As far as units went some of the options where so disgustingly powerful. The Tal Darim Immortal, combined with the Tal Darim Sentry led to some serious ground level destruction, or the Nerazim Dark Templars blink slash ability which also annihilated ground units quickly, and the void rays where just absurd. But they all certainly made the campaign more interesting.
And on the note of characters I agree with your thoughts on really everyone but with Karax I must disagree. His awe and self doubt always felt out of place and he never really developed in my opinion. Not to mention how the fucking artifact was the end all be all of any real problem. It just kept having additional uses stretching it's value a bit to thinly.
Gameplay I found to be a much higher caliber then HoTs in many ways. The Hero focus in HoTs I always felt was a mistake and made things much to easy. If things started to go sour Kerrigan was always there to clean up the mess. If she had been used much more intermittently, like Heroes in LoTv it would've worked better. The ability to switch up the army was always great and the fact that you could make all the production facilities warp ins was great! The constant excuses for solarite felt flimsy but necessary to continue expanding the Spear of Adun.
All of these things are minor and don't come anywhere near ruining the game for me, and it wrapped up the series well for me. Plus it bears to point out that for the most part Video Games (Perhaps most media in general) have a much smaller focus on story and focus more on the immediate satisfaction (think explosions and action in movies, easy punchlines in TV, or games like Call Of Duty). It seems the majority of people prefer things which don't involve a lot of investment. Even big RPG games suffer from this. Fallout 4 is no where near as in depth in story as I found 3 or NV and focused a bit more on the fighting and crafting. I'm not saying this is a bad thing but I certainly find things a bit one sided.
If you ever happen to be uploading assets make sure to upload all the files in a .zip. Otherwise you risk a heavy chance of your file being removed or lost. I've seen to many old asset files disappear and many new uploaders having to constantly reupload their files.
There may be other file types that can be uploaded but .zip is guaranteed to work and is certainly considerate for the downloader. So do yourself a favor and use .zips when uploading assets and thank you for sharing your assets!
Edit: If mods can add a warning to the asset creation page I'm sure that would help quench the issue.
I'm saying you just have to give ANY model with team color a simple actor event with triggers or in data and you can make any color you want as it's team color.
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If you're able to post any of these I'd be very grateful! My actor work could always be more efficient!
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As far as units went some of the options where so disgustingly powerful. The Tal Darim Immortal, combined with the Tal Darim Sentry led to some serious ground level destruction, or the Nerazim Dark Templars blink slash ability which also annihilated ground units quickly, and the void rays where just absurd. But they all certainly made the campaign more interesting.
And on the note of characters I agree with your thoughts on really everyone but with Karax I must disagree. His awe and self doubt always felt out of place and he never really developed in my opinion. Not to mention how the fucking artifact was the end all be all of any real problem. It just kept having additional uses stretching it's value a bit to thinly.
Gameplay I found to be a much higher caliber then HoTs in many ways. The Hero focus in HoTs I always felt was a mistake and made things much to easy. If things started to go sour Kerrigan was always there to clean up the mess. If she had been used much more intermittently, like Heroes in LoTv it would've worked better. The ability to switch up the army was always great and the fact that you could make all the production facilities warp ins was great! The constant excuses for solarite felt flimsy but necessary to continue expanding the Spear of Adun.
All of these things are minor and don't come anywhere near ruining the game for me, and it wrapped up the series well for me. Plus it bears to point out that for the most part Video Games (Perhaps most media in general) have a much smaller focus on story and focus more on the immediate satisfaction (think explosions and action in movies, easy punchlines in TV, or games like Call Of Duty). It seems the majority of people prefer things which don't involve a lot of investment. Even big RPG games suffer from this. Fallout 4 is no where near as in depth in story as I found 3 or NV and focused a bit more on the fighting and crafting. I'm not saying this is a bad thing but I certainly find things a bit one sided.
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This is great, and I'm sure it will help many people!
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Hey progress is progress my man. Sorry to hear about the boys though XD
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@laneizade: Go
http://www.sc2mapster.com/assets/nanakeys-modernwarasset/
http://www.sc2mapster.com/assets/delphinium/
All the assets that have been released publicly.
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@Mozared: Go
Oh God you might end up like the Monthly Cinematic Exercises!
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If you ever happen to be uploading assets make sure to upload all the files in a .zip. Otherwise you risk a heavy chance of your file being removed or lost. I've seen to many old asset files disappear and many new uploaders having to constantly reupload their files.
There may be other file types that can be uploaded but .zip is guaranteed to work and is certainly considerate for the downloader. So do yourself a favor and use .zips when uploading assets and thank you for sharing your assets!
Edit: If mods can add a warning to the asset creation page I'm sure that would help quench the issue.
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You sir are a beast :D
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Those Alleyrats look down right menacing! Keep up the creative efforts they look awesome!
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@ArcaneDurandel: Go
How would I go about making a wizard?
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@willuwontu: Go @ArcaneDurandel: Go
This is exactly what I had hoped! This is excellent news and will definitely cut down on some of that lethargic data work.
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@ArcaneDurandel: Go
I seemed to have missed something, but what are these wizards capable of doing?
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@Delphinium1987: Go
Yay!!! Updates!
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@Muspelli: Go
I'm saying you just have to give ANY model with team color a simple actor event with triggers or in data and you can make any color you want as it's team color.
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Ya I would love to get all the minions, bosses, and some of the simpler heroes too. Honestly it's quite a trove of cool heroes in there.