how did you get the animation or them to move for the ability im very puzzled...or did oyu use an outside editor?
You should post the other requests so we can use them :D ....Can i request the Tauren Marines weapon, the reapers jet pack with and without flames if possible....and last but not least a weaponless marine and warpig.
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I was thinking disabling sight with those areas. By that I mean the only vision you have is through the entrance. I'm not entirely sure if its possible with just data.
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Recently I came upon a tutorial teaching how to make buildings pathable inside for units by change the foot print (you can find the tutorial HERE ) Is it possible to make the building impossible to shoot through as well? Currently If i put a ranged unit inside he can attack out through the walls. I'd like to prevent that and only allow attacking through the opening.
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If you guys look its not hard ot find this model i've found several sites with downloads for it. Albeit non of them are in english but if you do some searching not to hard to find.
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Ok yup i got it to work thanks a lot. I just wasnt using the .m3a file type. I havent tried the .m3a name thing but im pretty sure i typed .m3a though i didnt save my file in "/tmp/ExportedModel.m3a i saved in on the desktop but i thought i had .m3a but maybe it switched it back.
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Hey just woanted to throw it out there that you can in fact use site operations to turn a model in game so exorting the weapons is in fact not necessary at all. The link on how to do so is HERE.
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Ok i think im importing them wrong. what steps should i use to correctly import them?
On a side not I couldn't save my animations as a .m3a just .m3 i did the same thing you did in the videos so im not sure there.
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Ok yea i can see a difference there pretty awesome indeed.
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I seem to be having problems with the m3a's working. I've tried putting it in the required animations field with the models and i tried importing them in the previwer and that did not work either. I have absolutely no idea what im doing wrong and am out of geusses. Any help would be fantastic.
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Im a bit confused on what ya said ther but i actually saw the tutorial and im attempting to learn how to do this now.
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Well ive attached an imported rifle to an imported spectre with no rifle and ive managed to attach a imported helmet to a marine. While the items attached to the marine work just fine the rifle attached to the spectre dosent seem to move wit hhis animation it just kind floats next to him and sits there and ive set this up exactly like the one with the marine and it still dosent want to work. Im extremly confused and frustrated at htis point so any help is appreciated. I attached the map so you can see what the problem is.
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How did you manage with the war machine uber thing to have the cannons move for the ability....I looked around but im not sure how you do that how did you get the animation or them to move for the ability im very puzzled...or did oyu use an outside editor?
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You should post the other requests so we can use them :D ....Can i request the Tauren Marines weapon, the reapers jet pack with and without flames if possible....and last but not least a weaponless marine and warpig.
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High Templars and zealots.....ive made it to masters with this its ridiculosly hard to beat.
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Sweet thanks i may have a use for a few of these.
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earlier the dowloads werent showing but they do now.