You can easily just change the color settings from the default 16 in actor events. There's something like 17 million or 1.5 billion options depending on whether HDR was an option I don't recall off the top of my head. So no need to do a hacky work around like this.
As much as I enjoy the idea of moving, I think it's a moot point. I don't think we could get enough people to help move , look how far the wiki got. If some how we managed to garner the numbers to consider moving I would gladly put off directly working on my map and put that effort into help move.
Truthfully I don't even think it would be THAT hard to move. I think if we took it section by section and moved everything relevant and the recent assets (not non-tutorial based maps it'd be to much) it would only take a couple of months with a handful of dedicated people.
Lol well it worked for you. Whenever I use the noise tool it's to spiked and jagged for my tastes, but here it looks perfect. Idk maybe I'm using it wrong.
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You can easily just change the color settings from the default 16 in actor events. There's something like 17 million or 1.5 billion options depending on whether HDR was an option I don't recall off the top of my head. So no need to do a hacky work around like this.
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@Cheshire7: Go
Glad to see your still working on stuff :D
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I agree with a little spice, particularly with text colors and the like, but it looks phenomenal!
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@TaylorMouse: Go
O_o didn't know you hurt yourself. I hope you are feeling better, glad to know you are getting back to it too.
I think I played all of 3 hours of GTA V campagin and just went straight to multiplayer XD
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@MaskedImposter: Go
Something about the way you said jayborino made me laugh really hard and reply it several times.
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Lol the idea of this game is so stupid and simple, but yet I love it! This seems like a thoroughly enjoyable and unused concept.
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@TaylorMouse: Go
Any model updates from yourself?
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As much as I enjoy the idea of moving, I think it's a moot point. I don't think we could get enough people to help move , look how far the wiki got. If some how we managed to garner the numbers to consider moving I would gladly put off directly working on my map and put that effort into help move.
Truthfully I don't even think it would be THAT hard to move. I think if we took it section by section and moved everything relevant and the recent assets (not non-tutorial based maps it'd be to much) it would only take a couple of months with a handful of dedicated people.
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@Scbroodsc2: Go
Lol well it worked for you. Whenever I use the noise tool it's to spiked and jagged for my tastes, but here it looks perfect. Idk maybe I'm using it wrong.
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@Scbroodsc2: Go
Good sand hills! It can be really hard to get hills to actually look like hills and not weird spikes.
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@archDeaconstructor: Go
Indeed that is quite awesome. What a strong first post!
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@Sherlia: Go
This tutorial is also over 5 years old so...
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@TaylorMouse: Go
Prisoner tychus and that cool zealot like thing look AWESOME!
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@Scbroodsc2: Go
You have so many useful image resources. They deserve much more attention!
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@TaylorMouse: Go
Spooky!